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Merge pull request #50 from Aaron-53/main
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added loading
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niyashiyas authored Nov 27, 2024
2 parents b041d18 + 5c814e5 commit 68516be
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382 changes: 382 additions & 0 deletions public/script.js
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!(function (a, b) {
"use strict";
function c(a) {
a = a || {};
for (var b = 1; b < arguments.length; b++) {
var c = arguments[b];
if (c)
for (var d in c)
c.hasOwnProperty(d) &&
("object" == typeof c[d] ? deepExtend(a[d], c[d]) : (a[d] = c[d]));
}
return a;
}
function d(d, g) {
function h() {
if (y) {
(r = b.createElement("canvas")),
(r.className = "pg-canvas"),
(r.style.display = "block"),
d.insertBefore(r, d.firstChild),
(s = r.getContext("2d")),
i();
for (
var c = Math.round((r.width * r.height) / g.density), e = 0;
c > e;
e++
) {
var f = new n();
f.setStackPos(e), z.push(f);
}
a.addEventListener(
"resize",
function () {
k();
},
!1
),
b.addEventListener(
"mousemove",
function (a) {
(A = a.pageX), (B = a.pageY);
},
!1
),
D &&
!C &&
a.addEventListener(
"deviceorientation",
function () {
(F = Math.min(Math.max(-event.beta, -30), 30)),
(E = Math.min(Math.max(-event.gamma, -30), 30));
},
!0
),
j(),
q("onInit");
}
}
function i() {
(r.width = d.offsetWidth),
(r.height = d.offsetHeight),
(s.fillStyle = g.dotColor),
(s.strokeStyle = g.lineColor),
(s.lineWidth = g.lineWidth);
}
function j() {
if (y) {
(u = a.innerWidth),
(v = a.innerHeight),
s.clearRect(0, 0, r.width, r.height);
for (var b = 0; b < z.length; b++) z[b].updatePosition();
for (var b = 0; b < z.length; b++) z[b].draw();
G || (t = requestAnimationFrame(j));
}
}
function k() {
i();
for (
var a = d.offsetWidth, b = d.offsetHeight, c = z.length - 1;
c >= 0;
c--
)
(z[c].position.x > a || z[c].position.y > b) && z.splice(c, 1);
var e = Math.round((r.width * r.height) / g.density);
if (e > z.length)
for (; e > z.length; ) {
var f = new n();
z.push(f);
}
else e < z.length && z.splice(e);
for (c = z.length - 1; c >= 0; c--) z[c].setStackPos(c);
}
function l() {
G = !0;
}
function m() {
(G = !1), j();
}
function n() {
switch (
(this.stackPos,
(this.active = !0),
(this.layer = Math.ceil(3 * Math.random())),
(this.parallaxOffsetX = 0),
(this.parallaxOffsetY = 0),
(this.position = {
x: Math.ceil(Math.random() * r.width),
y: Math.ceil(Math.random() * r.height),
}),
(this.speed = {}),
g.directionX)
) {
case "left":
this.speed.x = +(
-g.maxSpeedX +
Math.random() * g.maxSpeedX -
g.minSpeedX
).toFixed(2);
break;
case "right":
this.speed.x = +(Math.random() * g.maxSpeedX + g.minSpeedX).toFixed(
2
);
break;
default:
(this.speed.x = +(
-g.maxSpeedX / 2 +
Math.random() * g.maxSpeedX
).toFixed(2)),
(this.speed.x += this.speed.x > 0 ? g.minSpeedX : -g.minSpeedX);
}
switch (g.directionY) {
case "up":
this.speed.y = +(
-g.maxSpeedY +
Math.random() * g.maxSpeedY -
g.minSpeedY
).toFixed(2);
break;
case "down":
this.speed.y = +(Math.random() * g.maxSpeedY + g.minSpeedY).toFixed(
2
);
break;
default:
(this.speed.y = +(
-g.maxSpeedY / 2 +
Math.random() * g.maxSpeedY
).toFixed(2)),
(this.speed.x += this.speed.y > 0 ? g.minSpeedY : -g.minSpeedY);
}
}
function o(a, b) {
return b ? void (g[a] = b) : g[a];
}
function p() {
console.log("destroy"),
r.parentNode.removeChild(r),
q("onDestroy"),
f && f(d).removeData("plugin_" + e);
}
function q(a) {
void 0 !== g[a] && g[a].call(d);
}
var r,
s,
t,
u,
v,
w,
x,
y = !!b.createElement("canvas").getContext,
z = [],
A = 0,
B = 0,
C = !navigator.userAgent.match(
/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i
),
D = !!a.DeviceOrientationEvent,
E = 0,
F = 0,
G = !1;
return (
(g = c({}, a[e].defaults, g)),
(n.prototype.draw = function () {
s.beginPath(),
s.arc(
this.position.x + this.parallaxOffsetX,
this.position.y + this.parallaxOffsetY,
g.particleRadius / 2,
0,
2 * Math.PI,
!0
),
s.closePath(),
s.fill(),
s.beginPath();
for (var a = z.length - 1; a > this.stackPos; a--) {
var b = z[a],
c = this.position.x - b.position.x,
d = this.position.y - b.position.y,
e = Math.sqrt(c * c + d * d).toFixed(2);
e < g.proximity &&
(s.moveTo(
this.position.x + this.parallaxOffsetX,
this.position.y + this.parallaxOffsetY
),
g.curvedLines
? s.quadraticCurveTo(
Math.max(b.position.x, b.position.x),
Math.min(b.position.y, b.position.y),
b.position.x + b.parallaxOffsetX,
b.position.y + b.parallaxOffsetY
)
: s.lineTo(
b.position.x + b.parallaxOffsetX,
b.position.y + b.parallaxOffsetY
));
}
s.stroke(), s.closePath();
}),
(n.prototype.updatePosition = function () {
if (g.parallax) {
if (D && !C) {
var a = (u - 0) / 60;
w = (E - -30) * a + 0;
var b = (v - 0) / 60;
x = (F - -30) * b + 0;
} else (w = A), (x = B);
(this.parallaxTargX =
(w - u / 2) / (g.parallaxMultiplier * this.layer)),
(this.parallaxOffsetX +=
(this.parallaxTargX - this.parallaxOffsetX) / 10),
(this.parallaxTargY =
(x - v / 2) / (g.parallaxMultiplier * this.layer)),
(this.parallaxOffsetY +=
(this.parallaxTargY - this.parallaxOffsetY) / 10);
}
var c = d.offsetWidth,
e = d.offsetHeight;
switch (g.directionX) {
case "left":
this.position.x + this.speed.x + this.parallaxOffsetX < 0 &&
(this.position.x = c - this.parallaxOffsetX);
break;
case "right":
this.position.x + this.speed.x + this.parallaxOffsetX > c &&
(this.position.x = 0 - this.parallaxOffsetX);
break;
default:
(this.position.x + this.speed.x + this.parallaxOffsetX > c ||
this.position.x + this.speed.x + this.parallaxOffsetX < 0) &&
(this.speed.x = -this.speed.x);
}
switch (g.directionY) {
case "up":
this.position.y + this.speed.y + this.parallaxOffsetY < 0 &&
(this.position.y = e - this.parallaxOffsetY);
break;
case "down":
this.position.y + this.speed.y + this.parallaxOffsetY > e &&
(this.position.y = 0 - this.parallaxOffsetY);
break;
default:
(this.position.y + this.speed.y + this.parallaxOffsetY > e ||
this.position.y + this.speed.y + this.parallaxOffsetY < 0) &&
(this.speed.y = -this.speed.y);
}
(this.position.x += this.speed.x), (this.position.y += this.speed.y);
}),
(n.prototype.setStackPos = function (a) {
this.stackPos = a;
}),
h(),
{ option: o, destroy: p, start: m, pause: l }
);
}
var e = "particleground",
f = a.jQuery;
(a[e] = function (a, b) {
return new d(a, b);
}),
(a[e].defaults = {
minSpeedX: 0.1,
maxSpeedX: 0.7,
minSpeedY: 0.1,
maxSpeedY: 0.7,
directionX: "center",
directionY: "center",
density: 1e4,
dotColor: "#666666",
lineColor: "#666666",
particleRadius: 7,
lineWidth: 1,
curvedLines: !1,
proximity: 100,
parallax: !0,
parallaxMultiplier: 5,
onInit: function () {},
onDestroy: function () {},
}),
f &&
(f.fn[e] = function (a) {
if ("string" == typeof arguments[0]) {
var b,
c = arguments[0],
g = Array.prototype.slice.call(arguments, 1);
return (
this.each(function () {
f.data(this, "plugin_" + e) &&
"function" == typeof f.data(this, "plugin_" + e)[c] &&
(b = f.data(this, "plugin_" + e)[c].apply(this, g));
}),
void 0 !== b ? b : this
);
}
return "object" != typeof a && a
? void 0
: this.each(function () {
f.data(this, "plugin_" + e) ||
f.data(this, "plugin_" + e, new d(this, a));
});
});
})(window, document)
/**
* requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
* @see: http://paulirish.com/2011/requestanimationframe-for-smart-animating/
* @see: http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
* @license: MIT license
*/,
(function () {
for (
var a = 0, b = ["ms", "moz", "webkit", "o"], c = 0;
c < b.length && !window.requestAnimationFrame;
++c
)
(window.requestAnimationFrame = window[b[c] + "RequestAnimationFrame"]),
(window.cancelAnimationFrame =
window[b[c] + "CancelAnimationFrame"] ||
window[b[c] + "CancelRequestAnimationFrame"]);
window.requestAnimationFrame ||
(window.requestAnimationFrame = function (b) {
var c = new Date().getTime(),
d = Math.max(0, 16 - (c - a)),
e = window.setTimeout(function () {
b(c + d);
}, d);
return (a = c + d), e;
}),
window.cancelAnimationFrame ||
(window.cancelAnimationFrame = function (a) {
clearTimeout(a);
});
})();

particleground(document.getElementById("particles-foreground"), {
dotColor: "rgba(255, 255, 255, 1)",
lineColor: "rgba(255, 255, 255, 0.05)",
minSpeedX: 0.3,
maxSpeedX: 0.6,
minSpeedY: 0.3,
maxSpeedY: 0.6,
density: 50000, // One particle every n pixels
curvedLines: false,
proximity: 250, // How close two dots need to be before they join
parallaxMultiplier: 10, // Lower the number is more extreme parallax
particleRadius: 4, // Dot size
});

particleground(document.getElementById("particles-background"), {
dotColor: "rgba(255, 255, 255, 0.5)",
lineColor: "rgba(255, 255, 255, 0.05)",
minSpeedX: 0.075,
maxSpeedX: 0.15,
minSpeedY: 0.075,
maxSpeedY: 0.15,
density: 30000, // One particle every n pixels
curvedLines: false,
proximity: 20, // How close two dots need to be before they join
parallaxMultiplier: 20, // Lower the number is more extreme parallax
particleRadius: 2, // Dot size
});
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