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Layout overhaul and initial splashscreen support #58
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Commits on Feb 10, 2022
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Renamed drawArcadeStick and BUTTON_LAYOUT_ARCADESTICK to drawUDLR and BUTTON_LAYOUT_UDLR. Replace ArcadeStick with a stick animation. Initial work on splitting left and right sides of the display to avoid code reuse and allow additional button layouts.
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Fixed a few things, added Capcom layout, broke button overlap.
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Commits on Feb 12, 2022
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Added Sega2p, fixed Vewlix, added Capcom6, renamed original layout to Noir8
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framework for a splash screen has been added. I'm actually not really happy with this code, but a prototype is a prototype
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Commits on Feb 13, 2022
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Swapped out GFX for sprite, was reinventing the wheel, Added a second boot logo-mode. You need to switch it on line 358 for now,
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Commits on Feb 18, 2022
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Added new (but not complete) layouts: Mixbox (WASD, but keys on an angle), MAME (WASD, but keys plus numpad style buttons), and DDR layout (for a future project of mine.) Need to do a custom obd style function to finish Mixbox. Some out of git work is incoming as well to cleanup all the byte arrays that are stuck in display.cpp
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Commits on Feb 21, 2022
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Finished MixBox Renamed DDR to Dancepad Switched layouts to be A and B instead of L and R when names overlap
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Yeah, I'm 100% going to use this firmware for a custom arcade quality DDR dance pad.
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Finished right side of MAME layout. Applied lessons learned from Dancepad layout to left side of MAME layout.
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Brought back in the old button layouts. I misidentified them and they are unique.
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Added splash modes: STATICIMAGE CLOSEIN CLOSEINCUSTOM NOSPLASH Added bitmaps.h for bitmaps
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Pulled dancepad related code - it requires it's own fork. Some small code cleanup. Made sure sane defines are set and code compiles one last time.
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Commits on Feb 26, 2022
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Added Vewlix7 for anyone who is crazy enough to build that board. Also added .gitignore so I'm not breaking your workspace.
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