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updating Images and grammar changes
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MrRowey committed Mar 22, 2024
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26 changes: 13 additions & 13 deletions balance/3761.html
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Expand Up @@ -107,7 +107,7 @@ <h3>Tech 2 Amphibious Tanks </h3>
<br>
<h3> Tech 3 Amphibious Tanks </h3>

<p> Based on a Pull Request by Basilisk3 we have decided to buff the torps and anti-torps of T3 amphibious units. This will make them a bit more viable when they're underwater</p>
<p> Based on a Pull Request by Basilisk3 we have decided to buff the torpedoes and anti-torpedoes of T3 amphibious units. This will make them a bit more viable when they're underwater</p>

<img src="/images/brick.png"><b><u>Brick</u></b>
<ul>
Expand Down Expand Up @@ -236,7 +236,7 @@ <h3><img src="/images/salem.png"> Cybran Destroyer</h3>
<div id="cruiser" class="card">
<h3>Cruisers</h3>

<p> All cruisers are getting increased HP and decreased range. This change will make sending torps directly into cruisers much less efficient, but at the same time reduce cruiser AA coverage. Instead picking off ships out of range will be favored. Non-Aeon TMD is buffed to deal with a larger number of missiles.</p>
<p> All cruisers are getting increased HP and decreased range. This change will make sending torpedoes directly into cruisers much less efficient, but at the same time reduce cruiser AA coverage. Instead picking off ships out of range will be favored. Non-Aeon TMD is buffed to deal with a larger number of missiles.</p>

<img src="/images/aeoncruiser.png"><b><u>Aeon</u></b>
<ul>
Expand Down Expand Up @@ -324,9 +324,9 @@ <h3>Aircraft Carriers</h3>
</div>

<div id="battleship" class="card">
<h3>Battleships and Battlecruiser</h3>
<h3>Battleships and Battle-cruiser</h3>

<p>The TMD range of Battleships and the Battlecruiser has been nerfed to make them less self-sufficient and push them to use Cruisers and Aircraft Carriers for adequate TMD coverage.</p>
<p>The TMD range of Battleships and the Battle-cruiser has been nerfed to make them less self-sufficient and push them to use Cruisers and Aircraft Carriers for adequate TMD coverage.</p>

<img src="/images/battleship.png"><b><u>Battleships</u></b>
<ul>
Expand All @@ -335,7 +335,7 @@ <h3>Battleships and Battlecruiser</h3>
<li>Cybran Speed: <s>3</s> <i class="fa-solid fa-arrow-right"></i> 3.2</li>
</ul>

<img src="/images/battlecruiser.png"><b><u>Battlecruiser</u></b>
<img src="/images/battlecruiser.png"><b><u>Battle-cruiser</u></b>
<ul>
<li>TMD Range: <s>50</s> <i class="fa-solid fa-arrow-right"></i> 40</li>
</ul>
Expand Down Expand Up @@ -540,7 +540,7 @@ <h3><img src="/images/mercy.png">Mercy</h3>
<div id="torps" class="card">
<h3><img src="/images/torps.png"> Torpedo Bombers</h3>

<p> All of the Tech 2 Torpedo Bombers now have the same number of projectiles. This is important as they are vulnerable to anti-torps now.</p>
<p> All of the Tech 2 Torpedo Bombers now have the same number of projectiles. This is important as they are vulnerable to anti-torpedoes now.</p>

<b><u>UEF</u></b>
<ul>
Expand All @@ -561,7 +561,7 @@ <h3><img src="/images/cybranstrat.png"> Strategic Bombers</h3>
<ul>
<li>Mass Cost: <s>2100</s> <i class="fa-solid fa-arrow-right"></i> 1750</li>
<li>Energy Cost: <s>144k</s> <i class="fa-solid fa-arrow-right"></i> 180k</li>
<li>Buildtime: <s>9.6k</s> <i class="fa-solid fa-arrow-right"></i> 12k</li>
<li>Build Time: <s>9.6k</s> <i class="fa-solid fa-arrow-right"></i> 12k</li>
<li>Rate of Fire: <s>5s</s> <i class="fa-solid fa-arrow-right"></i> 8s</li>
</ul>
</div>
Expand All @@ -584,7 +584,7 @@ <h3>Tech 1 Torpedo Defense</h3>
<li>Damage: <s>150</s> <i class="fa-solid fa-arrow-right"></i> 180</li>
</ul>

