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engine: fix a typo in scroll lock (missing L)
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a1batross committed Jan 15, 2025
1 parent a5619e9 commit b5b6dad
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions engine/client/keys.c
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ static const keyname_t keynames[] =
{"CTRL", K_CTRL, "+attack" },
{"SHIFT", K_SHIFT, "+speed" },
{"CAPSLOCK", K_CAPSLOCK, "" },
{"SCROLLOCK", K_SCROLLOCK, "" },
{"SCROLLOCK", K_SCROLLLOCK, "" },
{"F1", K_F1, "cmd help" },
{"F2", K_F2, "menu_savegame" },
{"F3", K_F3, "menu_loadgame" },
Expand Down Expand Up @@ -215,7 +215,7 @@ const char *Key_KeynumToString( int keynum )
return "<OUT OF RANGE>";

// check for printable ascii (don't use quote)
if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLOCK )
if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLLOCK )
{
tinystr[0] = keynum;
tinystr[1] = 0;
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2 changes: 1 addition & 1 deletion engine/platform/sdl/events.c
Original file line number Diff line number Diff line change
Expand Up @@ -265,7 +265,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
break;
}
case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break;
case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLOCK; break;
case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLLOCK; break;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
// don't console spam on known functional buttons, not used in engine
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