Releases: FAForever/FAForeverMapEditor
Releases · FAForever/FAForeverMapEditor
Release v0.901
Release v0.9
This release comes with a reimplementation of the game's shaders. People reported lighting differences between the editor and the game, these should be fixed now.
This rework also adds the Terrain301 shader. The shader toggle has been changed to a text field where you type in the name of the shader you want to use.
Changelog
- UI/Script/Prefab Cleanup by @kent-sole in #35
- Map Area Fixes - Issue 34 by @kent-sole in #38
- Add vsconfig to gitignore by @BlackYps in #39
- Shader rework by @BlackYps in #42
New Contributors
- @kent-sole made their first contribution in #35
- @BlackYps made their first contribution in #39
Full Changelog: v0.8...v0.9
Release v0.8
What's Changed
- Upgrade to Unity 2022.3 by @MrRowey in #21
- Create a build workflow for the editor by @MrRowey in #24
- Add Licence to workflow file by @MrRowey in #27
- Fix a bug surrounding the reading of prop blueprints by @Garanas in #32
- Revert "Reduce resolution of brushes" by @Garanas in #33
- Refactor and Update Editor Version.cs by @MrRowey in #28
Additionally:
- Re-introduces the capability to create 81x81 maps
- Includes the upstream fix for previews of a 81x81 map
And lastly this version will properly notify you again when we publish a new version of the editor here.
New Contributors
Full Changelog: v0.708...v0.8