<img src="/images/aeont1torpdef.png"><b><u>Aeon</u></b>
<img src="/images/units/aeonT1TorpDefence.png"><b><u>Aeon</u></b>
<ul>
<li>Damage: <s>150</s> <i class="fa-solid fa-arrow-right"></i> 180</li>
</ul>
Expand All @@ -609,7 +609,7 @@ <h3>Tech 2 Torpedo Defense</h3>
<li>Damage: <s>150</s> <i class="fa-solid fa-arrow-right"></i> 180</li>
</ul>

<img src="/images/aeont2torpdef.png"><b><u>Aeon</u></b>
<img src="/images/units/aeonT2TorpDefence.png"><b><u>Aeon</u></b>
<ul>
<li>Damage: <s>150</s> <i class="fa-solid fa-arrow-right"></i> 180</li>
</ul>
Expand Down Expand Up @@ -763,7 +763,7 @@ <h3>Economy Structures</h3>
<div id="massextracors">
<h3>Mass Extractors</h3>

<img src="/images/aeont1mex.png"><b><u>Tech 1</u></b>
<img src="/images/units/aeonT1MassExtractor.png"><b><u>Tech 1</u></b>
<ul>
<li>Cybran: <s>500</s> <i class="fa-solid fa-arrow-right"></i> 360</li>
<li>UEF: <s>760</s> <i class="fa-solid fa-arrow-right"></i> 400</li>
Expand Down Expand Up @@ -1046,7 +1046,7 @@ <h4>Other changes</h4>
<li>Lack of use of effects</li>
<li>Improper use of effects</li>
<li>Duplicated code across the hierarchy</li>
<li>Missmatch of sound with several projectiles</li>
<li>Miss match of sound with several projectiles</li>
</ul>
</div>

Expand Down Expand Up @@ -1145,13 +1145,13 @@ <h3 class="iconSidebarSubtitle">Navy</h3><br>

<h3 class="iconSidebarSubtitle">Structures</h3><br>
<a href="#t1torpdef"><img src="/images/ueft1torpdef.png"/></a>
<a href="#t2torpdef"><img src="/images/aeont2torpdef.png"/></a>
<a href="#t2torpdef"><img src="/images/units/aeonT2TorpDefence.png"/></a>
<a href="#harms"><img src="/images/harms.png"/></a>
<a href="#t1sonar"><img src="/images/ueft1sonar.png"/></a>
<a href="#t2sonar"><img src="/images/serat2sonar.png"/></a>
<a href="#t3sonar"><img src="/images/cybrant3sonar.png"/></a>
<a href="#sams"><img src="/images/sam.png"/></a>
<a href="#massextracors"><img src="/images/aeont1mex.png"/></a>
<a href="#massextracors"><img src="/images/units/aeonT1MassExtractor.png"/></a>
<a href="#powergenerators"><img src="/images/cybrant2pgen.png"/></a>
<a href="#massstorage"><img src="/images/mstorage.png"/></a>
<a href="#energystorage"><img src="/images/energystorage.png"/></a>
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8 changes: 4 additions & 4 deletions balance/3774.html
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Expand Up @@ -38,7 +38,7 @@ <h3><img src="/images/ythotha.png"> Ythotha</h3>
<li>AA Range: <s>45</s> <i class="fa-solid fa-arrow-right"></i> 47</li>
<li>AA AOE: <s>1.5</s> <i class="fa-solid fa-arrow-right"></i> 4</li>
<li>RightArm, LeftArm and EyeWeapon can now shoot 45 degrees behind them.</li>
<li>AA can shoot at a slightly greater angle to eliminate blindspots.</li>
<li>AA can shoot at a slightly greater angle to eliminate blind spots.</li>
<li>Added UseFiringSolutionInsteadOfAimBone = true for better AA performance. Credit to EQ for this AA change.</li>
</ul>

Expand Down Expand Up @@ -68,9 +68,9 @@ <h2>Structures</h2>

<div id="hp-1" class="card">
<h3>HP Reductions (Part 1)</h3>
<p>The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the lategame and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.</p>
<p>The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.</p>
<p>The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal. This are rather big changes, but we believe they will make the game more diverse and interesting.</p>
<p>To compensate cybran a bit for the rather large nerfs, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.</p>
<p>To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.</p>

