-
Notifications
You must be signed in to change notification settings - Fork 64
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Upsteam Merge 07/15/2024 #27
Commits on Jul 8, 2024
-
Cherry-Pick Delta-V Asteroids (#526)
# Description Cherry-picks DeltaV-Station/Delta-v#1079 Credit to IamVelcroboy # Changelog :cl: Velcroboy - tweak: Changed asteroids to have more ore...and some danger Co-authored-by: Velcroboy <[email protected]> Co-authored-by: Velcroboy <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 2440284 - Browse repository at this point
Copy the full SHA 2440284View commit details -
Configuration menu - View commit details
-
Copy full SHA for e0c9e8d - Browse repository at this point
Copy the full SHA e0c9e8dView commit details -
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 78e33b3 - Browse repository at this point
Copy the full SHA 78e33b3View commit details
Commits on Jul 9, 2024
-
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Require #459 Add 3 optional settings for LanguagePrototypes to play with richtext tags to they could be reconized as Makings color - Set a specefic color to the text. fontId - Set a font to the text by using the Id. fontSize - Set the size of the text All 3 are optional if not set message will be handeled like normal. This should be mostly used to know what language your currently speaking and assist with markings. Take note those changes happent only in the TextBox chat, bubblechat is left unchanged. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Add Markings - [x] Add Fonts --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/10c3956b-c964-41af-ba0e-37ad1be8119e) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/4377bdd8-a52e-4b62-bd70-fa9ba36c8d8b) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: FoxxoTrystan - add: Languages are now marked in the chat! --------- Signed-off-by: Mnemotechnican <[email protected]> Signed-off-by: FoxxoTrystan <[email protected]> Co-authored-by: fox <[email protected]> Co-authored-by: Mnemotechnican <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 849b330 - Browse repository at this point
Copy the full SHA 849b330View commit details -
Configuration menu - View commit details
-
Copy full SHA for eae8ea8 - Browse repository at this point
Copy the full SHA eae8ea8View commit details -
Fix Item Transfer System (#524)
# Description Fixes #522 --- # Changelog :cl: - fix: Food and handcuffs can now be given
Configuration menu - View commit details
-
Copy full SHA for be6c214 - Browse repository at this point
Copy the full SHA be6c214View commit details -
Configuration menu - View commit details
-
Copy full SHA for 408ab5d - Browse repository at this point
Copy the full SHA 408ab5dView commit details -
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> **FIGHT THE POWER WITH THE POWER!** Here is a major resprite for most power related things, mostly for SMES, APC, Airlarm, ect... Wizden made PRs horible to look at, lets not make that mistake here! --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] SMES - [x] APC - [x] Airalarm - [x] Cameras - [x] LightTube - [x] Intercom - [x] FireAlarm - [x] Substation --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/df32082e-e7ed-46c2-b9c9-09b29a219fbe) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/1849f5d4-7150-4af2-8cc0-d442ac9ca741) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: FoxxoTrrystan - tweak: Power Resprites! (New SMES, APC, Airlarm, Camera, Substation, LightTube, Intercom, FireAlarm and Substation)
Configuration menu - View commit details
-
Copy full SHA for 6affbc1 - Browse repository at this point
Copy the full SHA 6affbc1View commit details -
Configuration menu - View commit details
-
Copy full SHA for 2cc737c - Browse repository at this point
Copy the full SHA 2cc737cView commit details -
Mirror: NPC Steering Tweaks (Fansana#307)
## Mirror of PR #26351: [NPC steering tweaks](space-wizards/space-station-14#26351) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `64b648ff3c5183393b28285909e6b62c2b66663e` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-03-23 01:33:33 UTC --- PR changed 2 files with 20 additions and 18 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > - Fix the free node check considering the whole tile and not the poly, this fixes 26330. > - Clear maps on direction resets. > - More robust arrival checks for pathfinding nodes. > > Resolves space-wizards/space-station-14#26330 > > 🆑 > - fix: Fix NPCs getting stuck on railings. > </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 399bd96 - Browse repository at this point
Copy the full SHA 399bd96View commit details -
Mirror: Door Remote Now Shows Mode in UI (Fansana#293)
## Mirror of PR #26162: [Door Remote now shows Mode in UI](space-wizards/space-station-14#26162) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `e627a0d24bc8ae89665feb0b0d519b5fbb77ce32` PR opened by <img src="https://avatars.githubusercontent.com/u/58439124?v=4" width="16"/><a href="https://github.com/Plykiya"> Plykiya</a> at 2024-03-15 23:14:52 UTC --- PR changed 7 files with 151 additions and 67 deletions. The PR had the following labels: - Status: Awaiting Changes --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Changed the door remote to show what mode it's in on the UI so you don't have to toggle it to figure out if you're bolting a door or setting it to emergency access... > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > There is no indicator and it's awkward to set a door to emergency access instead of bolting it against nukies. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > - Split DoorRemoteSystem into Shared/Server/Client from just Server > - Added door remote status control that updates itself on first pickup and then whenever the mode is toggled > - Got rid of the custom "ShowPopupToUser" function that the DoorRemote used to have in favor of PopupClient/PopupEntity > - Created new Door Remote locale messages. > > The only problem I have with my code change is that I created a shitty fourth placeholder enum so that I could check for a difference on initial pickup with PrevOperatingMode. Without it, the mode string only appears on pickup for 2/3 options instead of 3/3 options because the default PrevOperatingMode would end up matching the current Mode the door remote is set to, thus not updating the UI. Would love a better implementation suggestion for that... > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [ X ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > https://github.com/space-wizards/space-station-14/assets/58439124/733eb78a-d1a6-4678-a325-9fda8dc1a4c8 > > > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > DoorRemoteComponent moved from Content.Server.Remotes to Content.Shared.Remotes.Components, DoorRemoteSystem OnInHandActivation changed from Public to Private, DoorRemoteSystem moved from Content.Server to Content.Shared, DoorRemoteSystem is now SharedDoorRemoteSystem > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > 🆑 > - add: Door remote UI now shows the mode it is in. > </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 8926496 - Browse repository at this point
Copy the full SHA 8926496View commit details -
