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Cybran SACU Enhancements #6490
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MrRowey
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Cybran SACU Enhancements #6490
MrRowey
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FAForever:feature/SACU-Rebalance2
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Requires before merging: - [ ] FAForever#6300 - [ ] Quantum Gate Changes - [ ] UEF Enhancements Updates - [ ] Aeon Enhancements Updates - [ ] Cybran Enhancements Updates - [ ] Seraphim Enhancements Updates ## Checklist - [ ] Changes are annotated, including comments where useful - [ ] Changes are documented in the changelog for the next game version
## Description of the proposed changes This is slowly towards the SACU Rebalance the Balance team has been trying for the last 3 years. ### Whats Changed ``` Aeon: Health : 15000 > 11500 RegenRate : 17 > 14 BuildRate : 56 > 40 GunDamage : 300 > 100 GunRange: 30 > 25 ``` ``` UEF: Health : 16000 > 13000 RegenRate : 20 > 16 BuildRate : 56 > 40 GunDamage : 300 > 100 ``` ``` Cybran: Health : 19000 > 12500 RegenRate : 25 > 21 BuildRate : 56 > 40 GunDamage : 300 > 100 ``` ``` Seraphim: Health : 15500 > 12000 RegenRate : 15 > 12 BuildRate : 56 > 40 GunDamage : 400 > 100 EnergyProd: 300 > 100 MassProd: 3 > 1 ``` ``` All: MassCost: 1650 EnergyCost: 21,450 BuildTime: 11500 Wrecks Spawn now spawn on seabed ``` ## Damage The damage reductions that the base SACU have received will be redistributed to the enhancement. ## Checklist - [x] Changes are documented in the changelog for the next game version
Health : `10000 > 7500` [-25%] Build Cost : ` 30000 > 25500 (Energy) | 3000 > 2550 (Mass) ` [-15%] Build Time: ` 4097 > 4100` [+0.06%] Adjacency: `T2 Mass Fab: -0.0075 > -0.0125 | T3 Mass Fab: -0.0375 > -0.2` ## Checklist - [X] Changes are documented in the changelog for the next game version
MrRowey
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area: balance
related to units balance
area: balance idea
related to suggestions for unit balance
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Oct 22, 2024
MrRowey
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feature/SACU-Rebalance
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feature/SACU-Rebalance2
November 24, 2024 18:33
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