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engine: don't save fps_override value as it's an experimental feature
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a1batross committed Oct 30, 2024
1 parent 2fe94bc commit 6bdb3f6
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engine/common/host.c
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ static CVAR_DEFINE_AUTO( host_gameloaded, "0", FCVAR_READ_ONLY, "inidcates a loa
static CVAR_DEFINE_AUTO( host_clientloaded, "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" );
CVAR_DEFINE_AUTO( host_limitlocal, "0", 0, "apply cl_cmdrate and rate to loopback connection" );
CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" );
CVAR_DEFINE_AUTO( fps_override, "1", FCVAR_ARCHIVE, "unlock higher framerate values" );
CVAR_DEFINE_AUTO( fps_override, "1", FCVAR_FILTERABLE, "unlock higher framerate values, not supported" );
static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
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