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Restart search automatically after a timeout
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Askaholic committed Jun 29, 2020
1 parent b61f75b commit 0516987
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Showing 2 changed files with 64 additions and 2 deletions.
23 changes: 21 additions & 2 deletions server/ladder_service.py
Original file line number Diff line number Diff line change
Expand Up @@ -348,11 +348,30 @@ async def handle_match(

await self.start_game(s1.players, s2.players, queue)
except OfferTimeoutError:
unready_players = list(offer.get_unready_players())
self._logger.info(
"Match failed to start. Some players did not ready up in time: %s",
list(player.login for player in offer.get_unready_players())
[player.login for player in unready_players]
)
# TODO: Unmatch and return to queue
msg = {"command": "match_cancelled"}
for player in all_players:
player.write_message(msg)

# Return any player that accepted the match back to the queue
# TODO: make this work with parties
for player in s1.players:
if player in unready_players:
await self.cancel_search(player)
else:
s1.unmatch()
asyncio.create_task(queue.search(s1))

for player in s2.players:
if player in unready_players:
await self.cancel_search(player)
else:
s2.unmatch()
asyncio.create_task(queue.search(s2))
except Exception as e:
self._logger.exception(
"Error processing match between searches %s, and %s: %s",
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43 changes: 43 additions & 0 deletions tests/integration_tests/test_matchmaker.py
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,49 @@ async def test_game_matchmaking_start(lobby_server, database):
assert row["place"] is not None


@fast_forward(100)
async def test_game_matchmaking_search_after_timeout(lobby_server, database):
proto1 = await queue_player_for_matchmaking(
('ladder1', 'ladder1'),
lobby_server
)
proto2 = await queue_player_for_matchmaking(
('ladder2', 'ladder2'),
lobby_server
)

await read_until_command(proto1, "match_info")
await read_until_command(proto2, "match_info")

# Only player 1 readies up
await proto1.send_message({"command": "match_ready"})

# So the match times out
await read_until_command(proto1, "match_cancelled")
await read_until_command(proto2, "match_cancelled")

# At this point the search for player 2 should be cancelled, but player 1
# should still be in the queue
msg = await read_until_command(proto2, "search_info")
assert msg == {
"command": "search_info",
"queue_name": "ladder1v1",
"state": "stop"
}

# Player 2 joins the queue again
await proto2.send_message({
"command": "game_matchmaking",
"state": "start",
"faction": "seraphim",
"mod": "ladder1v1"
})

# The players should match
await read_until_command(proto1, "match_info")
await read_until_command(proto2, "match_info")


@fast_forward(120)
async def test_game_matchmaking_timeout(lobby_server):
proto1, proto2 = await queue_players_for_matchmaking(lobby_server)
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