This is a collaboration project between NotAlternate, GameBuilder202 and emm312
We've moved everything from README.md to the official website for Hexagn. Here are some quick accesses
Hexagn is designed to be a simple language that is compiled to URCL
The syntax of Hexagn is designed to be simple so anyone could learn and understand the syntax easily without any troubles. It is a statically typed language.
The URCL code that Hexagn files are compiled to use stack-based allocations for return values and arguments, which means that the user can access function arguments using the stack pointer, and set/get return values using push and pop respectively.