I'm a Games Design and Programming graduate, with a focus on the programming. I know C# and C++, mostly in a games context, in engines such as Unity and Unreal, but I'm working on learning more general computer science programming to become a software developer. I'm currently working as a Junior Software Tester as part of a payments team which includes manually testing of payment flows and creating automated tests in Gherkin and SQL for testing of REST APIs.
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DiscordBot
DiscordBot Public templateA simple discord bot framework for sending keeping Gateway connections and sending HTTP requests for slash commands on discord
C#
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Joust-1982-remake-SFML
Joust-1982-remake-SFML PublicRecreation of Joust (1982) created for lowlevel gameplay module. Includes a basic engine structure including physics, new data types and gameobject system in C++, with graphics handled by SFML.
C++
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AI-pathfinding
AI-pathfinding Publicpathfinding AI built ontop of a simple C++ framework, has AI cars perform steering behaviours and programmed A* pathfinding to navigate a scene using simple decision making.
C++
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Battle-AI-Project-Unity
Battle-AI-Project-Unity PublicA responsive battle AI project created to investigate different decision making algorithms, implements finite state machines and behaviour trees.
C#
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ConcurrentNetworkApplications-C-
ConcurrentNetworkApplications-C- Publicmultithreaded chat application including a client, a server and a user interface made in C#
C#
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RhythmRemake-Unity
RhythmRemake-Unity Publicmade over a week, a rhythm game which can read a song from a midi file and uses an algorithm to create a playable 4 row rhythm game. Includes code to deal with input and audio lag for score accuracy.
C#
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