-
Notifications
You must be signed in to change notification settings - Fork 40
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #189 from Field-Robotics-Japan/pr186/beta/v2.x.x
ROS Example Added for PR #186
- Loading branch information
Showing
17 changed files
with
1,655 additions
and
53 deletions.
There are no files selected for viewing
103 changes: 103 additions & 0 deletions
103
Assets/UnitySensors/Runtime/Prefabs/Camera/PanoramicCamera.prefab
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,103 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!1 &6023160553514482222 | ||
GameObject: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
serializedVersion: 6 | ||
m_Component: | ||
- component: {fileID: 6023160553514482209} | ||
- component: {fileID: 6023160553514482210} | ||
- component: {fileID: -5894630385440489856} | ||
m_Layer: 0 | ||
m_Name: PanoramicCamera | ||
m_TagString: Untagged | ||
m_Icon: {fileID: 0} | ||
m_NavMeshLayer: 0 | ||
m_StaticEditorFlags: 0 | ||
m_IsActive: 1 | ||
--- !u!4 &6023160553514482209 | ||
Transform: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 6023160553514482222} | ||
serializedVersion: 2 | ||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} | ||
m_LocalPosition: {x: 0, y: 0, z: 0} | ||
m_LocalScale: {x: 1, y: 1, z: 1} | ||
m_ConstrainProportionsScale: 0 | ||
m_Children: [] | ||
m_Father: {fileID: 0} | ||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||
--- !u!20 &6023160553514482210 | ||
Camera: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 6023160553514482222} | ||
m_Enabled: 1 | ||
serializedVersion: 2 | ||
m_ClearFlags: 1 | ||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} | ||
m_projectionMatrixMode: 1 | ||
m_GateFitMode: 2 | ||
m_FOVAxisMode: 0 | ||
m_Iso: 200 | ||
m_ShutterSpeed: 0.005 | ||
m_Aperture: 16 | ||
m_FocusDistance: 10 | ||
m_FocalLength: 50 | ||
m_BladeCount: 5 | ||
m_Curvature: {x: 2, y: 11} | ||
m_BarrelClipping: 0.25 | ||
m_Anamorphism: 0 | ||
m_SensorSize: {x: 36, y: 24} | ||
m_LensShift: {x: 0, y: 0} | ||
m_NormalizedViewPortRect: | ||
serializedVersion: 2 | ||
x: 0 | ||
y: 0 | ||
width: 1 | ||
height: 1 | ||
near clip plane: 0.3 | ||
far clip plane: 1000 | ||
field of view: 60 | ||
orthographic: 0 | ||
orthographic size: 5 | ||
m_Depth: 0 | ||
m_CullingMask: | ||
serializedVersion: 2 | ||
m_Bits: 4294967295 | ||
m_RenderingPath: -1 | ||
m_TargetTexture: {fileID: 0} | ||
m_TargetDisplay: 0 | ||
m_TargetEye: 3 | ||
m_HDR: 1 | ||
m_AllowMSAA: 1 | ||
m_AllowDynamicResolution: 0 | ||
m_ForceIntoRT: 0 | ||
m_OcclusionCulling: 1 | ||
m_StereoConvergence: 10 | ||
m_StereoSeparation: 0.022 | ||
--- !u!114 &-5894630385440489856 | ||
MonoBehaviour: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 6023160553514482222} | ||
m_Enabled: 1 | ||
m_EditorHideFlags: 0 | ||
m_Script: {fileID: 11500000, guid: 6618a3eeb546cbde1b85333be7bf7400, type: 3} | ||
m_Name: | ||
m_EditorClassIdentifier: | ||
_frequency: 20 | ||
<resolution>k__BackingField: {x: 1920, y: 270} | ||
<fov>k__BackingField: 30 | ||
<minRange>k__BackingField: 0.05 | ||
<maxRange>k__BackingField: 100 |
7 changes: 7 additions & 0 deletions
7
Assets/UnitySensors/Runtime/Prefabs/Camera/PanoramicCamera.prefab.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
8 changes: 8 additions & 0 deletions
8
Assets/UnitySensors/Runtime/Scripts/Sensors/Camera/PanoramicCamera.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
31 changes: 31 additions & 0 deletions
31
Assets/UnitySensors/Runtime/Scripts/Sensors/Camera/PanoramicCamera/PanoramicCameraSensor.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
using UnityEngine; | ||
|
||
namespace UnitySensors.Sensor.Camera | ||
{ | ||
public class PanoramicCameraSensor : CameraSensor | ||
{ | ||
private Material _mat; | ||
private RenderTexture _cubemap; | ||
|
||
protected override void Init() | ||
{ | ||
_cubemap = new RenderTexture(1024, 1024, 16, RenderTextureFormat.ARGB32) | ||
{ | ||
dimension = UnityEngine.Rendering.TextureDimension.Cube | ||
}; | ||
_rt = new RenderTexture(width, height, 16, RenderTextureFormat.ARGB32); | ||
_mat = new Material(Shader.Find("UnitySensors/Panoramic")); | ||
base.Init(); | ||
} | ||
|
||
protected override void UpdateSensor() | ||
{ | ||
_mat.SetVector("_Rotation", transform.eulerAngles); | ||
sensorCamera.RenderToCubemap(_cubemap); | ||
Graphics.Blit(_cubemap, _rt, _mat); | ||
|
||
if (!LoadTexture()) return; | ||
onSensorUpdated?.Invoke(); | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
...UnitySensors/Runtime/Scripts/Sensors/Camera/PanoramicCamera/PanoramicCameraSensor.cs.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Oops, something went wrong.