Mirror: Pulling Rework V2 (Fansana#269)
## Mirror of PR #24936: [Pulling rework v2](space-wizards/space-station-14#24936) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `c584f6444a85cc53edb060230f7e7b2b76cc87bf` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-02-04 01:43:17 UTC --- PR changed 53 files with 796 additions and 1356 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Health v2 moment > > Fixes space-wizards/space-station-14#24900 > > - Fixes container changes. > - Fixes keybind. > - Fixes multi-pull. > - Fixes alerts cleanup for non-predicted pull stops. > > I'm awake now for any issues. </details> --------- Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: Danger Revolution! <[email protected]> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 24f36c1 - Browse repository at this point
Copy the full SHA 24f36c1View commit details -
Mirror: Configuration argument for content packaging (Fansana#316)
## Mirror of PR #25569: [Configuration argument for content packaging](space-wizards/space-station-14#25569) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `9e7b196ffbaa8c0a772d5d7544e51deaa2fe5a26` PR opened by <img src="https://avatars.githubusercontent.com/u/34938708?v=4" width="16"/><a href="https://github.com/VasilisThePikachu"> VasilisThePikachu</a> at 2024-02-25 21:40:05 UTC --- PR changed 4 files with 34 additions and 15 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > Requires space-wizards/RobustToolbox#4992 > > ## About the PR > <!-- What did you change in this PR? --> > > Needed this for something so here we are. I think someone mentioned they wanted this? Welp its here now > > New argument is ``--configuration`` by default release but you can pass in anything else. Probably debug or tools </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for a8911da - Browse repository at this point
Copy the full SHA a8911daView commit details
Commits on Jul 10, 2024
-
Mirror: Fix Scram! Implant Keeping You Pulled to Someone when Telepor…
…ting You (Fansana#292) ## Mirror of PR #26309: [Fix scram! implant keeping you pulled to someone when teleporting you](space-wizards/space-station-14#26309) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `eb80d9752e0309f8485478a43bcba6fb15fc3711` PR opened by <img src="https://avatars.githubusercontent.com/u/32041239?v=4" width="16"/><a href="https://github.com/nikthechampiongr"> nikthechampiongr</a> at 2024-03-21 14:19:01 UTC --- PR changed 1 files with 8 additions and 0 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > fixes #26301 > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > The scram implant will no longer leave you pulled when teleporting you. > > > I know the entire teleporting system for it needs to be redone and I might do that but please do not make me do it in this pr. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > It allows your captor to pull you through time and space itself back to where you were like nothing happened. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > Scram! tries to unpull you before teleporting you. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > > 🆑 > - fix: Scram! implant no longer allows for someone to keep pulling you when it teleports you. </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 6720f78 - Browse repository at this point
Copy the full SHA 6720f78View commit details -
Mirror: Fix Decoy Bomb Uplink Category (Fansana#254)
## Mirror of PR #26205: [fix decoy bomb uplink category](space-wizards/space-station-14#26205) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `21c527d6d09847a742202613d8aefce62c79b334` PR opened by <img src="https://avatars.githubusercontent.com/u/57039557?v=4" width="16"/><a href="https://github.com/Ilya246"> Ilya246</a> at 2024-03-17 10:11:15 UTC --- PR changed 1 files with 10 additions and 10 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > moves the decoy syndicate bomb from explosives category to deception category > > ## Why / Balance > PR was made before the uplink categories update so the bomb ended up miscategorised > > ## Technical details > this is a webedit but it should be sufficiently simple to be fine > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > not tested > > - [ ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase </details> --------- Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 83d6633 - Browse repository at this point
Copy the full SHA 83d6633View commit details -
Mirror: Fix Cream Pie Bomb when Eaten or Sliced (Fansana#172)
## Mirror of PR #25928: [Fix cream pie bomb when eaten or sliced](space-wizards/space-station-14#25928) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `0d0edbba4a1c2af7ecef3318b5f9fe287a63fab5` PR opened by <img src="https://avatars.githubusercontent.com/u/40753025?v=4" width="16"/><a href="https://github.com/Slava0135"> Slava0135</a> at 2024-03-08 13:16:38 UTC PR merged by <img src="https://avatars.githubusercontent.com/u/19864447?v=4" width="16"/><a href="https://github.com/web-flow"> web-flow</a> at 2024-03-13 08:36:08 UTC --- PR changed 4 files with 22 additions and 4 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > ![Peek 2024-03-08 15-48](https://github.com/space-wizards/space-station-14/assets/40753025/f7d8aeef-9aca-4b39-a4fe-967b41b26b7f) > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > 🆑 > - fix: Fixed pie bomb not detonating when eaten or sliced (remember to keep hungry mice away from it)! > - tweak: Pie bomb now cannot be ejected or swapped (just hope there is no bomb inside) > </details> --------- Co-authored-by: Vyacheslav Kovalevsky <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 68aa211 - Browse repository at this point
Copy the full SHA 68aa211View commit details -
Cherry-Pick PR #26312: Fix Puller Being Improperly Unset When Pulling…
