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Build: Fix FMLModType being incorrectly set to LIBRARY
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As of ML9, it would have to be `GAMELIBRARY` for it to be able to reference minecraft classes, however since we require shading and relocation on ML9 anyway, we may as well just remove it outright.

Closes #70

GitHub: #73
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Sychic authored Jun 28, 2024
1 parent 2da123e commit 0696479
Showing 1 changed file with 0 additions and 6 deletions.
6 changes: 0 additions & 6 deletions build.gradle.kts
Original file line number Diff line number Diff line change
Expand Up @@ -24,9 +24,3 @@ tasks.withType<KotlinCompile> {
apiVersion = "1.6"
}
}

tasks.jar {
manifest {
attributes(mapOf("FMLModType" to "LIBRARY"))
}
}

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