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Releases: FAForever/FAForeverMapEditor

Release v0.901

21 Nov 14:00
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Fixes the internal version number, so the editor doesn't constantly think there is a new version available.

Release v0.9

20 Nov 23:54
1b93462
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This release comes with a reimplementation of the game's shaders. People reported lighting differences between the editor and the game, these should be fixed now.
This rework also adds the Terrain301 shader. The shader toggle has been changed to a text field where you type in the name of the shader you want to use.

Changelog

New Contributors

Full Changelog: v0.8...v0.9

Release v0.8

13 Jul 18:31
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What's Changed

  • Upgrade to Unity 2022.3 by @MrRowey in #21
  • Create a build workflow for the editor by @MrRowey in #24
  • Add Licence to workflow file by @MrRowey in #27
  • Fix a bug surrounding the reading of prop blueprints by @Garanas in #32
  • Revert "Reduce resolution of brushes" by @Garanas in #33
  • Refactor and Update Editor Version.cs by @MrRowey in #28

Additionally:

  • Re-introduces the capability to create 81x81 maps
  • Includes the upstream fix for previews of a 81x81 map

And lastly this version will properly notify you again when we publish a new version of the editor here.

New Contributors

Full Changelog: v0.708...v0.8

Release v0.708

21 Aug 20:02
ef33839
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What's Changed

Updates the links to resources. Removes the donate button

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Release v0.707

21 Aug 19:58
04ab7cc
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What's Changed

  • Add support for advanced shaders by @Garanas in #7

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Full Changelog: v0.706...v0.707

Release v0.706

16 Jul 14:37
3f5bff8
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What's Changed

  • Reduce resolution of brushes to improve performance and reduce aliasing by @Garanas in #4
  • Add a basic readme by @Garanas in #5
  • Fix the unit explorer being unable to determine the correct faction by @Garanas in #6

Release v0.705

16 Jul 12:39
63ff568
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What's Changed

  • Add hotkey e to rotate brushes by @Garanas in #1
  • Fix a bug when loading unusual large normal stratum maps by @Garanas in #2
  • Fix a bug that prevents the editor of reading unit blueprints by @Garanas in #3
  • Reduce resolution of brushes by @Garanas in #4