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Doing a lot of programming on trains
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Doing a lot of programming on trains

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Hello!

  • I graduated from a games design and programming course in 2024, focussing on programming in C# and C++ to create game mechanics in commercial engines such as Unity and Unreal.
  • I'm currently working as a junior software tester as part of the companies payments team, waiting and executing test cases, and learning API testing and automated BDD scripts using Gherkin and SQL.

currently working on:

  • Unity inventory system tool
  • Graphics optimisation (for Unity)
  • Learn DirectX 11

Top Langs

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  1. Joust-1982-remake-SFML Joust-1982-remake-SFML Public

    Recreation of Joust (1982) created for lowlevel gameplay module. Includes a basic engine structure including physics, new data types and gameobject system in C++, with graphics handled by SFML.

    C++

  2. Battle-AI-Project-Unity Battle-AI-Project-Unity Public

    A responsive battle AI project created to investigate different decision making algorithms, implements finite state machines and behaviour trees.

    C#

  3. AI-pathfinding AI-pathfinding Public

    pathfinding AI built ontop of a simple C++ framework, has AI cars perform steering behaviours and programmed A* pathfinding to navigate a scene using simple decision making.

    C++

  4. Ethricus/Lares-Project Ethricus/Lares-Project Public

    Lares sits on the border between life and death. A once prosperous land that led itself to the brink of extinction, in a short amount of time it has been pushed to only outposts, the remaining huma…

    Mathematica