<h4>T1 Land/Air/Navy and T2 Land/Air Support Factories</h4>
<ul>
Expand Down Expand Up @@ -133,7 +133,7 @@ <h3>HP Reductions (Part 2)</h3>
<p>These changes have many interesting side effects and small direct or indirect buffs to specific units and factions. Some examples?
<ul>
<li>Tired of getting first bombed, or losing your t2 PGs to corsairs? You can pick UEF now, and enjoy their additional toughness.</li>
<li>Or you always felt bad for the Notha (Seraphim Fighterbomber) to be just a less fancy version of the corsair? While corsairs are still better at what they excel at, Nothas can kill t2 mex with 2 bombs now, something Corsairs can only do if they are very lucky and hit all their bombs.</li>
<li>Or you always felt bad for the Notha (Seraphim Fighter bomber) to be just a less fancy version of the corsair? While corsairs are still better at what they excel at, Nothas can kill t2 mex with 2 bombs now, something Corsairs can only do if they are very lucky and hit all their bombs.</li>
<li>Or you have enough of cybran players TMLing your stuff over and over, even when you have TMD? They can keep doing this, but many of their buildings are very vulnerable to TMLs themself now..</li>
</ul>
</p>
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8 changes: 4 additions & 4 deletions balance/3775.html
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Expand Up @@ -17,7 +17,7 @@
<h1>Patch 3775</h1>
<h2>Date:<i> November 19th 2023</i></h2>
<p>Welcome to the patchnotes for the 3775.</p>
<p>This patch aims at tackling the main issues of competitive team games: snipers, Ahwassa, ASAF spam, and T2 Arty. We're also rebalancing the walls to go hand in hand with the changes made to the engine.</p>
<p>This patch aims at tackling the main issues of competitive team games: snipers, Ahwassa, ASAF spam, and T2 Arty. We're also re-balancing the walls to go hand in hand with the changes made to the engine.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- Balance Team</h4>
<hr>
Expand Down Expand Up @@ -167,7 +167,7 @@ <h3><img src="/images/aeonsniper.png">T3 Sniper Bots</h3>
to catch them if they are out of position. The cost changes shift the snipers to a later stage
of T3 as it will be impossible to spam them out effectively without bigger investment into
energy infrastructure. This should also make it much harder to quickly rush snipers and
completely nulify an aggressive ACU.
completely nullify an aggressive ACU.
</p>

<h3>Aeon</h3>
Expand Down Expand Up @@ -414,7 +414,7 @@ <h3><img src="/images/mercy.png"> Mercy</h3>

<div id="asf" class="card">
<h3><img src="/images/wasp.png"> T3 Air Superiority Fighters </h3>
<p>Reduce the size of ASF blobs in the lategame. Reduce ASF effectiveness vs interceptors (due to
<p>Reduce the size of ASF blobs in the late game. Reduce ASF effectiveness vs interceptors (due to
larger overkill). Bring ASF mass cost more in line with other T3 units.</p>

<h3>Aeon</h3>
Expand Down Expand Up @@ -561,7 +561,7 @@ <h3><img src="/images/uefT2StaticArty.png">T2 Artillery</h3>
<h3><img src="/images/t3pgen.png"> Tech 3 Power Generators Adjacency</h3>
<p>This change effects only buildings the size of a factory and the ones that have active
consumption (as opposed to maintenance, for example radar is unaffected).</p>
<p>T3 pgen adjacency is extremely efficient and scaling your air grid by adding extra T3 pgens and
<p>T3 pgen adjacency is extremely efficient and scaling your air grid by adding extra T3 power generators and
support air factories is the only viable choice. With this change, we hope to force players to
make a conscious decision if they wish to quickly scale their production by increasing the
assistance on their HQ or reap the long-term benefits of expanding their air grid. This change
Expand Down
6 changes: 3 additions & 3 deletions balance/3776.html
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Expand Up @@ -62,7 +62,7 @@ <h3><img src="/images/UEF_T2_Naval_Factory.png">T2 UEF Naval Support Factory</h3
</div>

<div id="mass-storage" class="card">
<h3><img src="/images/mstorage.png"> Mass Storage</h3>
<h3><img src="/images/units/aeonT1MassStorage.png"> Mass Storage</h3>
<p>Mass storage hp has been given some hp back, so that it is more in line with their cost.</p>
<ul>
<li>UEF HP: <s>760</s> <i class="fa-solid fa-arrow-right"></i> 1200</li>
Expand Down Expand Up @@ -139,7 +139,7 @@ <h4>T3 Buildings</h4>

