Releases: FFXIV-CombatReborn/GatherBuddyReborn
7.2.2.7
What's Changed
- Fix several spelling errors by @phecdaDia in #231
- 7.1 update part 3 by @lazyranma in #233
- Qol improvements by @lazyranma in #235
Full Changelog: 7.2.2.6...7.2.2.7
7.2.2.6
What's Changed
- Fix for vnavmesh rebuilding mesh in loop by @lazyranma in #232
Full Changelog: 7.2.2.5...7.2.2.6
7.2.2.5
7.2.2.4
7.2.2.3
What's Changed
New features:
Fallback presets. Items from those presets would be gathered only if the node, for some reason, didn't contain the target item, or if you gathered enough of it.
Option to abandon a node when it doesn't have needed items.
Configurable delay before executing actions.
Auto-gather list UI:
Fix bug that caused quantity to be locked at 0 when replacing an item.
Remove fish, items without world positions and already selected items from the selection drop-down.
Add an item to the list after selecting it in the drop-down (no need to press an extra button).
Fix duplicating a preset not working properly.
Filter out fish when creating presets from alarms or gather groups.
Teleportation:
Don't use aetherytes in Kugane and Rhalgr's Reach by default.
Refactoring: new dedicated methods for teleporting and switching gear set without relying on GatherBuddy's macro.
Fix looping teleportation when target item is in The Diadem or The Dravanian Hinterlands. The player would be asked to teleport there manually or, in the second case, install Lifestream.
Don't try to teleport when in duty.
Automatically Teleport to The Dravanian Hinterlands using Lifestream.
Ignore user-provided aetheryte if it's on different territory.
PS Those changes make gathering in The Diadem somewhat usable if moved there manually, but not very effective.
Navigation:
Add new positions to world_locations.json.
Performance: reduce frequency of nearby nodes scans.
Update GameData upon discovering a new node position.
If unable to find a known node position near the map flag, navigate to the map flag itself.
Fix not gathering from all locations when the preferred job or location is set
Rework the node selection algorithm to make it ignore abandoned nodes. GBR now would peek around nodes searching for your hidden item without gathering unneeded junk.
Improve Advanced Unstuck to better handle some corner cases.
Fix underwater navigation.
Skip dismounting if it is not required.
Other UI:
Add NodeId (GatheringPoint.RowId) to nearby node debug table
Clarify context menu items' text on the Gatherables tab.
Remove context menu items that add fish to Auto-Gather list from the Fish tab.
Add "Add to Auto-Gather List" command to the game context menus.
Change the context menu item's text “Gather” to “Gather Manually”
Add the separate option "Go home when done" alongside "Go home when idle" and the Lifestream plugin availability indicator.
Full Changelog: 7.2.2.1...7.2.2.3
7.2.2.2
What's Changed
- Fix not using The Giving Land when target item is a collectable and conditions to use The Giving Land to gather any crystals are met by @lazyranma in #205
- Fix the safety check in GatheringTracker by @lazyranma in #207
- QoL improvements by @lazyranma in #208
Full Changelog: 7.2.1.9...7.2.2.2
7.2.2.1
What's Changed
- Fix not using The Giving Land when target item is a collectable and conditions to use The Giving Land to gather any crystals are met by @lazyranma in #205
- Fix the safety check in GatheringTracker by @lazyranma in #207
- QoL improvements by @lazyranma in #208
Full Changelog: 7.2.1.9...7.2.2.1
7.2.1.9
What's Changed
- Minor collectables improvements by @lazyranma in #142
- Adding experimental k-means clustering to AutoGather node selection by @phecdaDia in #187
- Merge local and bundled node_offsets.json files by @lazyranma in #194
- Revert "Adding experimental k-means clustering to AutoGather node selection" by @NostraThomas99 in #203
- QoL improvements and fixes for some corner cases by @lazyranma in #198
- Use AddonLifecycle to get data about a current gathering node by @lazyranma in #202
- Misc fixes by @NostraThomas99 in #204
New Contributors
- @phecdaDia made their first contribution in #187
Full Changelog: 7.2.1.8...7.2.1.9
7.2.1.8
What's Changed
- 7.05 update by @NostraThomas99 in #181
- Fix idle teleporting from inside estate by @oorzkws in #179
New Contributors
Full Changelog: 7.2.1.7...7.2.1.8
7.2.1.7
What's Changed
- Change color in gather window when item is complete by @NostraThomas99 in #163
- Materia extraction improvements and logic tree cleanup by @NostraThomas99 in #167
Full Changelog: 7.2.1.6...7.2.1.7