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FFmpeg based playback #1913
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FFmpeg based playback #1913
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Script for configuring/building:
Required files: |
… select macros (AVI_NULL and AVI_FFMPEG)
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…ffmpeg-based player. This intentionally will not build without --enable-ffmpeg for now. We add new functions to the RenderAPI called AVI_Think and AVI_SetParm. Game developer is supposed to call AVI_Think each frame and set video playback parameters through AVI_SetParm function. What's tested: * Intro cinematics. * Looping videos. * Playing back an hour long video. * API extension (PrimeXT's avi branch at https://github.com/a1batross/PrimeXT). What's broken: * There is no way to seek a video file, only rewind to the start.
…ons in their projects helped me to understand the ffmpeg API
…k coming from the movies
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Improving performance, if needed?Perfectly plays 2K video in software, on my side.AVI_Think
. We probably can manually callS_RawSamples
before rejecting it by timestamp.cls.state != ca_active
in SCR_DrawFPS.