… Stops. (#532) ## Mirror of PR #26312: [Fix puller being improperly unset when pulling stops.](space-wizards/space-station-14#26312) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `a6c018d755ee4f35fb8e3ab597fa90c7592fe920` PR opened by <img src="https://avatars.githubusercontent.com/u/32041239?v=4" width="16"/><a href="https://github.com/nikthechampiongr"> nikthechampiongr</a> at 2024-03-21 15:07:50 UTC --- PR changed 1 files with 8 additions and 6 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > fixes #26310 > > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > This pr fixes the bug with people being unable to move while in cuffs if they were previously pulled even if they were no longer being pulled. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > A security cadet should not be able to merge my legs with the ground by simply touching me while I'm in cuffs. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > When unpulled, the pullableComp has its puller field set to null after the message signifying the pulling has stopped has been sent. Since the component has a field to determine whether its owner is being pulled which is determined by the puller field, systems listening on the event would think that the owner of the component was still being pulled. > > As a result, when the message was fired and the SharedCuffableSystem checked whether it should allow the cuffed person to move it thought they were still being pulled and as such didn't allow them to move. > > I spent some time trying to determine whether setting the puller to null earlier would have other negative effects, however to my understanding of the code and the systems that listen to the message I believe this is now the correct behavior. Still just in case @metalgearsloth please check this out thanks. > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > 🆑 > - fix: You can now move again if you stop being pulled while in cuffs. </details> Co-authored-by: nikthechampiongr <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 1258961 - Browse repository at this point
Copy the full SHA 1258961View commit details -
Mirror: Added 18 New Bounties to Cargo (Fansana#239)
## Mirror of PR #26160: [Added 18 new bounties to cargo](space-wizards/space-station-14#26160) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `4357b9ef08fee0e08c4fdf4eeef714fa8eb38112` PR opened by <img src="https://avatars.githubusercontent.com/u/1471082?v=4" width="16"/><a href="https://github.com/wafehling"> wafehling</a> at 2024-03-15 20:21:21 UTC --- PR changed 19 files with 373 additions and 22 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > I added 18 new bounties to cargo's bounty system, and tweaked a couple values in the existing system. (6 bounties at once instead of 5, reduced # of headsets needed for bounty to a sane number, fixed a couple inconsistencies) > > ## Why / Balance > > Spice things up, add variety, add a bit of balance. For fun! > > ## Technical details > Pretty much just Yaml/Ftl changes, added new bounty info + tags, Tweaked the active bounty count. > > ## Media > ![NewBounties](https://github.com/space-wizards/space-station-14/assets/1471082/74d61bc7-f438-4e3a-9a8c-bc59c3b1a55d) > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > None! Nothing got removed, and it's all just surface level yaml work. > > **Changelog** > 🆑 > - add: Added 18 new bounties to cargo bounty system. > > </details> --------- Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for d61e23d - Browse repository at this point
Copy the full SHA d61e23dView commit details -
Cherry-Pick PR #26467: Update Submodule To 216.0.0 (#533)
## Mirror of PR #26467: [Update submodule to 216.0.0](space-wizards/space-station-14#26467) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `f90b97a02442601141fe6578bc5f2760fd09f2af` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-03-27 03:21:03 UTC - merged at 2024-03-27 03:41:42 UTC --- PR changed files with additions and deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > d </details>
Configuration menu - View commit details
-
Copy full SHA for e7fd3c7 - Browse repository at this point
Copy the full SHA e7fd3c7View commit details
Commits on Jul 11, 2024
-
# Description Added everyone's favorite Arachne as an adorable soft toy --- # TODO - [x] Place plushie in spawn location(s) --- <details><summary><h1>Media</h1></summary> <p> ![ArchnePlush](https://github.com/Simple-Station/Einstein-Engines/assets/114866135/1ec47181-4827-49f9-8605-9a16764dba89) </p> </details> --- # Changelog :cl: - add: Plushie
Configuration menu - View commit details
-
Copy full SHA for dc46648 - Browse repository at this point
Copy the full SHA dc46648View commit details -
Configuration menu - View commit details
-
Copy full SHA for 02dbd8d - Browse repository at this point
Copy the full SHA 02dbd8dView commit details -
Cherry-Pick PR "Wallmount Substations Can Once Again Be Created" #271…
…38 (#539) # Description Cherry-picks space-wizards/space-station-14#27138 # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: osjarw - add: Wallmount substation electronics can now be created at an autolathe. Co-authored-by: osjarw <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 9549acb - Browse repository at this point
Copy the full SHA 9549acbView commit details -
Configuration menu - View commit details
-
Copy full SHA for bf2b66e - Browse repository at this point
Copy the full SHA bf2b66eView commit details -
# Description Adds traitors and hellshift to the list of gamemodes offered by the gamemode vote. Traitors just make sense. Hellshift is a new version of survival. It starts out roughly as slow as survival, but it slowly devolves into a torrent of station events as frequent as one every 10-30 seconds. Good for when there's no other ~~self-antaggers~~ players to spice up the shift, or when there's one too many security officers to deal with all the threats this brings. # Technical details Had to refactor a lot of RampingStationEventScheduler. Firstly, it was total shitcode, secondly, it had everything hardcoded, thirdly, it had a bug that made it possible for events to appear with little to no delay whatsoever. Now its component features four data fields that can be used to configure the scheduler and its system contains cleaner and more readable code. <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/e9831b63-0339-4849-981a-bdc58c7beabe) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/bfa117d3-cb66-456b-9425-1b3bf80cd60f) </p> </details> # Changelog :cl: - tweak: Players can now vote on two more gamemodes: Traitors and Hellshift. --------- Signed-off-by: Mnemotechnican <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 7463b37 - Browse repository at this point
Copy the full SHA 7463b37View commit details -
Configuration menu - View commit details
-
Copy full SHA for 5460b76 - Browse repository at this point
Copy the full SHA 5460b76View commit details
Commits on Jul 12, 2024
-
Update Submodule to 217.2.1 (#534)
Ready to Merge Now (I had to go to 217.2.1 because the prior versions of 217.0.0 weren't viable) Includes the following Cherry-Picks: space-wizards/space-station-14#26387 space-wizards/space-station-14#25963 --------- Co-authored-by: metalgearsloth <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 4634419 - Browse repository at this point
Copy the full SHA 4634419View commit details -
Update Submodule to 218.2.0 (#535)
