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Releases: EmilyV99/GodotAP

Basic GodotAP TextClient 0.1.5

22 Dec 18:06
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Changelog

  • Update compatibility for hint_status JSONMessagePart from this Archipelago PR
  • Tweak theme margin on buttons

Basic GodotAP TextClient 0.1.4

15 Jul 06:54
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Changelog

  • Several fixes (see commit history) that aren't actually relevant to the basic TextClient
  • Linux build

Basic GodotAP TextClient 0.1.3

06 Jul 00:13
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Changelog

  • Expand functionality of TrackerPacks
    • now has 'SWITCH', 'COND', and 'SLOT_DATA' value types
    • All GUI widgets now have 'draw_filter'
    • 'Icon' widgets now have a 'modulate_color' to tint the image (applies before grayscaling)
    • 'Icon' widgets now have 'gray_under' and 'show_max' properties for their 'value', allowing you to set when it shows as grayed out, and to set it to show numbers as fractions out of total ex. 1 / 3 instead of just showing the current number.
    • Variables can now use ValueNodes for their starting values
    • Packs now have 'metadata' at the pack root, which can contain whatever fields you like (author and url are specifically included)
  • Some internal code cleanup, including minor bugfixes

Basic GodotAP TextClient 0.1.2

05 Jul 05:46
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CHANGELOG

  • Fix timing issue with trackerpacks and downloading new datapackages
  • Fix issue when turning the tracker tab off and back on again
  • backend changes

Basic GodotAP TextClient 0.1.1

02 Jul 03:24
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CHANGELOG

  • Fix some issues with datapack caching
  • Remove the hardcoded workaround for a bug related to Stardew's datapack, which was fixed in core

Basic GodotAP TextClient 0.1.0

27 Jun 04:43
25057c4
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CHANGELOG

  • TrackerPacks greatly improved upon. Now load either from .zip or .json, and can include multiple types of info consoles, Location Maps, and custom Icons (with automatically-updating numbers, meant for visual item tracking) - all bundled in a GUI layout system that allows customizing the entire design of the Tracking tab.
  • Cleanup of various console command outputs, most notably including the addition of FoldableParts allowing large command outputs to fold (which both reduces visual clutter, and GREATLY reduces lag of some of the larger outputs related to TrackerPack debugging)
  • Added tracker_packs/HOW_TO.md, a guide on creating TrackerPacks
  • Added tracker_packs/GET_PACKS.md, a set of links to TrackerPacks

Basic GodotAP TextClient Prerelease 3

23 Jun 06:44
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Pre-release

Tracker Tab

For any game, automatically list locations that have been found vs not found.

Place an appropriately-formatted TrackerPack file in the ./tracker_packs/ folder, and when connecting to the matching game, that tracker will be used instead of the default location list. Currently TrackerPacks still only show a list of locations (though visuals are planned), the key feature is being able to see what locations are currently logically accessible (or out-of-logically accessible, with sequence breaks / glitches / etc) vs inaccessible.

EDIT: Reuploaded with fixes

Basic GodotAP TextClient Prerelease 2

18 Jun 09:38
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Pre-release

Changelog

  • fix error causing all connections after the first to fail
  • fix using arrow keys in the console input bar causing loss of focus
  • make dropdown menus be embedded windows
  • minor cleanup

Basic GodotAP TextClient Prerelease 1

17 Jun 03:37
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Pre-release

Instructions

  • Download and extract the zip
  • Run the GodotAP_Client.exe
    • Run /help to see all commands.
    • Run /connect to connect to a slot
    • Run /disconnect to exit a slot
  • Use like a standard TextClient
    • Has autofill for all its own / commands, and some server ! commands
      • This includes item/location name filling for '!hint' / '!hint_location'
    • Has a Hints tab.
      • LClick a column header to sort by that column (ties remain in previous order)
      • LClick the currently sorted-by column to invert its sort direction
      • RClick a column header that supports filtering (currently only Status) to open the filtering menu
        • Found hints are filtered out by default
      • Supports New Hint Statuses, if connecting to a server that has those changes.
        • Clicking on a new status (of a hint that you are the Receiving Player for) will popup a dropdown of buttons, allowing you to select a new status to use.