Releases: Eonfuzz/codename-askellon
Codename Askellon v0.0.44
Codename Askellon v0.0.44
Major Changes
- Alien AI is now slightly less aggressive
- Added Infestation Alien
Note: This will probably need a balance pass
Minor Changes
- Improved Classic graphics support
Fixed missing textures and more - ManEatingBoar
Codename Askellon v0.0.43
Major Changes
- Added Weapon Modes, users can now select between Skillshot, Smart Casting and Autoattacking
- Added Peristant Game State, Codename Askellon now saves games played, stats and options between games ( no save load code needed )
- Added Solar Events, these happen periodically and create an EMP like effect
- Added "Nova" NVa Remote Bomb, a device that can be remote detonated for massive damage
Balance Changes
- Primatic Accelerator base damage increased from 25 -> 30
- Cryo Grenade now causes friendly fire
- "Comback" Thanomoxadryl now only grants +200 max hp and +12.5 hp/s
Used to grant +200 max hp ( and healed that much ), and +25 hp/s
Bug Fixes
- -handles will now work if someone leaves during looading
- Dead units should no longer be able to use doors
- Massively reduced FPS impact of Security Turrets firing
- Reduced lag caused by Infested Weapon Overdrive
- Creep Tumors can now die to Purges
Codename Askellon v0.0.42
Major Changes
- Player Progress is now saved between games
Kills, Games Played, Wins and more
- Player Settings are now saved between games
This is important. See below
- Players can now Change Firing Mode, allowing people to change how their main weapon behaves.
Targeted Cast (Default): Click and shoot to fire your gun
Auto Attack: Your gun becomes an auto attack
Smart Cast: Your gun will fire at your mouse position
- Armory now has a prison
Human Changes
- Added new item "Comeback" Thanomoxadryl
Massively increases your defense, health and regeneration. But at a cost. Taking damage while active will permanently reduce your maximum HP.
- Security Guards now start with 3x "Comeback" Thanomoxaxdryl
- Security Guards no longer start with a Burst Rifle
Alien Changes
- An Infested gene splicer now has Infestation Abilities
Tier 1 infestation: Any genes applied causes the human to turn into an alien no matter how it died
Tier 2 infestation: New Gene! Remove Vocal Chords: Target is weakened and cannot talk
Hotfix v0.0.42a: Fixed an issue with the end game screen failing to appear
Codename Askellon v0.0.41
Hey all, sorry for the delay in getting the next big version out.
I'm planning on tying the Cultist release with some other big mechanics ( which require the rewrite of several major systems ).
In the interim, here's a balance and bug fix patch!
Major Changes:
- A new Uncharted Planet has appeared in the sector
- New Madness and Insanity mechanics
- New Icons for all Weapons
- Damaged "timescale" penalty while interacting reduced fom +50% to +25%
This is the extra time it takes to use elevators while damaged
- Disabling Power on a floor now also disables Security Turrets for that floor
Human Changes:
- Base Hit Points incresed from 200 -> 210
- Base Regeneration increased from 0.25 -> 0.3
- Burst Rifle damage per shot increased from 18 to 19
- Can now Pray at the church to receive Purity Seals
Purity Seals now also reduce Madness and Insanity, more on that in the next major patch
- New attachment "Meteor" Pattern Crowd Dispersal Canister
Covers an area in 5 waves of shrapnel, dealing moderate damage and slowing all units hit ( Cannot be fired in close range )
- Security Door hit points reduced from 1500 to 1200
- On Fire! Damage over time increased from 5/s to 7/s
Alien Changes:
- If the Alien dies before 6 minutes the game now repicks a new alien host from existing players
- If the Alien Host dies, the game now promotes an Alien Spawn to Host after a short delay
- Alien players can now communicate to allies by starting messages with .
- T1 Worm now has full invincibility while Latched
- T1 Worm now correctly gains experience while Feasting
- T1 Worm base hit points increased by 15
- T1 Worm* movement speed from 385 -> 340
Human movement speed is 300
- T2 Canite base hit points increased by 60
- T2 Canite base damage reduced from 35 -> 30
- T2 Roach base hit points increased by 80
- T2 Roach carapace damage reduction reduced to 5 from 7
Edit: Released v0.0.41a that includes a new ability for the earlier alien forms and a hotfix for a bug that could crash the ability thread.
