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Template for making a multiloader addon for the Hex Casting Minecraft mod using Architectury.

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Dummy Hex Casting Addon

Or HexDummy for short! This is an up-to-date bare-bones template for starting a multiloader Hex Casting addon on 1.19.2 with Architectury. Includes all necessary dependencies on both Forge and Fabric loaders, plus some demo bits. There is nothing specifically for Quilt here because Fabric builds implicitly support Quilt.

It is an amalgamation of the HexCastingEmptyAddon, the forge-fabric-mixin 1.19.2 template from Architectury templates, a few helpful bits from Hex Gloop's setup, and some custom improvements thrown in.

See the following branches for up-to-date example projects generated using HexDummy:

How to get started?

  1. Install Python 3.11+, then follow these instructions to install pipx.
    • pipx is basically like Node's npx but for Python - it's a tool to help you install and run end-user applications written in Python.
  2. Create, clone, and enter a new, completely empty GitHub repo (do not fork/clone/copy this repo directly).
  3. From the repo root, run these commands to copy the template, then follow the prompts to set it up:
    pipx install copier
    
    # main addon
    pipx run copier copy gh:FallingColors/hexdummy .
    
    # hexdoc web book
    # note: unless otherwise specified, when the prompts here refer to "package", it means the Python hexdoc addon package being created
    pipx run copier copy gh:hexdoc-dev/hexdoc-hexcasting-template . --answers-file .hexdoc-template-inputs.yml --skip .gitignore --defaults
  4. Launch the game client with ./gradlew fabric:runClient (Unix) or .\gradlew.bat fabric:runClient (Windows) to make sure it works.
  5. Finish setting up the web book:
    1. Follow the setup steps in doc/README.md.
    2. Try running hexdoc serve to make sure the book works.
    3. Follow the hexdoc-hexcasting-template setup steps, starting at "Setting up Pages".
  6. Add modrinthApiToken and curseforgeApiToken values to your user-specific gradle properties in Gradle User Home. You can leave them empty for now.
  7. Check out the Architectury wiki if you haven't yet. If you can't find something there, try searching on their Discord.
  8. After checking out how demo patterns are registered, replace them with your own! You can look into Hex Casting sources to see real implementations. If you're new to this, here's a challenge: try making a single-pattern equivalent of the raycast mantra.
  9. (Optional) Set up the publishMods tasks to simplify publishing updates: add necessary API keys to your user-specific properties, add necessary project ids to root gradle.properties, and uncomment curseforge / modrinth / both segments in the publishMods task in build.gradle files from forge and fabric directories.

Common problems

  • IntelliJ IDEA shows false-positive errors about not being to access something in Kotlin files, but code compiles and runs fine.
    • Delete the .idea folder and re-open the project.

Why did I make this?

To put it simply, I have a WIP addon of my own, and was looking for a sustainable long-term solution for supporting all the major loaders (Forge, Fabric, Quilt). I had a hard time figuring it out at first, then got carried away, and the end result is something that, I think, might be useful to people other than me.

Some conveniences I have managed to get to work so that you don't have to:

  • Patchouli additions showing up in dev environment (there were problems with how patchouli reads its data).
  • Slightly improved docgen system based on the one from HexCastingEmptyAddon, with a gradle task and fixes to a few issues:
    • Patterns category becoming a spoiler if there are spell patterns but no regular patterns.
    • Per-world patterns not actually parsing as per-world (was a regex issue).

There are other templates, like the aforementioned Talia-12's EmptyHexCastingAddon, but this one is a bit more light, beginner-friendly, and up-to-date, in my opinion. However, do check out Talia's template if you would like to see how to add configs and / or see how the Xplat multiloader layout works, which is what Hex Casting itself and some other addons use.

Contributing

Important: Remember to always add a new Git version tag when updating the template, or Copier won't pick up the new changes. See hexdoc-hexcasting-template for a good example of this.

To test the template and web book:

  • Follow the above instructions to install Python and pipx.
  • Install Nox: pipx install nox
  • Run the Nox session: nox -s book

If you get an error like Unsupported class file major version 65 when running the tests, Gradle is trying to use the wrong version of Java (this can happen if it's too old or too new). As a workaround, you can set the JAVA_HOME environment variable. Nox will also read a file in the root of this repo called .java_home.env containing the path to use if it exists.

Acknowledgements

  • Petrak@ and other Hex Casting devs, for making Hex Casting in general.
  • Talia-12, for making the stripped-down addon template which helped me get started with this one.
  • SamsTheNerd, author of the Hex Gloop addon also powered by Architectury: its setup code helped me resolve an issue or two with Architectury here.
  • Architectury devs and their Discord server.
  • object-Object and Cypher, for some helpful pointers after initial template release.

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Template for making a multiloader addon for the Hex Casting Minecraft mod using Architectury.

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