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Fix Block Game #348

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Nov 13, 2024
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4 changes: 2 additions & 2 deletions Content.Server/Arcade/BlockGame/BlockGame.Ui.cs
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,7 @@ private void InputTick(float frameTime)
/// <param name="message">The message to broadcase to all players/spectators.</param>
private void SendMessage(BoundUserInterfaceMessage message)
{
_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message);
_uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message);
}

/// <summary>
Expand All @@ -167,7 +167,7 @@ private void SendMessage(BoundUserInterfaceMessage message)
/// <param name="actor">The target recipient.</param>
private void SendMessage(BoundUserInterfaceMessage message, EntityUid actor)
{
_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message, actor);
_uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message, actor);
}

/// <summary>
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