Skip to content

Commit

Permalink
Reduce Disruptor DPS for new accuracy
Browse files Browse the repository at this point in the history
  • Loading branch information
lL1l1 committed Nov 7, 2024
1 parent a517060 commit 0e1d3ff
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 3 deletions.
5 changes: 3 additions & 2 deletions changelog/snippets/balance.6481.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,9 +26,10 @@
- Mass cost: 69600 -> 70000 (+0.6%)
- Energy cost: 1305000 -> 1313000 (+0.6%)
- Build time: 105000 -> 105600 (+0.6%)
- DPS with 4 T3 pgens: 804 -> 884 (+9.87%)
- DPS with 4 T3 pgens: 804 -> 844 (+5.0%)
- Damage: 3700 -> 3800
- Base Reload: 7.7s -> 7.2s
- Base Reload: 7.7s -> 7.5s
- As it has a lot of splash radius and there is a significant accuracy buff for the Disruptor in this patch, the DPS isn't increased as much as calculated vs T3 shields.

- (#6482) Balance accuracy of T3 static artillery:
The accuracy is balanced for DPS dealt to multiple Seraphim T3 shields (accounts for splash damage), a scenario similar to how a high value target would be protected late-game where T3 artillery plays a role.
Expand Down
2 changes: 1 addition & 1 deletion units/URB2302/URB2302_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -164,7 +164,7 @@ UnitBlueprint{
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_IndirectFire",
RateOfFire = 10/72, --10/integer interval in ticks
RateOfFire = 10/75, --10/integer interval in ticks
RenderFireClock = true,
TargetPriorities = {
"EXPERIMENTAL MASSFABRICATION",
Expand Down

0 comments on commit 0e1d3ff

Please sign in to comment.