<div id="radar" class="card">
<h3><img src="/images/UEF_T2_Radar.png">T2 Radar</h3>
<p>We have reduced the maintenance cost of T2 radars to encourage this intel option in the midgame.</p>
<p>We have reduced the maintenance cost of T2 radars to encourage this intel option in the mid-game.</p>
<ul>
<li>Maintenance Cost: <s>250</s> <i class="fa-solid fa-arrow-right"></i> 200</li>
</ul>
Expand Down Expand Up @@ -168,7 +168,7 @@ <h3 class="iconSidebarSubtitle">Air</h3><br>
<h3 class="iconSidebarSubtitle">Structures</h3><br>
<a href="#naval-support-t3"><img src="/images/Cybran_T3_Naval_Factory.png"/></a>
<a href="#naval-support-t2"><img src="/images/UEF_T2_Naval_Factory.png" /></a>
<a href="#mass-storage"><img src="/images/mstorage.png" /></a>
<a href="#mass-storage"><img src="/images/units/aeonT1MassStorage.png" /></a>
<a href="#sera-structure"><img src="/images/Sera_T2_Land_Factory_HQ.png" /></a>
<a href="#cybran-structure"><img src="/images/Cybran_T2_Land_Factory_HQ.png" /></a>
<a href="#radar"><img src="/images/UEF_T2_Radar.png" /></a>
Expand Down
4 changes: 2 additions & 2 deletions balance/3801.html
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Expand Up @@ -13,7 +13,7 @@
<div id="intro">
<h1>Patch 3801</h1>
<h2>Date:<i> March 15 2024</i></h2>
<p>This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerfs.</p>
<p>This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerf's.</p>
<h4>-- Balance Team</h4>
<hr>
</div>
Expand Down Expand Up @@ -374,7 +374,7 @@ <h4><img src="/images/ueft2torp.png">Stork</h4>
<li>SalvoSize: <s>5</s> <i class="fa-solid fa-arrow-right"></i> 4</li>
</ul>

<h4><img src="/images/aeont2torp.png">Skimmer</h4>
<h4><img src="/images/units/aeonT2TorepedoBomber.png">Skimmer</h4>
<ul>
<li>Damage: <s>150</s> <i class="fa-solid fa-arrow-right"></i> 187.5</li>
<li>SalvoSize: <s>5</s> <i class="fa-solid fa-arrow-right"></i> 4</li>
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68 changes: 34 additions & 34 deletions index.html
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Expand Up @@ -30,40 +30,40 @@
<script src="./scripts/backgroundRandom.js"></script>
<script src="./scripts/populatePatches.js"></script>
</head>
<body>
<main class="grid">

<div class="blank"></div>

<div class="title gridBG">
<h1>FAForever Patchnotes</h1>
<p>One Location where the Balance &amp; Game Patchnote are Available in an easy-to-read manner.</p>
</div>

<div class="balance gridBG">
<h2>Balance</h2>
<div class="balanceList">
<!-- Import from Json-->
<body>
<main class="grid">

<div class="blank"></div>

<div class="title gridBG">
<h1>FAForever Patchnotes</h1>
<p>One Location where the Balance &amp; Game Patchnote are Available in an easy-to-read manner.</p>
</div>
</div>

<div class="game gridBG">
<h2>Game</h2>
<p style="text-align: center;">To see Game Patches before 2020 Click <a href="/pages/oldGamepatches.html">here.</a></p>
<div class="gameList">
<!-- Import from Json-->

<div class="balance gridBG">
<h2>Balance</h2>
<div class="balanceList">
<!-- Import from Json-->
</div>
</div>
</div>

<div class="balanceChanges gridBG">
<h3>Upcoming Balance Changes</h3>
<p>You can see the latest changes <a href="/pages/balanceChanges.html">here</a>. <br>This list of the current changes is on the FAF Develop game type and is subject to changes.</p>
</div>

<div class="support gridBG">
<h3>Report Any Issues</h3>
<p>If you see any issues report please submit a report <a href="https://github.com/FAForever/patchnotes/issues">here.</a></p>
</div>
</main>
</body>

<div class="game gridBG">
<h2>Game</h2>
<p style="text-align: center;">To see Game Patches before 2020 Click <a href="/pages/oldGamepatches.html">here.</a></p>
<div class="gameList">
<!-- Import from Json-->
</div>
</div>

<div class="balanceChanges gridBG">
<h3>Upcoming Balance Changes</h3>
<p>You can see the latest changes <a href="/pages/balanceChanges.html">here</a>. <br>This list of the current changes is on the FAF Develop game type and is subject to changes.</p>
</div>

<div class="support gridBG">
<h3>Report Any Issues</h3>
<p>If you see any issues report please submit a report <a href="https://github.com/FAForever/patchnotes/issues">here.</a></p>
</div>
</main>
</body>
</html>

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