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Fix Object Builder API classloading TexturedRenderLayers too early #4278

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Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package net.fabricmc.fabric.impl.object.builder.client;

import net.minecraft.block.WoodType;
import net.minecraft.client.render.TexturedRenderLayers;

public final class SignTypeTextureHelper {
/**
* Set to true after {@link TexturedRenderLayers} has been classloaded. If any new {@link WoodType}s are registered
* after this point, they need to be added to the texture maps manually. Always adding textures manually classloads
* {@link TexturedRenderLayers} too early, which causes issues such as decorated pot pattern textures not being
* initialized correctly.
*/
public static boolean shouldAddTextures = false;
}
Original file line number Diff line number Diff line change
Expand Up @@ -16,37 +16,31 @@

package net.fabricmc.fabric.mixin.object.builder.client;

import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;

import net.minecraft.block.WoodType;
import net.minecraft.client.render.TexturedRenderLayers;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.util.Identifier;

import net.fabricmc.fabric.impl.object.builder.client.SignTypeTextureHelper;

@Mixin(TexturedRenderLayers.class)
public class TexturedRenderLayersMixin {
@Shadow
@Final
public static Identifier SIGNS_ATLAS_TEXTURE;
abstract class TexturedRenderLayersMixin {
@Inject(method = "<clinit>*", at = @At("RETURN"))
private static void onReturnClinit(CallbackInfo ci) {
SignTypeTextureHelper.shouldAddTextures = true;
}

@Inject(method = "createSignTextureId", at = @At("HEAD"), cancellable = true)
private static void modifyTextureId(WoodType type, CallbackInfoReturnable<SpriteIdentifier> cir) {
if (type.name().indexOf(Identifier.NAMESPACE_SEPARATOR) != -1) {
Identifier identifier = Identifier.of(type.name());
cir.setReturnValue(new SpriteIdentifier(SIGNS_ATLAS_TEXTURE, Identifier.of(identifier.getNamespace(), "entity/signs/" + identifier.getPath())));
}
@Redirect(method = "createSignTextureId", at = @At(value = "INVOKE", target = "net/minecraft/util/Identifier.ofVanilla(Ljava/lang/String;)Lnet/minecraft/util/Identifier;"))
private static Identifier redirectSignVanillaId(String name) {
return Identifier.of(name);
}

@Inject(method = "createHangingSignTextureId", at = @At("HEAD"), cancellable = true)
private static void modifyHangingTextureId(WoodType type, CallbackInfoReturnable<SpriteIdentifier> cir) {
if (type.name().indexOf(Identifier.NAMESPACE_SEPARATOR) != -1) {
Identifier identifier = Identifier.of(type.name());
cir.setReturnValue(new SpriteIdentifier(SIGNS_ATLAS_TEXTURE, Identifier.of(identifier.getNamespace(), "entity/signs/hanging/" + identifier.getPath())));
}
@Redirect(method = "createHangingSignTextureId", at = @At(value = "INVOKE", target = "net/minecraft/util/Identifier.ofVanilla(Ljava/lang/String;)Lnet/minecraft/util/Identifier;"))
private static Identifier redirectHangingVanillaId(String name) {
return Identifier.of(name);
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -25,12 +25,16 @@
import net.minecraft.client.render.TexturedRenderLayers;
import net.minecraft.util.Identifier;

import net.fabricmc.fabric.impl.object.builder.client.SignTypeTextureHelper;

@Mixin(WoodType.class)
public abstract class WoodTypeMixin {
abstract class WoodTypeMixin {
@Inject(method = "register", at = @At("RETURN"))
private static void register(WoodType type, CallbackInfoReturnable<WoodType> cir) {
final Identifier identifier = Identifier.of(type.name());
TexturedRenderLayers.SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createSignTextureId(identifier));
TexturedRenderLayers.HANGING_SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createHangingSignTextureId(identifier));
private static void onReturnRegister(WoodType type, CallbackInfoReturnable<WoodType> cir) {
if (SignTypeTextureHelper.shouldAddTextures) {
final Identifier identifier = Identifier.of(type.name());
TexturedRenderLayers.SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createSignTextureId(identifier));
TexturedRenderLayers.HANGING_SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createHangingSignTextureId(identifier));
}
}
}