Requires: Simple-Station/Einstein-Engines#534 No Cherry-Picks needed for this engine version. --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 50ec3cd - Browse repository at this point
Copy the full SHA 50ec3cdView commit details -
Update Submodule to 219.2.0 (#536)
Uses the following Cherry-Picks: space-wizards/space-station-14#26994 space-wizards/space-station-14#26518 space-wizards/space-station-14#26279 space-wizards/space-station-14#24946 space-wizards/space-station-14#27188 Requires: Simple-Station/Einstein-Engines#535 Simple-Station/Einstein-Engines#534 --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Jake Huxell <[email protected]> Co-authored-by: Tayrtahn <[email protected]> Co-authored-by: 0x6273 <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 30fa120 - Browse repository at this point
Copy the full SHA 30fa120View commit details -
Mirror: Fix Recycled Containers Deleting Items Inside Them (Fansana#267)
## Mirror of PR #26045: [Fix recycled containers deleting items inside them](space-wizards/space-station-14#26045) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `d7484ae9f57477a5ec5c575e3077aa94c0564db6` PR opened by <img src="https://avatars.githubusercontent.com/u/83650252?v=4" width="16"/><a href="https://github.com/SlamBamActionman"> SlamBamActionman</a> at 2024-03-12 16:16:42 UTC --- PR changed 2 files with 19 additions and 1 deletions. The PR had the following labels: - Status: Awaiting Changes --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > > Right now you can delete any item that fits in a survival box by placing it inside of one and then recycling the box in a Recycler/Material Reclaimer. This PR fixes this by dumping out any item inside containers. > > - For Reclaimers, any recyclable items inside the container get placed on top of the Reclaimer. > - For Recyclers, any recyclable items inside the container get recursively recycled as well. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > > I doubt it's intended behavior to be able to effectively delete any item that fits in a box. Also ensures a recycled box provides the correct amount of material as its contents also get recycled. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > When trying to recycle, once all checks are passed it iterates through the object's containers if it has any and dumps out any items onto the machine doing the recycling. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > ![image](https://github.com/space-wizards/space-station-14/assets/83650252/9e95b099-ab95-449d-b5a1-25b80afda8cd) > The result of recycling a survival box in a Recycler/Reclaimer. > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > 🆑 > - fix: Recyclers no longer delete items stored inside of recycled entities. > </details> --------- Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for dfeb3b9 - Browse repository at this point
Copy the full SHA dfeb3b9View commit details -
Mirror 25908: Chat Censorship Systems (#444)
## Mirror of PR #25908: [SS14-17313 Chatfactor: Chat Censorship Systems](space-wizards/space-station-14#25908) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `bf98a6a8bb2a57fb149459d6b053eaaf6abc8cd7` PR opened by <img src="https://avatars.githubusercontent.com/u/732532?v=4" width="16"/><a href="https://github.com/FairlySadPanda"> FairlySadPanda</a> at 2024-03-07 12:13:16 UTC - merged at 2024-03-25 23:50:20 UTC --- PR changed 4 files with 576 additions and 0 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > Adds some systems to manage chat censorship: > > 1. No-op: does nothing > 2. SimpleCensor: a regex-free censor with a variety of rules to use > 3. RegexCensor: a censor that uses regex. > > This exposes a singleton backed by a builder pattern (ChatCensor) that is set up, probably during the code init phase, and then globally available for your censorship needs. > > ## Why / Balance > Partial fulfilment of #17313 > > ## Technical details > CE wants regex, CE gets regex > > Otherwise SimpleCensor is designed to be usable by people who don't want to faff with regex. > > This would be setup during server or client init, so would be driven by Cvars. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > nope > **Changelog** > nope </details> Co-authored-by: SimpleStation14 <Unknown>
Configuration menu - View commit details
-
Copy full SHA for 19568f7 - Browse repository at this point
Copy the full SHA 19568f7View commit details -
Mirror 26421: Nerf Ninja's Research Stealing (#446)
## Mirror of PR #26421: [Nerf ninja research stealing](space-wizards/space-station-14#26421) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `3b9c5d43ec97a0693ced0118fcfcb8467aa5595e` PR opened by <img src="https://avatars.githubusercontent.com/u/98561806?v=4" width="16"/><a href="https://github.com/EmoGarbage404"> EmoGarbage404</a> at 2024-03-25 01:44:21 UTC - merged at 2024-03-26 00:52:27 UTC --- PR changed 4 files with 75 additions and 8 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > Changes ninja gloves to steal a flat rate of techs instead of wiping all of them. > Additionally adjusts the objective to require 1 to 2 steals to reach the target amount. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > Ninja's stealing research was previously an extremely trivial and annoying objective. For them, you can pretty easily break into the server room and wait out the 20 second doafter. It's not super hard and you're not exactly shooting off warning signs. At this very low cost, science loses literally an hour+ of progress. > > This nerf changes it to only remove 4-8 random technologies, or only about 20k to 40k points worth. This is still pretty crippling but not awful. On top of that, they need to do it twice to hit the target amounts of 9 to 12 techs stolen. This provides counterplay by actually giving science a chance to see that all their research has vanished before the ninja is already gone. It also makes it significantly harder for ninja to obliterate everything science has done. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > 🆑 > - tweak: Ninjas no longer wipe all technologies when using their gloves on a research server. > </details> Co-authored-by: SimpleStation14 <Unknown>
Configuration menu - View commit details
-
Copy full SHA for 318bb08 - Browse repository at this point
Copy the full SHA 318bb08View commit details -
Mirror 26427: Make the Chest Rig Purchasable in Uplink (#448)
