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The current parabolic pointer implementation (ParabolicLineCast) inherits the existing problem with the bezier pointer cast. Images courtesy of @thestonefox.
Normal cast:
Limited cast:
(Down doesnt reach floor so not valid target)
Simply angling the forward cast beam down means you can now reach the floor
No viable solution as of yet, but here's some ideas:
Maybe it relies on rotation of beam? Or always does a forward beam in world forward for working out viability of the downward length?
Don't limit the downward beam. Instead you limit the forward beam and infinitely cast the down ray, then cast a 3rd ray between origin and down rayhit, and that 3rd ray is what you limit?
The text was updated successfully, but these errors were encountered:
The current parabolic pointer implementation (
ParabolicLineCast
) inherits the existing problem with the bezier pointer cast. Images courtesy of @thestonefox.Normal cast:
Limited cast:
(Down doesnt reach floor so not valid target)
Simply angling the forward cast beam down means you can now reach the floor
There is an open bug for this issue:
ExtendRealityLtd/VRTK#1288
No viable solution as of yet, but here's some ideas:
The text was updated successfully, but these errors were encountered: