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Fix the printing of active mods for blueprint loading #6426

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merged 3 commits into from
Nov 19, 2024

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lL1l1
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@lL1l1 lL1l1 commented Sep 2, 2024

Issue

With the changes to the repr function, it no longer automatically unfolds tables, which made the "mods for blueprint loading" message unreadable.

Description of the proposed changes

This replaces the repr with the printing used in SessionInit.lua.

Testing done on the proposed changes

Loading a game with some unit mods like total mayhem logs the mod information.

Checklist

  • Changes are documented in the changelog for the next game version

@lL1l1 lL1l1 merged commit 1edef55 into FAForever:develop Nov 19, 2024
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2 participants