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CookieNoob committed May 27, 2018
1 parent 12d9b50 commit 2470bf2
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Showing 25 changed files with 109 additions and 109 deletions.
2 changes: 1 addition & 1 deletion projectiles/NEmpMissile1/NEmpMissile1_proj.bp
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ ProjectileBlueprint {
MaxSpeed = 21.5,
MaxZigZag = 2,
TrackTarget = true,
TrackTargetGround = true,
TrackTargetGround = true,
TurnRate = 200,
UseGravity = false,
VelocityAlign = true,
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4 changes: 2 additions & 2 deletions projectiles/NEmpMissile2/NEmpMissile2_proj.bp
Original file line number Diff line number Diff line change
Expand Up @@ -66,9 +66,9 @@ ProjectileBlueprint {
LeadTarget = true,
LifetimeAfterTargetLost = 8,
MaxSpeed = 21.5,
MaxZigZag = 2,
MaxZigZag = 2,
TrackTarget = true,
TrackTargetGround = true,
TrackTargetGround = true,
TurnRate = 200,
UseGravity = false,
VelocityAlign = true,
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2 changes: 1 addition & 1 deletion projectiles/NFusionMissile1/NFusionMissile1_proj.bp
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ ProjectileBlueprint {
MaxSpeed = 14,
MaxZigZag = 0,
TrackTarget = true,
TrackTargetGround = true,
TrackTargetGround = true,
TurnRate = 200,
UseGravity = false,
VelocityAlign = true,
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14 changes: 7 additions & 7 deletions units/INA1003/INA1003_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -153,17 +153,17 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INA1003/INA1003_albedo.dds',
LODCutoff = 120,
MeshName = '/units/INA1003/INA1003_lod0.scm',
NormalsName = '/units/INA1003/INA1003_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INA1003/INA1003_SpecTeam.dds',
LODCutoff = 120,
MeshName = '/units/INA1003/INA1003_lod0.scm',
NormalsName = '/units/INA1003/INA1003_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INA1003/INA1003_SpecTeam.dds',
},
{
AlbedoName = '/units/INA1003/INA1003_lod1_albedo.dds',
LODCutoff = 215,
MeshName = '/units/INA1003/INA1003_LOD1.scm',
MeshName = '/units/INA1003/INA1003_LOD1.scm',
ShaderName = 'NomadsUnit',
SpecularName = '/units/INA1003/INA1003_lod1_SpecTeam.dds',
},
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12 changes: 6 additions & 6 deletions units/INA2003/INA2003_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -184,12 +184,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INA2003/INA2003_albedo.dds',
LODCutoff = 215,
MeshName = '/units/INA2003/INA2003_lod0.scm',
NormalsName = '/units/INA2003/INA2003_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INA2003/INA2003_SpecTeam.dds',
LODCutoff = 215,
MeshName = '/units/INA2003/INA2003_lod0.scm',
NormalsName = '/units/INA2003/INA2003_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INA2003/INA2003_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0101/INB0101_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -143,12 +143,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0101/INB0101_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0101/INB0101_lod0.scm',
NormalsName = '/units/INB0101/INB0101_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0101/INB0101_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0101/INB0101_lod0.scm',
NormalsName = '/units/INB0101/INB0101_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0101/INB0101_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0102/INB0102_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -87,12 +87,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0102/INB0102_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0102/INB0102_lod0.scm',
NormalsName = '/units/INB0102/INB0102_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0102/INB0102_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0102/INB0102_lod0.scm',
NormalsName = '/units/INB0102/INB0102_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0102/INB0102_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0103/INB0103_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -97,12 +97,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0103/INB0103_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0103/INB0103_lod0.scm',
