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Releases: Fabbi/autoshift

Autoshift - CPP GUI edition

05 Nov 19:35
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Pre-release
  • Add command line option for verbose logging
  • Add more debug messages to provide better support
  • Fix code redemption sometimes not working
  • Fix a bug where codes would show up under the wrong platform
  • Add support for multiple parsers
  • Add parser for keys from shift.orcicorn.com

Autoshift - CPP GUI edition

27 Oct 17:52
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Pre-release
  • Added BL3 Support
  • Implemented new changed redemption (one key for all plattforms)
  • Better Error messages
  • Manual update trigger to search for new keys
  • Visual feedback for successful login
  • Database, Cookies, Settings are stored to platform user folders
  • some more visuals..

Autoshift -CPP GUI edition

17 Jun 20:41
d61bca9
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Pre-release

I fixed a few issues with continues redemption.

Autoshift - CPP GUI edition

16 Apr 10:07
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Autoshift v0.1-alpha

This version should run and do what it is meant to do, but it is an early build, so there may be some bugs or weird behaviour. The GUI is kinda ugly still but who cares, right?

I could only test the windows version on an old and slow laptop, so please let me know of anything weird.

usage

  • Click login in the top-right
  • Enter your shift-account data.

If it worked, the login button will turn grey and say signed in.

  • select game, platform etc.
    • click start to start auto redemption.
      • it will redeem as many as possible and then wait 1hour
      • wait'n'game
      • (click the button again to stop)
    • click redeem x1 to redeem one key (the one you selected)

TODO

  • better UI
  • other code sources
  • ....

Screenshot (macOS)

v0 1-alpha UI