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Exxo Avalon Origins

Welcome to Exxo Avalon: Origins! Avalon is a vanilla-oriented mod, expanding on content while keeping to a generally vanilla feel. As of now, there are:

  • Over 1200 items
  • Over 100 NPCs, including 7 bosses and 2 town NPCs (plans for more eventually)
  • Several new structures, including Ice Shrines, the Evil Shrine, the Temple of the Observer, the Hellcastle, and the Sky Fortress
  • A new world evil, the Contagion, which is an alternate to the Corruption and Crimson
  • Plans for the Tropics, an alternate to the Jungle, which will be complete with alternates to everything the Jungle has to offer
  • Superhardmode, which is currently unfinished, and is after Hardmode - activated after killing the Wall of Steel, it will increase enemy health, damage, and defense, as well as add several new enemies to the spawnpool
  • Plans for a new final boss, fought after the end of Superhardmode, Ultrablivion
  • A stamina mechanic, which is completely optional, but allows you to do things such as rocket jumping, teleporting, dashing, sprinting, wall climbing, and swimming without the need for an accessory
  • Several new prefixes (including some for armor only)
  • Mystical Tomes, which are similar to accessories, but only grant stat boosts

Stay updated and join the discord community: https://discord.gg/rtm99Uq

Todo List

General

  • Update to-do list

Pre-Release

  • Fix even more consumables
  • Fix more buffs
  • Do late-game world gen
  • Make sure some less major stuff works
  • Do even more World Gen
  • Add NPC Gore
  • Do many minor (usually decorative) tile things
  • Fix a few NPC AIs
  • Implement Dusts
  • Fit Avalon progression within the 1.4.x progression
  • Fix more bugs
  • Add missing stuff
  • Fix Oblivion

Extra

  • Redo Desert Beak and Bacterium Prime
  • Get many sprites updated
  • Add better boss health bars (using event progress bars)
  • Add Ultrablivion and other TConfig only stuff
  • Add Death point mirror
  • Clean up code
  • Add more content
  • Cross mod compatibility for certain mods
  • Potion campfires
  • Moar campfires, heart lanterns and such
  • Add and implement Contagion
  • Finish the Tropics

Easier Recipes

  • Chlorophyte armor and weapons

Compiling shaders on linux

Download fxcompiler and reach from https://github.com/tModLoader/tModLoader/wiki/Expert-Shader-Guide#compiling-your-shader

Extract fxcompiler.zip and move the fxcompiler_reach.exe to the fxcompiler folder

Create a new wineprefix using the following commnand WINEPREFIX=~/.dotnet winecfg

Open winetricks using the command WINEPREFIX=~/.dotnet winetricks and select default wineprefix and install component xna40

Use the the following command to now run fxcompiler_reach.exe WINEPREFIX=~/.dotnet wine ./fxcompiler_reach.exe

You can also create a helper shell script containing the following:

#!/bin/sh
WINEPREFIX=~/.dotnet wine ./fxcompiler_reach.exe

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Testing Grounds for Exxo Avalon Origins

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