Personal attempt to port the Charm Overhaul mod to 1.5. Coded almost entirely from scratch, following the information found in this Steam discussion post.
Crystal Heart:
- Damage increased to 13 plus 4 more for each Nail upgrade. Doubled with Deep Focus.
- Charge time increases by 0.2s with Deep Focus and decreases by 0.2s with Quick Focus.
Single Charms:
- Reduces the cost of Wayward Compass, Flukenest, Hiveblood, Dashmaster, Deep Focus, Dreamshield, and Carefree Melody by 1
- Joni's Blessing increased from 40% to 50%
- Glowing Womb damage increased by 1 (increased by 2 with Defender's Crest)
- Flukenest base damage increased to 5 (increased to 7 with Shaman Stone)
- Heavy Blow increases Nail damage by 15%
- Sprintmaster increases walking speed (such as in Dirtmouth)
- If you are Overcharmed with Fury of the Fallen equipped, your current and max HP becomes 1
- Steady Body prevents hard landings from long falls
- Soul Eater grants 2 less Soul from all sources
Charm Combos:
Avaricious Swarm (Gathering Swarm + Fragile/Unbreakable Greed):
- Generates 1-25 Geo every 10 seconds. Dream Wielder lets it work while in Dreams, Wayward Compass makes it every 8 seconds, and Defender's Crest increases the Geo gained.
Balanced Blow (Heavy Blow + Steady Body):
- Increases parry invulnerability time by 0.15s
Blazing Speed (Fury of the Fallen + Sprintmaster):
- Increases movement speed by 2 while Fury is active (stack with Dashmaster combo)
Burning Odor (Defender's Crest + Fury of the Fallen)
- While Fury is active, Defender's Crest cloud damage increased by 2 and they spawn twice as often
Depraved Womb (Glowing Womb + Soul Eater):
- Spawn time reduced by 1 second
Doom Desire (Fury of the Fallen + Fragile/Unbreakable Greed):
- Gain Geo equal to 20% of Nail damage dealt, even when Fury is not active
Entrenched Shell (Stalwart Shell + Baldur Shell):
- Increases i-frames after taking damage by 0.3s
Gilded Hunger (Fragile/Unbreakable Greed + Soul Eater):
- Gain Soul equal to Geo gained
Hiveshell (Hiveblood + Baldur Shell):
- Baldur Shell repairs itself over time if you don't take damage. Takes 20/24/28/32 seconds depending on stage
Hivesong (Hiveblood + Grubsong):
- Gain Soul when taking damage while Hiveblood is regenerating (5 if in stage 1, 10 if in stage 2). Increased by 5 with Grubberfly's Elegy
Kinematic Shell (Stalwart Shell + Defender's Crest):
- While falling at maximum velocity, become invulnerable and deal 20 damage to any enemies you collide with
Lifeblood Elegy (Joni's Blessing + Grubberfly's Elegy):
- Grubberfly's does not end when taking damage
Lifeblood Melody (Joni's Blessing + Carefree Melody):
- Gain 1 Lifeblood when Carefree Melody prevents damage. Gain an additional Lifeblood if you have Fragile/Unbreakable Heart equipped and have found Lifeblood Core
Shadow Thief (Sharp Shadow + Voidheart + Soul Catcher):
- Gain 8 Soul when hitting enemies with Sharp Shadow
Shield Breacher (Heavy Blow + Nailmaster's Glory):
- Nail Arts deal Spell damage (they do not grant Soul, but can go through shields, such as the Watcher Knights)
Sorcerer Stone (Shaman Stone + Kingsoul):
- 11% chance to fire a Vengeful Spirit that costs 11 Soul when striking left/right with the Nail while at full Soul. Chance increases by 11% for each filled Soul Vessel
Umbral Vision (Sharp Shadow + Sprintmaster):
- Shade Cloak has 0.25s more i-frames
Vengeful Melody (Carefree Melody + Fury of the Fallen):
- 1% chance to crit for 1.25* damage with Nail strikes whil Fury is not active. Chance increases for each missing Mask
Void Twister (Voidheart + Spell Twister):
- Reduces cost of upgraded Spells by an additional 2
Wayward Swarm (Wayward Compass + Gathering Swarm):
- Geo is instantly added
Worldsoul / Godsoul (Kingsoul + Soul Catcher / Soul Eater):
- Increases Soul from Kingsoul by 1 (Soul Catcher), 2 (Soul Eater), or 3 (both)