Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[EXILED::API] Adding MoveNetworkIdentityObject #2766

Merged
merged 6 commits into from
Aug 20, 2024

Conversation

NotZer0Two
Copy link

Lets the user move NetworkIdentities it can be bugged for the current culling system, in theory you can move object with a radius of 500m (Very small) and that will let them load in, could be useful for moving objects that you don't want in the facility to spawn or for example the Bowl of Candy

@NotZer0Two
Copy link
Author

image

This is what you can do

Exiled.API/Features/Player.cs Outdated Show resolved Hide resolved
Exiled.API/Features/Server.cs Outdated Show resolved Hide resolved
@NaoUnderscore
Copy link
Collaborator

Fix conflicts

@Monaldcry7788 Monaldcry7788 self-requested a review August 18, 2024 09:15
@xNexusACS xNexusACS merged commit 4fe057e into Exiled-Team:dev Aug 20, 2024
3 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants