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A simple automation tool to test your robot in different maps and hopefully beat BruteBot for Programming & Algorithm. Thinking Course at Tilburg University.

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README.md

A simple automation tool to test your robot in different maps and hopefully beat BruteBot.

Overview

beatBruteBot Overview

Getting Started

Download files

  • graded_maps.zip
    • Download graded_maps.zip
    • extract the zip file to get a graded_maps folder
    • move the graded_maps folder to the same location of your robot code (i.e. root directory).
  • beatBruteBot.py
    • Download beatBruteBot.py
    • move the beatBruteBot.py file to the same location of your robot code (i.e root directory).
(💡 The file structure may differ)
.
├── Bot.py
├── Bot010101.py
├── BruteBot.py
├── Game.py
├── Map.py
├── RandomBot.py
├── app.py
├── beatBruteBot.py
├── graded_maps
│   ├── 10
│   │   ├── map_10_20_10_1_1_3_10_3_.csv
│   │   ├── map_10_20_1_1_3_3_15_3_.csv
│   │   ├── map_10_30_10_2_1_7_15_5_.csv
│   │   └── map_10_30_2_3_20_3_20_3_.csv
│   ├── 6
│   │   ├── map_6_30_10_3_0_0_0_0_.csv
│   │   ├── map_6_30_1_3_0_0_0_0_.csv
│   │   ├── map_6_30_2_3_0_0_0_0_.csv
│   │   └── map_6_30_5_3_0_0_0_0_.csv
│   ├── 7
│   │   ├── map_7_15_10_1_0_0_0_0_.csv
│   │   ├── map_7_25_1_4_0_0_0_0_.csv
│   │   ├── map_7_30_5_3_0_0_0_0_.csv
│   │   └── map_7_50_50_1_0_0_0_0_.csv
│   ├── 8
│   │   ├── map_8_20_1_3_10_2_0_0_.csv
│   │   ├── map_8_30_1_1_20_1_0_0_.csv
│   │   ├── map_8_30_3_2_5_2_0_0_.csv
│   │   └── map_8_30_5_1_2_5_0_0_.csv
│   └── 9
│       ├── map_9_20_1_1_1_5_1_9_.csv
│       ├── map_9_30_20_1_1_3_10_3_.csv
│       ├── map_9_30_2_3_5_3_5_4_.csv
│       └── map_9_40_1_1_1_3_30_3_.csv
├── logs

Edit Game.py

In Game.py , change the following code snippets:

def play(self):
  	...
		if self.energy<=0:
			print("game over, " +botName+  " ran out of energy")
		elif self.map.remainingStains<=0:
			print(botName + " finished the map with a score of ", self.energy)

to:

def play(self):
  	...
		if self.energy<=0:
			# print("game over, " +botName+  " ran out of energy")
			return 'Game Over'
		elif self.map.remainingStains<=0:
			# print(botName + " finished the map with a score of ", self.energy)
			return self.energy

Settings in beatBruteBot.py

Choose your hero

In beatBruteBot.py , change the value of the variable CHALLENGER on the 10th line to your robot name.

# Change this to your robot name
CHALLENGER = 'Bot010101'

Customize the testing levels

At the bottom of the beatBruteBot.py, you can customized the levels you want to test your robot.

#......

if __name__ == "__main__":
    # 1. By default, it will test all the maps in level 6 and level 7
    beatBruteBot()

    # 2. To test a specific level:
    # beatBruteBot([8])

    # 2. To test all levels:
    # beatBruteBot([6,10])

Run the game

In jupyter-lab terminal, run

python beatBruteBot.py

# or

python3 beatBruteBot.py

Good luck!

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A simple automation tool to test your robot in different maps and hopefully beat BruteBot for Programming & Algorithm. Thinking Course at Tilburg University.

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