## Mirror of PR #26427: [make chest rig purchasable in uplink](space-wizards/space-station-14#26427) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `4b286039906159cd4e77ead99004c9495442c515` PR opened by <img src="https://avatars.githubusercontent.com/u/45323883?v=4" width="16"/><a href="https://github.com/Dutch-VanDerLinde"> Dutch-VanDerLinde</a> at 2024-03-25 13:50:34 UTC - merged at 2024-03-26 04:05:35 UTC --- PR changed 2 files with 13 additions and 0 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > title > > ## Why / Balance > useful for syndies to hold their gear, or for loneops incase they wanna buy a reinforcement a chest rig > > ## Media > ![image](https://github.com/space-wizards/space-station-14/assets/45323883/6ab44250-d92b-4d41-b9de-78e434406e8e) > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > 🆑 > - add: The chest rig is now available for purchase in the syndicate uplink. > </details> --------- Signed-off-by: SimpleStation14 <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 1c91476 - Browse repository at this point
Copy the full SHA 1c91476View commit details -
Mirror: Fix Playglobalsound Autocompletion (Fansana#319)
## Mirror of PR #26167: [Fix playglobalsound autocompletion](space-wizards/space-station-14#26167) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `65960facf522627c939a35a65b025ec49ffa5c52` PR opened by <img src="https://avatars.githubusercontent.com/u/31366439?v=4" width="16"/><a href="https://github.com/metalgearsloth"> metalgearsloth</a> at 2024-03-16 03:02:08 UTC --- PR changed 1 files with 3 additions and 1 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > Requires space-wizards/RobustToolbox#4968 </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 6949685 - Browse repository at this point
Copy the full SHA 6949685View commit details -
Mirror: Add Stealthmins (#360)
## Mirror of PR #26263: [Add stealthmins](space-wizards/space-station-14#26263) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `dca0c6694bce56fcf962feab2b59ad4a849f4533` PR opened by <img src="https://avatars.githubusercontent.com/u/32041239?v=4" width="16"/><a href="https://github.com/nikthechampiongr"> nikthechampiongr</a> at 2024-03-19 16:14:22 UTC --- PR changed 11 files with 197 additions and 10 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > resolve #26013 > > ## About the PR > <!-- What did you change in this PR? --> > This pr implements stealthmins as laid out in issue #26013. > > There is now the Stealth permission flag. This allows admins to use the stealthmin command and to see other stealthmins. > > When stealthmin is toggled, the admin will not show up in adminwho except for other admins with the Stealth permission. > > The stealthmin command sends fake de-admin/re-admin messages to admins without the Stealth flag. > > stealthmin persists in the same way deadmin does(it persists for the lifetime of the server). > > Admin login/logout messages are suppressed for stealthmins except for other admins with the Stealth flag. > > It is still possible possible to find stealthed admins using toolshed commands or logs. This is in line with the requirements of the issue, and I don't want to start clobbering functionality of logs and toolshed. > > ## Why / Balance > > See #26013 > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > Stealth flag now exist for AdminFlags. > > An admin's stealth status is saved in their admin registration and in ContentData. > > SendAdminAnnouncement now takes a whitelist flag and blacklist flag (This will work with multiple flags). This is necessary to suppress admin announcements where necessary. Blacklist takes priority over whitelist. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > https://github.com/space-wizards/space-station-14/assets/32041239/98ec48c3-170e-406a-b177-07003ff7d59f > > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > > 🆑 > ADMIN: > - add: The stealthmin command has been added. Admins with the Stealth permission can now hide themselves from adminwho except for other admins with that permission. </details> --------- Signed-off-by: DEATHB4DEFEAT <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for e6779b6 - Browse repository at this point
Copy the full SHA e6779b6View commit details -
# Description Adds two negative traits, foreigner and its light version. Both of them make you unable to speak galactic common and give you a translator that lets you speak/understand GC, and also requires you to know one of the non-GC languages your entity normally speaks in order to work. The translator starts with a high-capacity power cell to compensate for the usual scarcity of publicly accessible chargers on most stations. The light version of the trait only makes you unable to speak GC. The heavy version also makes you unable to understand others when they speak it. This PR also makes you able to wear translator in the neck slot for convenience and transparency, and rewamps the examination menu of translators to provide more useful info. One little known issue (as seen in the screenshots below) is that, since the system chooses the first language in the list of languages your entity can speak, it can sometimes pick wrong if your species speaks more than two language, but it won't prevent you from using the translator normally. Also, the name of the light version of the trait is subject to change. I just couldn't think of anything more creative for it. # Why Although supposedly trystan or others have a language menu in mind, it's still not even being worked on yet. At the same time, I've already seen some people roleplay as though their characters do not speak galactic common. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/42984284-3a70-40bb-ad48-b11218cd5c5b) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/f3d26cef-a908-49e7-84e0-cb50d5d98c0d) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/6f44b3cc-5906-402b-ae5c-a3f0ad743bc6) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/4edfe7ce-1633-4e6a-94ca-5db0dff88eb0) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/ec5b3da0-b400-41f3-90c1-e5dc6b5af7c5) </p> </details> --- # Changelog :cl: - add: Added two new foreigner traits that make your character unable to speak Galactic Common and give you a translator instead. - tweak: Translators can now be equipped in the neck slot and display useful info when examined.
Configuration menu - View commit details
-
Copy full SHA for 6084740 - Browse repository at this point
Copy the full SHA 6084740View commit details -
Configuration menu - View commit details
-
Copy full SHA for c9e08f3 - Browse repository at this point
Copy the full SHA c9e08f3View commit details -
# Description #525 Added foreigner traits, now during testing I revealed a few bugs. This PR fixes them: - The light version now correctly allows you to understand common (it would not because I forgot to add [DataField]) - The translator now correctly starts with a high-capacity power cell - Equipping the translator in a pocket slot no longer takes time <details><summary><h1>Media</h1></summary><p> ![image](https://github.com/user-attachments/assets/4d2cabc7-2ce2-498b-822b-8ff9b82eea7d) </p></details> # Changelog :cl: - fix: Foreigner traits now work correctly.
