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[fa] | ||
research-menu-title=Research menu | ||
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research-not-in-labs=This technology is not researched in a lab and will unlock itself automatically. To find out how to unlock it, press k. | ||
research-enqueued=__1__ added to the research queue. | ||
research-enqueued-front=__1__ added to the front of the research queue. | ||
research-enqueued-back=__1__ added to the back of the research queue. | ||
research-not-enqueued=Unable to enqueue this research. | ||
research-needs-dependencies=Research the requirements for this technology first. | ||
research-queue-empty=Research queue empty. | ||
research-queue-contains=The research queue contains the following: __1__ | ||
research-queue-cleared=Research queue cleared. | ||
research-list-changed=The list of technologies changed. Select a research and try again. | ||
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# For the research triggers new in 2.0. Should match the format | ||
# research-trigger-x where x comes from the types at | ||
# https://lua-api.factorio.com/stable/concepts/ResearchTrigger.html | ||
research-trigger-craft-item=Craft __1__ X __2__ of __3__ quality. | ||
research-trigger-mine-entity=Mine at least one __1__. | ||
research-trigger-craft-fluid=Craft __1__ X __2__. | ||
research-trigger-capture-spawner=Capture a __1__. | ||
# TODO: there is actually also a quality filter. | ||
research-trigger-build-entity=Builda __1__. | ||
# Also a quality filter here that we aren't handling yet. | ||
research-trigger-send-item-to-orbit=Send __1__ to a space platform. | ||
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# These build up a list: requires automation science pack x 1, ... | ||
research-costs-items=Requires __1__. | ||
research-costs-items-entry=__2__ each of __1__ | ||
# Shouldn't happen but who knows what other mods will do. | ||
research-costs-nothing=This research costs nothing. | ||
research-needs-techs=Requires researching __1__. | ||
# Needs to match the enum in ResearchList research.lua | ||
research-list-researchable=Available Technologies | ||
research-list-locked=Locked Technologies | ||
research-list-researched=Previously Researched technologies | ||
research-list-no-results=No results for __1__ | ||
research-list-no-technologies=No technologies in this category. | ||
# Announced when moving between the list types: "available technologies, | ||
# logistic science". Or when searching. | ||
research-list-moved-up-down=__1__, __2__ | ||
research-list-menu-search=__1__ in category __2__ | ||
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# These fragments are filled in to specify the rewards of a technology, and then | ||
# the fragments are separated by a space. For example, "Description: unlocks | ||
# electronics things. Rewards: unlocks the recipes whatever-the-recipe. Will | ||
# allow research of the-technnology-1, the-technology-2, ... and is also an | ||
# indirect dependency of 10 other technologies". not all fragments are present | ||
# all the time. Note that the bonus modifiers aren't localised by us. That is | ||
# in data/core/locale/*/core.cfg, e.g. provided by Factorio itself. Shnould | ||
# have trailing periods, these form a paragraph. | ||
research-rewards-recipes=Unlocks the following recipes: __1__. | ||
research-rewards-next-researches=Allows researching __1__ immediately. | ||
research-rewards-other-researches=A dependency of __1__ other __plural_for_parameter__1__{1=research|rest=researches}__, which require researching other things to unlock. | ||
research-rewards-tech-infinite=Infinite technology. | ||
research-reward-vanilla-localised-bonus=Adjusts __1__ by __2__. | ||
research-reward-vanilla-localised-bonus-percent=Adjusts __1__ by __2__ percent. | ||
research-reward-gun-speed=Increases __1__ shooting speed by __2__ percent. | ||
research-reward-gun-damage=Increases the damage of __1__ by __2__ percent. | ||
# Nothing is actually other, not literally no reward. Just means the game didn't | ||
# have a bonus variable to change. | ||
research-reward-nothing=Also unlocks __1__. | ||
research-reward-turret-attack=Increases the damage of __1__. | ||
research-reward-give-item=Gives you a __1__ X __2__. |
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