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  1. BokehDepthOfField BokehDepthOfField Public

    Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape

    C++ 160 16

  2. Devsh-Graphics-Programming/Nabla Devsh-Graphics-Programming/Nabla Public

    Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

    C++ 485 59

  3. CircleCollision CircleCollision Public

    Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512

    C++ 61 2

  4. Rasterizer Rasterizer Public

    SoftwareRasterizer with D3D12 for Graphics and Compute and Hardware Rasterization

    C 3

  5. TheForgeExamples TheForgeExamples Public

    Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal

    C++ 23 3

  6. RayTracingInOneWeekend RayTracingInOneWeekend Public

    Ray Tracing in One Weekend - The Book Series - Implemented using C++

    C 2