Configuration menu - View commit details
-
Copy full SHA for 98d39ca - Browse repository at this point
Copy the full SHA 98d39caView commit details -
Configuration menu - View commit details
-
Copy full SHA for 4b6ed6e - Browse repository at this point
Copy the full SHA 4b6ed6eView commit details -
Signed-off-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for c55afe5 - Browse repository at this point
Copy the full SHA c55afe5View commit details -
Heavyweight Drunk Trait + Drunk Traits Rework (#512)
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Adds the inverse of lightweight drunk, which makes you less susceptible to the effects of ethanol. (more specifically, it halves the damage of alcohol and you need to drink twice as much to feel the effects in the first place) To make the change happen, `LightweightDrunk` component was reworked to: - A) no longer change any drunk effects (including non-alcohol related drunkness like bloodloss) - B) instead multiply the effects of ethanol in your bloodstream I chose this route in particular, because the other option of multiplying the amount of ethanol gained from alcohols is nonsense. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [X] Add a `TryMetabolizeReagent` event to `MetabolizerSystem.cs` so a `LightweightDrunkSystem.cs` can listen to the event and multiply the effects of "Ethanol" specifically. - [X] Add the Heavyweight Drunk trait - ~~Fix a minor spelling mistake that caused the trait condition to not show up~~ - [ ] Would we be able to name trait files after categories? I don't want to put every positive trait in a file named 'skills.yml' --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Example Media Embed](https://example.com/thisimageisntreal.png) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: Added the Heavyweight Drunk trait, which doubles your alcoholism potential. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 7916f07 - Browse repository at this point
Copy the full SHA 7916f07View commit details -
Configuration menu - View commit details
-
Copy full SHA for 98bfbde - Browse repository at this point
Copy the full SHA 98bfbdeView commit details -
Random Announcer System (#415)
# Description Replaces every instance of station announcements with an announcer system meant to handle audio and messages for various announcers defined in prototypes instead of each server replacing the scattered files inconsistently with whatever singular thing they want to hear announce messages. # TODO - [x] Systems - [x] CVars - [x] Sounds - [x] Client volume slider - [x] Collections - [x] Prototypes - [x] Events - [x] Commands - [x] PR media - [x] Deglobalize - [x] Passthrough localization parameters to overrides - [x] Make every announcer follow the template - [x] Move sounds into subdirectories - [x] Make announcement IDs camelCased - [x] Test announcement localizations - [x] Weighted announcer lists --- <details><summary><h1>Media</h1></summary> <p> https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/caf5805d-acb0-4140-b344-875a8f79e5ee </p> </details> --- # Changelog :cl: - add: Added 4 new announcers that will randomly be selected every shift
Configuration menu - View commit details
-
Copy full SHA for e3bc8d4 - Browse repository at this point
Copy the full SHA e3bc8d4View commit details -
Configuration menu - View commit details
-
Copy full SHA for 69bf295 - Browse repository at this point
Copy the full SHA 69bf295View commit details
Commits on Jul 13, 2024
-
# Description Part of Issue #467 This is a complete re imagining of the Nyanotrasen Mass Contest System(Long since removed from the game). This system adds a highly flexible function that outputs a ratio of a given entity's mass, that is optionally relative to another entity. I've primarily written this system to be used in conjunction with PR #458 , as it adds several new implementations of variable player mass to the game. How this differs from the original Mass Contest system is that it is configured via hotloaded CVars, and is inherently clamped so that character mass only modifies functions by a finite amount rather than providing infinite scaling. This essentially means that while an Oni is 25% better at shoving a Felinid to the floor thanks to their different masses, a 2000kg Lamia is also only 25% better at shoving a Felinid to the floor, rather than 50000% better. The inverse is also true, a small player character can only be 25% better or worse at a given implementation. These implementations are not handled directly by the ContestSystem, and are instead handled directly by other systems that call upon it. This percentage limit can be modified by a new CVar at any time. Additionally, the entire MassContest system can be optionally toggled off completely at any time via CVar, without needing to modify any code that calls upon it. At this time, I have included three different implementations to serve as suitable examples for how MassContest can be used. 1. Weapon recoil is now modified by an entity's mass relative to the human average baseline. Smaller characters experience more recoil, larger characters experience less recoil 2. Disarm/Shove is now modified by Mass Contests. Entities that are sized differently from their target have their shove/disarm chance modified based on the ratio of performer and target mass. 3. Certain types of handcuffs(such as Cablecuffs and zipties) are now faster to slip out of if you are smaller than the average. # Changelog :cl: - add: Mass Contests have returned in a new reworked form. - add: Weapon Recoil is now resisted by character mass. More massive characters take less recoil, less massive characters take more recoil. - add: Disarm and Shove actions are now modified by relative character mass. It is easier to shove people around if you're bigger than them. - add: Cablecuffs and Zipties are now easier to escape out of if you're smaller. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]> Co-authored-by: Danger Revolution! <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 806dc01 - Browse repository at this point
Copy the full SHA 806dc01View commit details -
Configuration menu - View commit details
-
Copy full SHA for 11982ff - Browse repository at this point
Copy the full SHA 11982ffView commit details
Commits on Jul 14, 2024
-
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for d5e175e - Browse repository at this point
Copy the full SHA d5e175eView commit details -
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Resprite the IDCards with newers looking sprites, making them also modular so easy to edit/create new cards without the need to make compleatly new sprites. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] ID Cards - [x] Cleanup --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/10b50980-b7d4-470d-b6d7-baf5a18b5710) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: We got new ID Cards the old ones were soo tiny that they were lost.
Configuration menu - View commit details
-
Copy full SHA for 18df90e - Browse repository at this point
Copy the full SHA 18df90eView commit details -
Configuration menu - View commit details
-
Copy full SHA for 2735b8f - Browse repository at this point
Copy the full SHA 2735b8fView commit details -
# Description Shock collars were a useful thing in nyano for a long time, but security could never put them to use because they could be removed instantly, so they were forgotten about. Now that we have enquip delays, shock collars can be useful for controlling unruly prisoners (or unruly secoffs who like to harm baton passengers). Only two problems is there's no way to manufacture them, and they can be quite deadly when used repeatedly. This PR solves both of these issues, and also fixes a little bug: - Shock collars can be manufactured at the secfab. - Shock collars deal 1 shock damage instead of 5. - The shock ignores insulation. <details><summary><h1>Media</h1></summary><p> ![image](https://github.com/user-attachments/assets/16d8efdf-c3de-46de-9a48-401d99c92b29) </p></details> --- # Changelog :cl: - tweak: Shock collars can now be manufactured in the security techfab. They also deal less damage and ignore insulated gloves.
