-
Notifications
You must be signed in to change notification settings - Fork 38
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
feat(Pointer): pointer implementation
The pointer concept is the ability to designate an area of the scene with a destination. A pointer consists of multiple independent functionality which is implemented through a component that casts and returns points that define the pointer beam, one that generically renders points via game objects and a third component handles the selection functionality of a pointer. A pointer knows when it is activated, deactivated, when it starts hovering (enters) a new object, when it finishes hovering (exits) an object and knows what coordinates of the object it is hovering over. These are all cast as events with a special pointer payload containing information about the pointer target. The Straight Line Cast implementation casts a straight line from an origin point (e.g. controller) and stops when it collides with an object (or reaches the set maximum length). The same applies to the added Parabolic Line Cast, but it casts a parabolic line instead. Additionally the introduction of more components that raycast means the existing `PhysicsCast` class is moved to the new namespace `Cast`.
- Loading branch information
1 parent
5974bca
commit 565bc31
Showing
32 changed files
with
2,525 additions
and
200 deletions.
There are no files selected for viewing
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
76 changes: 76 additions & 0 deletions
76
Prefabs/Pointers/SharedResources/Materials/PointerDefaultInvalid.mat
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,76 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!21 &2100000 | ||
Material: | ||
serializedVersion: 6 | ||
m_ObjectHideFlags: 0 | ||
m_PrefabParentObject: {fileID: 0} | ||
m_PrefabInternal: {fileID: 0} | ||
m_Name: PointerDefaultInvalid | ||
m_Shader: {fileID: 4800000, guid: c6488aa155d56e042b5ff808b89c7dda, type: 3} | ||
m_ShaderKeywords: | ||
m_LightmapFlags: 4 | ||
m_EnableInstancingVariants: 0 | ||
m_DoubleSidedGI: 0 | ||
m_CustomRenderQueue: -1 | ||
stringTagMap: {} | ||
disabledShaderPasses: [] | ||
m_SavedProperties: | ||
serializedVersion: 3 | ||
m_TexEnvs: | ||
- _BumpMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailAlbedoMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailMask: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailNormalMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _EmissionMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _MainTex: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _MetallicGlossMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _OcclusionMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _ParallaxMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
m_Floats: | ||
- _BumpScale: 1 | ||
- _Cutoff: 0.5 | ||
- _DetailNormalMapScale: 1 | ||
- _DstBlend: 0 | ||
- _GlossMapScale: 1 | ||
- _Glossiness: 0.5 | ||
- _GlossyReflections: 1 | ||
- _Metallic: 0 | ||
- _Mode: 0 | ||
- _OcclusionStrength: 1 | ||
- _Parallax: 0.02 | ||
- _SmoothnessTextureChannel: 0 | ||
- _SpecularHighlights: 1 | ||
- _SrcBlend: 1 | ||
- _UVSec: 0 | ||
- _ZWrite: 1 | ||
m_Colors: | ||
- _Color: {r: 1, g: 0, b: 0, a: 0.5882353} | ||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
8 changes: 8 additions & 0 deletions
8
Prefabs/Pointers/SharedResources/Materials/PointerDefaultInvalid.mat.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
76 changes: 76 additions & 0 deletions
76
Prefabs/Pointers/SharedResources/Materials/PointerDefaultValid.mat
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,76 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!21 &2100000 | ||
Material: | ||
serializedVersion: 6 | ||
m_ObjectHideFlags: 0 | ||
m_PrefabParentObject: {fileID: 0} | ||
m_PrefabInternal: {fileID: 0} | ||
m_Name: PointerDefaultValid | ||
m_Shader: {fileID: 4800000, guid: c6488aa155d56e042b5ff808b89c7dda, type: 3} | ||
m_ShaderKeywords: | ||
m_LightmapFlags: 4 | ||
m_EnableInstancingVariants: 0 | ||
m_DoubleSidedGI: 0 | ||
m_CustomRenderQueue: -1 | ||
stringTagMap: {} | ||
disabledShaderPasses: [] | ||
m_SavedProperties: | ||
serializedVersion: 3 | ||
m_TexEnvs: | ||
- _BumpMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailAlbedoMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailMask: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailNormalMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _EmissionMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _MainTex: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _MetallicGlossMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _OcclusionMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _ParallaxMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
m_Floats: | ||
- _BumpScale: 1 | ||
- _Cutoff: 0.5 | ||
- _DetailNormalMapScale: 1 | ||
- _DstBlend: 0 | ||
- _GlossMapScale: 1 | ||
- _Glossiness: 0.5 | ||
- _GlossyReflections: 1 | ||
- _Metallic: 0 | ||
- _Mode: 0 | ||
- _OcclusionStrength: 1 | ||
- _Parallax: 0.02 | ||
- _SmoothnessTextureChannel: 0 | ||
- _SpecularHighlights: 1 | ||
- _SrcBlend: 1 | ||
- _UVSec: 0 | ||
- _ZWrite: 1 | ||
m_Colors: | ||
- _Color: {r: 0, g: 1, b: 0, a: 0.5882353} | ||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
8 changes: 8 additions & 0 deletions
8
Prefabs/Pointers/SharedResources/Materials/PointerDefaultValid.mat.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Oops, something went wrong.