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Add CC: Tweaked Quest Line #5041
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Just gonna leave it here for you guys to see what I'm actually doing with it |
Looks interesting so far 👍 If you can limit the amount of checkmark tasks that'd be nice, but I understand that it's hard to set concrete tasks for most CC: Tweaked quests. |
Its kinda impossible to do so unfortunetally. Only peripherals could have actual tasks to get some blocks / item. Little Lua Tutorial and challenges are impossible to check, as there is a lot of solutions for just 1 challenge ^^" So checkmarks are the only thing. |
I'm gonna finish it later on, lets fix everything else for now
Well there is a lot of this constructive criticism 😅 Thx so much for it.
I realised that, already deleted a lot of those heh.
Ouch, well that what happends when you do breaks and then forget what you used heh. Thx gonna fix it asap
I think its still good to know you can do, for example, energy monitor of your Matrix right ^^"? But yea there isn't a lot in here.
I. Don't understand exactly what you mean here. Anyway fixing typos and few other things you mentioned 👍 |
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Ok I think I got it |
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I think it should...
Fixed using CC:Tweaked and ComputerCraft and ComputerCraft:Tweaked randomly, now there is mostly ComputerCraft: Tweaked everywhere and in few places ComputerCraft because Tweaked didn't look great there.
@MuteTiefling Just a friendly reminder for you to check out quest line and try figuring something out with links 😅 |
Added new section - Tasks! It will be few quests that will show basic programs to people to write, like printing something on terminal, wrapging monitor, moving items beetween chests etc. Progress on Lua Basics - Added what is Variable, and few of its types and some tips Already Existing Challenges are probably gonna be tasks. Changed node positions. More Fixed Typos and deleted unnecessary ! and ^^ Ideas: Before reading everything from Lua Basics (or at least till the moment you will understand what is API, and what is a function etc) all peripheral quests will be hidden, so people will not get confused if they will read them first
Lets just ignore the fact I wrote # 1 and it gave a link to the first issue of the E6 alrighty? Thx 👍 |
Finished String Type Added Number Type Fixed few typos
Finished (kinda) Lua Basics 1, added first coding task! Note: Dear fricking god those quests are taking me over hour / 2 for only one! Its harder than I thought 😅 Tbh I like it, its a challenge for me 😄
Changed few things in Lua Basics 1 - Type Function quest as I forgot to write something there and change name on Lua Basics 2
This is to ensure that people will ready Lua Basics first, so they will not get lost reading the quests they shouldn't. Also changed a bit task 1, but I will probably rework it a bit later on because imo its not that great. Any opinions on that?
Changed entire Task 1 quest Made a lot of looks finishing on Lua Basics 1 Fixed few typos Fixed few errors in explenatioon Added 'How to use Computer' Quest
Added Lua basics 5.1 - Introduction to API Changed a lot of quests to be visible after dependencies are done. Added Note with stuff that is done and stuff I need to redo. A lot of fixes and lifting of existing quests
Is it gonna run now checks on every commit I do 😅 ? |
Yes. It needs to check the latest commit... otherwise it would be useless. |
I mean I know why those checks are a thing, it just didn't do them much before and now they are every few commits 😛 |
Change of plans. Peripheral API and few others are going to Lua Basics, APIs specific for peripherals is the only thing that is in Peripheral section.
Okay @Quezler I changed the way I'm descriping APIs, what do you think about that style :D?
Challenges are finally WIP state, old ones have been removed, and circle of 12 quests has been done. Now just ideas for them ^^"
They run every time you push to your branch - They started recently because I only approved for them to run on your branch recently :D |
From now on I will have a lot slower progress, as I will be working without internet access for another month 😅 Everyone that reads this, happy holidays :D
Small tweaks for Lua Basics :D
Fixed a lot of typos, and there shouldn't be much more left as this time I used Word for checking every sentence in the quest line :D
More tweaks and links test in Patchouli Modded for Dummies
I'm experimenting a bit with new Commit naming, I think I should add also for what is that commit tbh ^^" |
Added 3 pages related to CC:T CC:T Docs -> Nearly finished CC:T Tasks -> Draft, until Tasks arent finished CC:T Challenges -> Draft, until Challenges aren't finished
Fast finish of cc_t_docs.json, as I got internet access and was able to get rest of the links necessary for it.
I did read a bit of that book, and I've realised that entries there are "read in any order" so I decided to ompress cc_t_docs.json cc_t_tasks.json and cc_t_challenges.json to one entry cc_t_book.json :D Now there is no need to read this in any order, as its one entry.
Added new Sections in APIs part. Added Botania, IE, ID, "Minecraft" Apis and mods that are causing problems with CC. Reworked a bit Mek API.
Just few small fixes of stuff I found while reading those quests again. (Also added few Draft quests, so image of the quest line is nearly finished, just content is left to do.
Dear god I just realised how much this quest line changed since initial commit 😅 Time to finish this and do something else however! (No, that doesn't mean this is done, or i'm abandoning this. It's my motivator 😆 ) |
Added few global variables, waiting for review from few people 😅
Did I just update my branch literally a minute before Niller added commits to develop 🤣 |
ComputerCraft: Tweaked maybe isn't a huge mod in terms of blocks etc, but definitely is a huge mod with possibilities it's giving to a player. I thought that it should have its own questline with Basics of Lua Basics and introduction to the mod!