Configuration menu - View commit details
-
Copy full SHA for 964ed8f - Browse repository at this point
Copy the full SHA 964ed8fView commit details -
Configuration menu - View commit details
-
Copy full SHA for 3178ccb - Browse repository at this point
Copy the full SHA 3178ccbView commit details
Commits on Jul 15, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 35633a7 - Browse repository at this point
Copy the full SHA 35633a7View commit details
Commits on Jul 16, 2024
-
Configuration menu - View commit details
-
Copy full SHA for ad9e224 - Browse repository at this point
Copy the full SHA ad9e224View commit details -
Fix the Thieving Trait Not Working (#552)
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Fixes #529 A crash course that I need to check when a component is networked. Now actually replicates pocket vision to the client. # Changelog :cl: - fix: Fixed thieving trait not granting pocket vision
Configuration menu - View commit details
-
Copy full SHA for b75ddd5 - Browse repository at this point
Copy the full SHA b75ddd5View commit details -
Configuration menu - View commit details
-
Copy full SHA for 8744314 - Browse repository at this point
Copy the full SHA 8744314View commit details -
Port Parkstation Audio Library (#457)
# Description By request from @DEATHB4DEFEAT , this ports Simple-Station/Parkstation#55 🆑 VMSolidus - add: Many new sound effects have been implemented for items. --------- Signed-off-by: VMSolidus <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for c013146 - Browse repository at this point
Copy the full SHA c013146View commit details -
Configuration menu - View commit details
-
Copy full SHA for 73a56a6 - Browse repository at this point
Copy the full SHA 73a56a6View commit details -
Fixed Typos in Offer Prompt + Added New Icon (#551)
# Description Minor spelling mistake ops, also new icon by me. --- <details><summary><h1>Media</h1></summary> <p> Offering an item ![Offer](https://github.com/user-attachments/assets/bd11b9bd-1b21-422b-8007-44f48dbf8c55) Cancelling the offer ![Cancel](https://github.com/user-attachments/assets/e51a5309-815f-4407-bb58-e37e80b3dbb6) Accepting the offer ![Accept](https://github.com/user-attachments/assets/37f07ed7-69cc-486e-a5c9-5cfab7683142) Closeup of the new icon ![image](https://github.com/user-attachments/assets/08948ad5-a538-4166-a3af-88f23ab15cad) </p> </details> --- # Changelog :cl: - add: Added a new icon to the offer item interaction. - fix: Fixed typos in the offer item prompts.
Configuration menu - View commit details
-
Copy full SHA for 7510040 - Browse repository at this point
Copy the full SHA 7510040View commit details -
Configuration menu - View commit details
-
Copy full SHA for d4ddca6 - Browse repository at this point
Copy the full SHA d4ddca6View commit details -
# Description Adds more zoom levels and CVars to configure them. The defaults make it so that the new minimum zoom is roughly equal to what ss14 had before (29.6%). # Why Playing as a tiny character made me love having the screen zoomed in, but having only 3 zoom levels didn't quite allow to set the zoom level to what I wanted. This PR fixes that. <details><summary><h1>Media</h1></summary><p> https://github.com/user-attachments/assets/61e56913-1c9d-4590-95ac-686018b5caa9 </p></details> # Changelog :cl: - add: You can now configure your zoom more precisely.
Configuration menu - View commit details
-
Copy full SHA for ff26317 - Browse repository at this point
Copy the full SHA ff26317View commit details -
Configuration menu - View commit details
-
Copy full SHA for 9ea7ce3 - Browse repository at this point
Copy the full SHA 9ea7ce3View commit details -
# Description Adds a new food item that utilizes the legs of harpies. Yes, I know the wings aren't where the legs are. Just don't question it too much. --- <details><summary><h1>Media</h1></summary> <p> ![Example Media Embed](https://cdn.discordapp.com/attachments/348325925047238656/1261427352102244403/2024-07-12_13-59-08.mp4) </p> </details> --- # Changelog :cl: - add: Added Harpy Wings as a delicious dish. --------- Signed-off-by: dootythefrooty <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 79bcb0e - Browse repository at this point
Copy the full SHA 79bcb0eView commit details -
Configuration menu - View commit details
-
Copy full SHA for e59c144 - Browse repository at this point
Copy the full SHA e59c144View commit details -
Display an Alert when the User Is Walking or Running. (#528)
# Description First PR. Adds an alert on the user UI whenever they toggle between walking or running. No more second guessing whether you will slip or not when walking over that puddle of water, or if your usage of Shift on chat toggled your movement speed. The alert is displayed for entities with the component 'CanWalkComponent', which is added to the following prototypes: - All genetic ancestors (MobBaseAncestor) - Human controlled mechs (BaseMech, wont display on VIMs or HAMTRs because rats or hamsters can't walk, and the edge case is not worth the trouble) - All human/player species (BaseMobSpeciesOrganic) - All slimes/geras (BaseMobAdultSlimes) - Reagent Slimes (ReagentSlime) - Rat Kings (MobRatKing - yes they can fucking walk lmao) - Borgs (BaseBorgChassis) --- <details><summary><h1>Media</h1></summary> <p> https://github.com/Simple-Station/Einstein-Engines/assets/159397573/1a60711b-d048-444d-bd08-6a9eadeccc8a </p> </details> --- # Future Stuff I also wanted to make it toggle the user's speed on click like it would in ss13, but sadly the majority of the input management/prediction seems to be done exclusively client-side, making it a hassle to work around the alert. **Will revisit if there's improvements or refactors to the movement code.** --- # Changelog :cl: - add: Added an alert on the UI for when the user is walking or running. --------- Signed-off-by: gluesniffler <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 62dfbfc - Browse repository at this point
Copy the full SHA 62dfbfcView commit details -
Configuration menu - View commit details
-
Copy full SHA for a329086 - Browse repository at this point
Copy the full SHA a329086View commit details
Commits on Jul 17, 2024
-
Finally Put the meta.json Shema to Use (#489)
# Description This file has been chilling unused (excluding that one workflow) for so long, and it's so useful. Forks might want to edit the URL to theirs, but it's unlikely they'll ever want to change it.
