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engine: client: fix engine features masking for 48 and 49 protocol
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a1batross committed Nov 20, 2024
1 parent 8b0d49f commit b9f4f1e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engine/client/cl_parse.c
Original file line number Diff line number Diff line change
Expand Up @@ -951,7 +951,7 @@ void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
Host_ValidateEngineFeatures( 0, MSG_ReadDword( msg ));
Host_ValidateEngineFeatures( mask, MSG_ReadDword( msg ));

if( proto != PROTO_LEGACY )
{
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