NormalsName = '/units/INB0103/INB0103_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0103/INB0103_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0103/INB0103_lod0.scm',
NormalsName = '/units/INB0103/INB0103_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0103/INB0103_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0201/INB0201_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -108,12 +108,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0201/INB0201_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0201/INB0201_lod0.scm',
NormalsName = '/units/INB0201/INB0201_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0201/INB0201_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0201/INB0201_lod0.scm',
NormalsName = '/units/INB0201/INB0201_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0201/INB0201_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0202/INB0202_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -104,12 +104,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0202/INB0202_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0202/INB0202_lod0.scm',
NormalsName = '/units/INB0202/INB0202_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0202/INB0202_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0202/INB0202_lod0.scm',
NormalsName = '/units/INB0202/INB0202_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0202/INB0202_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0203/INB0203_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -102,12 +102,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0203/INB0203_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0203/INB0203_lod0.scm',
NormalsName = '/units/INB0203/INB0203_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0203/INB0203_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0203/INB0203_lod0.scm',
NormalsName = '/units/INB0203/INB0203_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0203/INB0203_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0301/INB0301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -105,12 +105,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0301/INB0301_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0301/INB0301_lod0.scm',
NormalsName = '/units/INB0301/INB0301_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0301/INB0301_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0301/INB0301_lod0.scm',
NormalsName = '/units/INB0301/INB0301_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0301/INB0301_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0302/INB0302_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -101,12 +101,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0302/INB0302_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0302/INB0302_lod0.scm',
NormalsName = '/units/INB0302/INB0302_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0302/INB0302_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0302/INB0302_lod0.scm',
NormalsName = '/units/INB0302/INB0302_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0302/INB0302_SpecTeam.dds',
},
},
},
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12 changes: 6 additions & 6 deletions units/INB0303/INB0303_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -98,12 +98,12 @@ UnitBlueprint {
LODs = {
{
AlbedoName = '/units/INB0303/INB0303_albedo.dds',
LODCutoff = 500,
MeshName = '/units/INB0303/INB0303_lod0.scm',
NormalsName = '/units/INB0303/INB0303_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0303/INB0303_SpecTeam.dds',
LODCutoff = 500,
MeshName = '/units/INB0303/INB0303_lod0.scm',
NormalsName = '/units/INB0303/INB0303_NormalsTS.dds',
Scrolling = true,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INB0303/INB0303_SpecTeam.dds',
},
},
},
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2 changes: 1 addition & 1 deletion units/INB0311/INB0311_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@ UnitBlueprint {
Economy = {
BuildCostEnergy = 11600,
BuildCostMass = 1440,
BuildRate = 90, --
BuildRate = 90, --
BuildTime = 4000, --
BuildableCategory = {
'BUILTBYTIER3FACTORY NOMADS MOBILE CONSTRUCTION',
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8 changes: 4 additions & 4 deletions units/INS3003/INS3003_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -366,7 +366,7 @@ UnitBlueprint {
DamageFriendly = false,
DamageRadius = 3,
DamageType = 'Normal',
DetonatesAtTargetHeight = true,
DetonatesAtTargetHeight = true,
