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fixing link in doc comments (#403)
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JupiLogy authored Sep 28, 2023
1 parent d3c1e52 commit 1e1ae23
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Showing 27 changed files with 60 additions and 60 deletions.
22 changes: 11 additions & 11 deletions minigrid/envs/babyai/goto.py
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ class GoToRedBallGrey(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -105,7 +105,7 @@ class GoToRedBall(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -168,7 +168,7 @@ class GoToRedBallNoDists(GoToRedBall):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -225,7 +225,7 @@ class GoToObj(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -294,7 +294,7 @@ class GoToLocal(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -370,7 +370,7 @@ class GoTo(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -460,7 +460,7 @@ class GoToImpUnlock(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -565,7 +565,7 @@ class GoToSeq(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -633,7 +633,7 @@ class GoToRedBlueBall(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -709,7 +709,7 @@ class GoToDoor(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -777,7 +777,7 @@ class GoToObjDoor(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
10 changes: 5 additions & 5 deletions minigrid/envs/babyai/open.py
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ class Open(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -116,7 +116,7 @@ class OpenRedDoor(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -178,7 +178,7 @@ class OpenDoor(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -262,7 +262,7 @@ class OpenTwoDoors(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -362,7 +362,7 @@ class OpenDoorsOrder(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
10 changes: 5 additions & 5 deletions minigrid/envs/babyai/other.py
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@ class ActionObjDoor(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -137,7 +137,7 @@ class FindObjS5(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -206,7 +206,7 @@ class KeyCorridor(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -300,7 +300,7 @@ class OneRoomS8(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -367,7 +367,7 @@ class MoveTwoAcross(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
10 changes: 5 additions & 5 deletions minigrid/envs/babyai/pickup.py
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ class Pickup(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -105,7 +105,7 @@ class UnblockPickup(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -175,7 +175,7 @@ class PickupLoc(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -247,7 +247,7 @@ class PickupDist(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -323,7 +323,7 @@ class PickupAbove(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
4 changes: 2 additions & 2 deletions minigrid/envs/babyai/putnext.py
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ class PutNextLocal(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -114,7 +114,7 @@ class PutNext(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
12 changes: 6 additions & 6 deletions minigrid/envs/babyai/synth.py
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@ class Synth(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -147,7 +147,7 @@ class SynthLoc(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -252,7 +252,7 @@ class SynthSeq(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -354,7 +354,7 @@ class MiniBossLevel(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -457,7 +457,7 @@ class BossLevel(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -553,7 +553,7 @@ class BossLevelNoUnlock(LevelGen):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
12 changes: 6 additions & 6 deletions minigrid/envs/babyai/unlock.py
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ class Unlock(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -139,7 +139,7 @@ class UnlockLocal(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -202,7 +202,7 @@ class KeyInBox(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -272,7 +272,7 @@ class UnlockPickup(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -347,7 +347,7 @@ class BlockedUnlockPickup(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down Expand Up @@ -420,7 +420,7 @@ class UnlockToUnlock(RoomGridLevel):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
2 changes: 1 addition & 1 deletion minigrid/envs/blockedunlockpickup.py
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ class BlockedUnlockPickupEnv(RoomGrid):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
2 changes: 1 addition & 1 deletion minigrid/envs/crossing.py
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ class CrossingEnv(MiniGridEnv):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
2 changes: 1 addition & 1 deletion minigrid/envs/distshift.py
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ class DistShiftEnv(MiniGridEnv):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
2 changes: 1 addition & 1 deletion minigrid/envs/doorkey.py
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ class DoorKeyEnv(MiniGridEnv):
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
[minigrid/core/constants.py](minigrid/core/constants.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
Expand Down
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