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Camera-Dependant Character Movement Completed #19

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merged 5 commits into from
Oct 13, 2024

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@Ethirix Ethirix commented Oct 13, 2024

Closes #3

Discussion needed on how Camera Sensitivity is going to work as the input system seems to work much different to how old-style mouse input would create camera rotation.
Also, the ability to determine what device type is currently doing input to have some sort of way to apply Sensitivity depending on the device type.
Currently bound between 0.01 and 2 as beyond values beyond 2 seem to be very extreme.
@Ethirix Ethirix added the feature A new feature for the project label Oct 13, 2024
@Ethirix Ethirix self-assigned this Oct 13, 2024
@Ethirix Ethirix linked an issue Oct 13, 2024 that may be closed by this pull request
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@MultidimensionalSock MultidimensionalSock merged commit 4c1144a into develop Oct 13, 2024
@Ethirix Ethirix deleted the patches/camera-and-movement branch October 13, 2024 17:58
@Ethirix Ethirix removed the request for review from MultidimensionalSock November 28, 2024 04:03
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