Configuration menu - View commit details
-
Copy full SHA for 03f1828 - Browse repository at this point
Copy the full SHA 03f1828View commit details -
Cherry-Pick PR26540: "Fix Empty Atmos Deserialization" (#558)
# Description Cherry-Picks Wizden PR 26540, fixing an issue where our downstreams cannot save maps under certain conditions. space-wizards/space-station-14#26540 Co-authored-by: Leon Friedrich <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 3bc5052 - Browse repository at this point
Copy the full SHA 3bc5052View commit details -
Configuration menu - View commit details
-
Copy full SHA for 7345745 - Browse repository at this point
Copy the full SHA 7345745View commit details
Commits on Jul 18, 2024
-
# Description Adds a way to lay down/crawl using a keybind (R by default) similarly to ss13. It has the same effects as falling down after slipping or buckling to a bed, except you don't drop items while doing so and can (very slowly) move around. This opens new gameplay and roleplay possibilities. You can only toggle standing/laying once in 2.5 seconds (this cooldown is to prevent pro gamers from spamming it). It shows a small popup to everyone. If the attempt fails for whatever reason - being buckled, sleeping, stunned, or anything else - another popup is shown that's only visible to you. It's been tested and made sure that the system works correctly with buckling, sleeping, being stunned, and shocked. <details><summary><h1>Media</h1></summary> <p> 18 mb recording won't fit on github: https://cdn.discordapp.com/attachments/1255902264309321851/1260354667578261504/weeee-2024-07-10_00.57.23.mp4?ex=668f0441&is=668db2c1&hm=d338a3499bf47780a66b7ba96d5e8830d8cb4167064423b8983b2d0144b7aa88& </p> </details> --- # Changelog :cl: - add: You can now lie down and stand up at will! The default keybind for it is "R", but it can be changed in settings. --------- Signed-off-by: Mnemotechnican <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for a2c1687 - Browse repository at this point
Copy the full SHA a2c1687View commit details -
Add Species Restrictions to Loadout Items (#554)
# Description This is kind of a small PR here, all I'm really doing is adding species(read: Harpy) restrictions to all items that are invalid for a Harpy to wear, and then reparenting items that have a skirt but aren't tagged as such, so that Harpies can wear them. This now makes widespread actual usage of species restrictions in Loadouts. And also this stops people complaining that Harpies can buy items that they cannot wear. ![image](https://github.com/user-attachments/assets/d90a3fdc-8b2c-4fa9-938b-bedcfac0dc7b) Harpies coincidentally now have a blank Shoes tab. ![image](https://github.com/user-attachments/assets/f3585a90-3518-4288-b305-14c1a675c88d) # Changelog :cl: - fix: Harpies can no longer buy Loadout items that are impossible for them to wear due to having digitigrade legs.
Configuration menu - View commit details
-
Copy full SHA for f0c9558 - Browse repository at this point
Copy the full SHA f0c9558View commit details -
Configuration menu - View commit details
-
Copy full SHA for 771be20 - Browse repository at this point
Copy the full SHA 771be20View commit details -
Configuration menu - View commit details
-
Copy full SHA for fa1bd9f - Browse repository at this point
Copy the full SHA fa1bd9fView commit details -
Fix Foreigner Translators AGAIN (#559)
# Description Previous fix made it so that foreigner translators use no power (due to being parented off of the wrong proto). So I took some time to rearrange translators.yml because the file was shitfucked and that's what caused the mistake in the first place. This time it was made sure that: - All (powered) translators can hold a power cell and do use power - Foreigner's translator starts with a high-cap power cell and unspawnable Translator spawns with a medium - All children of the base powered translator spawn without a power cell and cannot work as such until a power cell is inserted. --- # Changelog :cl: - fix: Foreigner translator should now consume power, as intended. Signed-off-by: Mnemotechnican <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 8939fa1 - Browse repository at this point
Copy the full SHA 8939fa1View commit details -
Configuration menu - View commit details
-
Copy full SHA for 20fe5d3 - Browse repository at this point
Copy the full SHA 20fe5d3View commit details -
Physics Based Air Throws (Fansana#342)
# Description I've made it so that when a room is explosively depressurized(or when a body of high pressure air flows into one of lower pressure air), that entities inside are launched by the air pressure with effects according to their mass. An entity's mass is now used as an innate resistance to forced movement by airflow, and more massive entities are both less likely to be launched, and will launch less far than others. While lighter entities are launched far more easily, and will shoot off into space quite quickly! Spacing departments has never been so exciting! This can be made extraordinarily fun if more objects are given the ability to injure people when colliding with them at high speeds. As a note, Humans are very unlikely to be sucked into space at a typical force generated from a 101kpa room venting into 0kpa, unless they happened to be standing right next to the opening to space when it was created. The same cannot be said for "Lighter-Than-Human" species such as Felinids and Harpies. I guess that's just the price to pay for being cute. :) On a plus side, because the math behind this is simplified even further than it was before, this actually runs more efficiently than the previous system. # TODO Nothing, this is basically done. I've spent a good 6 hours straight finely tuning the system until I was satisfied that it reflects something close to reality. # MEDIA **Before the Space Wind Rework:** https://github.com/Simple-Station/Einstein-Engines/assets/16548818/0bf56c50-58e6-4aef-97f8-027fbe62331e **With this Rework:** https://github.com/Simple-Station/Einstein-Engines/assets/16548818/6be507a9-e9de-4bb8-9d46-8b7c83ed5f1d # Changelog :cl: VMSolidus - add: Atmospheric "Throws" are now calculated using object mass, and behave accordingly. Tiny objects will shoot out of rooms quite fast! --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 952953b - Browse repository at this point
Copy the full SHA 952953bView commit details -
Configuration menu - View commit details
-
Copy full SHA for 4177b70 - Browse repository at this point
Copy the full SHA 4177b70View commit details -
Configuration menu - View commit details
-
Copy full SHA for 3b15ee9 - Browse repository at this point
Copy the full SHA 3b15ee9View commit details