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using Content.Server.Chat.Systems; | ||
using Content.Shared.Administration; | ||
using Robust.Shared.Console; | ||
using Robust.Shared.Enums; | ||
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namespace Content.Server.Chat.Commands | ||
{ | ||
[AnyCommand] | ||
internal sealed class SubtleCommand : IConsoleCommand | ||
{ | ||
public string Command => "subtle"; | ||
public string Description => "Perform an subtle action."; | ||
public string Help => "subtle <text>"; | ||
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public void Execute(IConsoleShell shell, string argStr, string[] args) | ||
{ | ||
if (shell.Player is not { } player) | ||
{ | ||
shell.WriteError("This command cannot be run from the server."); | ||
return; | ||
} | ||
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if (player.Status != SessionStatus.InGame) | ||
return; | ||
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if (player.AttachedEntity is not {} playerEntity) | ||
{ | ||
shell.WriteError("You don't have an entity!"); | ||
return; | ||
} | ||
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if (args.Length < 1) | ||
return; | ||
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var message = string.Join(" ", args).Trim(); | ||
if (string.IsNullOrEmpty(message)) | ||
return; | ||
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>() | ||
.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Subtle, ChatTransmitRange.NoGhosts, false, shell, player); | ||
} | ||
} | ||
} |
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