Skip to content
(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Klink Hammer": Tech 2 Artillery Installation

Klink Hammer
Tech 2 Artillery Installation
Source: Forged Alliance
Forever
Unit ID: ueb2303
Faction: UEF
Tech level: 2
Health: 3600
Armour: Structure
Energy cost: 13585
Mass cost: 1900
Build time: 1600 (Details)
Vision radius: 28 (0.56 km)
Water vision radius: 10 (200 m)
Motion type: RULEUMT_None
Buildable layers: Land
Weapons: 1 (Details)
Wreckage: 3240
1539

"Klink Hammer" is a UEF structure unit included in Forged Alliance Forever. It is classified as a tech 2 artillery installation unit. The build description for this unit is:

Stationary Artillery designed to engage slow-moving units and fixed structures. Rate of fire increased when adjacent to energy production buildings.
Contents
  1. Adjacency
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Adjacency

This unit counts as SIZE4 for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 4 structures the size of a standard tech 1 power generator, which is accurate; meaning it can get the maximum intended buff effects.

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Weapons

APDS Artillery

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TIFArtillery01
DPS estimate: 100 (?)
Damage: 2000 (?)
Damage radius: 3 (60 m)
Damage type: Normal
Max range: 115 (2.3 km)
Min range: 50 (1 km)
Firing cycle: Once every 20.0s (?)
Firing cost: 1000 (100/s for 10s)
Flags: Artillery shield blocks
Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 15 kills gives: +360
  2. 30 kills gives: +720
  3. 45 kills gives: +1080
  4. 60 kills gives: +1440
  5. 75 kills gives: +1800
Categories : UEF · TECH2 · ARTILLERY · STRUCTURE
[Show] Forged Alliance Forever

UEF

Aeon

Cybran

Seraphim

Other

Clone this wiki locally