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Floof Loadout Update #186
Floof Loadout Update #186
Conversation
Going to look over this carefully sometime this weekend. |
Gonna be honest I kinda prefer being able to pick multiple items. For clothing it accessories I think it makes sense that you can only pick one. I haven't had a chance to look at this in detail yet. |
Items have not been touched, it's all clothing. I have yet to add in items and item groups. |
To clarify: |
Yes, this was what loadouts V3 was meant for actually. The cost of things were supposed to go down to 0 or near 0, but you cannot take extras |
Created localization for this PR in terms of item groups. I will be working on job loadouts changes later on, but for now, we have the basic loadouts. |
I can confirm that the localization works after testing |
Description
This PR lowers the cost of many of the Floof loadout items, and smushes all loadouts into one big list so you can't take multiple. I had to choose between the possibility of having a merge conflict that could be solved using find and replace, and having a merge conflict that you would have to manually solve. Anyways, enjoy the duct tape and the bucket of nails. You can't have multiple of a prototype so I had to get creative. This essentially nullifies most of the character item groups from upstream in favor of having our own. The good thing is, less shit you'd have to manually solve in the first place.
Oh and also I added suspenders for whoever requested them. They are purely cosmetic. Feel free to take both if you'd like to.
Please just ping me if this will cause a merge conflict in the future, I could easily solve whatever it is to match upstream with find and replace.
Changelog
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