Edit 2: v0.0.41b includes a fix for right side cargo not dropping minerals
Small content release v0.0.41h
Human Changes:
- Sprint now requires 40 Mana to use ( 50 for upgraded sprint )
- New Weapon! ET54 Magmeiros, a flamethrower
- Added a whole slew of new gun animations
- Added gun models for Harkon's Blitzer, ET54 Magmeiros
- Captain now spawns with a cool unique item
- The game now warns everyone you are the last survivor
Bug Fixes
- Fixed a problem where dying to Alien Minions would not correctly boot you to observer
Codename Askellon v0.0.41
Major Content Pass ( Part 1 ): **Major** Changes: - A new **Uncharted Planet** has appeared in the sector - New **Madness** and **Insanity** mechanics - New Icons for all Weapons - Damaged "timescale" penalty while interacting reduced fom +50% to +25% > This is the extra time it takes to use elevators while damaged - Disabling Power on a floor now also disables **Security Turrets** for that floor **Human** Changes: - Base Hit Points incresed from 200 -> 210 - Base Regeneration increased from 0.25 -> 0.3 - **Burst Rifle** damage per shot increased from 18 to 19 - Can now **Pray** at the church to receive **Purity Seals** > Purity Seals now also reduce Madness and Insanity, more on that in the next major patch - New attachment **"Meteor" Pattern Crowd Dispersal Canister > Covers an area in 5 waves of shrapnel, dealing moderate damage and slowing all units hit ( Cannot be fired in close range ) - **Security Door** hit points reduced from 1500 to 1200 - **On Fire!** Damage over time increased from 5/s to 7/s **Alien** Changes: - If the **Alien** dies before 6 minutes the game now repicks a new alien host from existing players - If the **Alien Host** dies, the game now promotes an **Alien Spawn** to **Host** after a short delay - **Alien** players can now communicate to allies by starting messages with **.** - T1 **Worm** now has full invincibility while **Latched** - T1 **Worm** now correctly gains experience while **Feasting** - T1 **Worm** base hit points increased by 15 - T1 **Worm*** movement speed from 385 -> 340 > Human movement speed is 300 - T2 **Canite** base hit points increased by 60 - T2 **Canite** base damage reduced from 35 -> 30 - T2 **Roach** base hit points increased by 80 - T2 **Roach** carapace damage reduction reduced to 5 from 7
Demo release for Blizzard
Thanks for taking a look at the crashes xo
Codename Askellon v0.0.37
Codename Askellon v0.0.37
Balance and Bugfix pass
- Reduced most healing in the game
No more yakkity sax
- Nano-Med cooldown from 30 to 50
- Nano-Med purchase cooldown from 50 to 120
- All Alien Forms base HP regeneration reduced from 3/s to 0.5/s
- Instant Regeneration Gene power cooldown from 50 to 80
- Entering and Exiting ships gives you Void Sickness for 30 seconds
You cannot enter any ships while under the influence of Void Sickness
- Reduced selling price of all items from 50% to 25%
People were rushing weapon damage upgrades by selling spawned items, it's still possible but not as lucrative
Bug Fixes
- Fixed evolving from bugging the game
- Updated Minigun purchasing tooltip
- Mining laser should no longer visually glitch
- Mining laser should now correctly break once you've moved too far
Codename Askellon v0.0.28
Major
- Security Turrets have appeared around the Askellon
- Players can now be designated a security threat, forcing turrets to shoot them
- Alien AI and minions
- Aliens will now seek to infest the ship and hunt players
- Added Animals in the Genetics Facility, don't let them get infested!
- The Askellon can now be piloted
Scan: Pings the location of ships / stations / planets in space
Broadside Left / Right: Fires an array of shots from one side of the ship, deals massive damage
More to come...
- Lots of new sounds throughout the game
- Rewrote weapon code to allow "autoattacking" instead. Type -wa to activate the new mode, -wc to go back to the old.
- Redesigned terrain and map layout
Unique minimaps now exist for both Space and on Askellon
They will update as you change locations
Several new Service Tunnel areas!
- Added Reactor
- Added Purging Station connected to Reactor
Can cleanse the Service Tunnels
- Completely redesigned how mining looks, visually.
- Mining now rewards physical minerals
Feed these minerals into the reactor via conveyor belts to increase the Askellon's power and power regeneration
- Different actions throughout the ship will drain Askellon's power. Be careful to not let it fall too low!
Minor
- Doors have appeared around the Askellon
They wont open for Aliens, and will be locked shut or closed when they have no power
- Crates are now hostile by default
They even have a better tooltip...
- Added and then removed Barricades, they were useless.
Codename Askellon v0.0.21
Major
- Complete Rewrite of the game's systems
- New Genes: Adaptive Regeneration, Xenophobic
- Genes now alter stat gain per level
- New Weapon: "Flamesaw" Pattern Minigun
- New Equipment: Radio Booster, HX Compound Grenade
- Having Despair now prevents communication
Alien
- Added pathfinding for minion AI, it's not yet enabled in this test version though.
- Added "Neural Takeover" to T1 Alien
Minor
- Tweaked loot tables
- Tweaked xp gain
- Added "Singleplayer" mode, it is auto detected and changes how some things work (Can now purchase genes as a single player, and skips cutscenes for now)
There's probably some other things I've forgotten too.
Quick Edit: Singleplayer now starts with max resources
Codename Askellon v0.0.19
Major:
- Now three Alien forms: Parasite, Leaper and Roach
- Parasite: Burrow into crewmembers, talk as them and make deception plays
- Leaper: Deny escape routes by vomiting acid, leap through vents and make quick engages or escapes
- Roach: Drag players into the dangerous vents, lower your armor to fill the neighboring area with deadly neurotoxins
- Implemented the Inquisitor Role with two unique abilities; Seal of Purity and Smite
- Inquisitor: Preach the religion of the Notarie Brotherhood, slay Xenos scum.
- Seal of Purity: Bless a brother with a long duration buff that grants regeneration and permanent stat bonuses. Can be upgraded at the Cathederal
- Smite: Heavy damaging ability that stuns if the target is fleeing or attacking
Other:
- Bug fixing
- FPS improvements