-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add four up, 2up v, 2up h multi sprite mode #213
Conversation
That is absolutely amazing work, I love it! I was wondering if you could give this idea a thought: what about making the feature more versatile and letting the user decide on the grid size? I imagine it could work like this: Multisprite layout: [ NUMBER ] x [ NUMBER ] A 4up layout would be achievable by setting the input fields to [ 2 ] x [ 2 ] and the Antiriad sprite would be [ 1 ] x [ 2 ] for example. I think, this is a highly desirable feature for many users. It's already, so thank you so much. I will try to get everything pushed to main this week (busy week). |
Also, on a random note, let me say that I've tried to implement this idea several times and failed. Looking at your code makes it seem almost trivial. Congrats, great work. |
No worries, and thanks a lot for making this project available as open source. What do you think about a batch rotation function? |
I would love to have you onboard, Spritemate is used quite regularly and I haven't been able to support the project in the way it could. As for features: yeah, rotation would be cool, not only as batch but for each sprite. It's a bit tricky because or the 24x21 format. I've collected some feature requests in the past: https://github.com/Esshahn/spritemate/milestone/3
|
That would be great, sounds like some good features there! |
I have rebuilt it against staging.
When the first of any 4 sprites is selected, an option will appear to display in four up mode.
The editor resolution for specifically drawing and erasing will spread over multiple sprites.
This enables you to create a larger sprite composition. If there are not enough sprites to spread the indexing,
the toggle option will not appear.
Thanks