DisplayName = 'Rocket flak',
FireTargetLayerCapsTable = {
Water = 'Air',
Expand Down Expand Up @@ -452,7 +452,7 @@ UnitBlueprint {
DamageFriendly = false,
DamageRadius = 3,
DamageType = 'Normal',
DetonatesAtTargetHeight = true,
DetonatesAtTargetHeight = true,
DisplayName = 'Rocket flak',
FireTargetLayerCapsTable = {
Water = 'Air',
Expand Down Expand Up @@ -539,7 +539,7 @@ UnitBlueprint {
DamageFriendly = false,
DamageRadius = 3,
DamageType = 'Normal',
DetonatesAtTargetHeight = true,
DetonatesAtTargetHeight = true,
DisplayName = 'Rocket flak',
FireTargetLayerCapsTable = {
Water = 'Air',
Expand Down Expand Up @@ -626,7 +626,7 @@ UnitBlueprint {
DamageFriendly = false,
DamageRadius = 3,
DamageType = 'Normal',
DetonatesAtTargetHeight = true,
DetonatesAtTargetHeight = true,
DisplayName = 'Rocket flak',
FireTargetLayerCapsTable = {
Water = 'Air',
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2 changes: 1 addition & 1 deletion units/INU0001/INU0001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -861,7 +861,7 @@ UnitBlueprint {
Level4 = 90,
Level5 = 120,
},
VeteranHealingMult = { -- This table is used to override the vet instant heal multiplier per level
VeteranHealingMult = { -- This table is used to override the vet instant heal multiplier per level
0.1,
0.2,
0.3,
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4 changes: 2 additions & 2 deletions units/INU0301/INU0301_script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -896,9 +896,9 @@ LOG('Todo: SCU right arm upgrade')
Affects = {
BuildRate = {
Add = bp.AddBuildRate,
Mult = 1,
Mult = 1,
},
MaxBuildDistance = {
MaxBuildDistance = {
Add = bp.MaxBuildDistance,
Mult = 1,
},
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6 changes: 3 additions & 3 deletions units/INU0301/INU0301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -570,7 +570,7 @@ UnitBlueprint {
},
EngineeringLeft = {
AddBuildRate = 55,
AddMaxBuildDistance = 10,
AddMaxBuildDistance = 10,
BuildCostEnergy = 18500,
BuildCostMass = 450,
BuildTime = 1800,
Expand Down Expand Up @@ -618,7 +618,7 @@ UnitBlueprint {
},
EngineeringRight = {
AddBuildRate = 55,
AddMaxBuildDistance = 10,
AddMaxBuildDistance = 10,
BuildCostEnergy = 18500,
BuildCostMass = 450,
BuildTime = 1800,
Expand Down Expand Up @@ -1251,7 +1251,7 @@ UnitBlueprint {
},
UnitName = '<LOC inu0301_naturalproducer_name>Support Armored Command Unit (Preset: Producer)',
},
RAS = {
RAS = {
BuildIconSortPriority = 20,
Description = '<LOC inu0301_RAS_desc>Support Armored Command Unit (Preset: RAS)',
Enhancements = {
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2 changes: 1 addition & 1 deletion units/INU3002/INU3002_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -172,7 +172,7 @@ UnitBlueprint {
},
{
AlbedoName = '/units/INU3002/inu3002_lod1_Albedo.dds',
MeshName = '/units/INU3002/inu3002_LOD1.scm',
MeshName = '/units/INU3002/inu3002_LOD1.scm',
LODCutoff = 215,
ShaderName = 'NomadsUnit',
SpecularName = '/units/INU3002/inu3002_LOD1_SpecTeam.dds',
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2 changes: 1 addition & 1 deletion units/INU3003/INU3003_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ UnitBlueprint {
Abilities = {
'<LOC ability_bombardarea>Area bombardment',
'<LOC ability_stun>EMP',
-- '<LOC ability_orbitalprotection>Orbital protection',
-- '<LOC ability_orbitalprotection>Orbital protection',
-- '<LOC ability_orbitalstrikewreck>Orbital strike on wreck',
},
BuildEffect = {
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4 changes: 2 additions & 2 deletions units/INU3004/INU3004_Script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,8 @@ INU3004 = Class(NLandUnit) {
Weapons = {
MainGun = Class(ArtilleryWeapon) {},
},
EnableSpecialToggle = function(self)
EnableSpecialToggle = function(self)
self:EnableAnchor(self)
end,

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4 changes: 2 additions & 2 deletions units/INU3004/INU3004_unit.bp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
-- T3 heavy mobile artilery

UnitBlueprint {
Abilities = {
Abilities = {
Anchor = {
Buff = 'AnchorModeImmobilizeAddRange',
},
Expand Down Expand Up @@ -74,7 +74,7 @@ UnitBlueprint {
},
Description = '<LOC inu3004_desc>Mobile Heavy Artillery',
Display = {
Abilities = {
Abilities = {
'<LOC ability_anchor>Anchor'
},
BuildEffect = {
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