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Merge pull request #145 from Field-Robotics-Japan/develop
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Assets/UnitySensors/Runtime/Prefabs/GNSS/GeoCoordinateSystem.prefab
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Assets/Test.unity.meta → ...fabs/GNSS/GeoCoordinateSystem.prefab.meta
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Assets/UnitySensors/Runtime/Scripts/Sensors/GNSS/GeoCoordinateSystem.cs
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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using UnitySensors.Utils.GeoCoordinate; | ||
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namespace UnitySensors.Sensor.GNSS | ||
{ | ||
public class GeoCoordinateSystem : MonoBehaviour | ||
{ | ||
[SerializeField] | ||
private GeoCoordinate _coordinate = new GeoCoordinate(35.71020206575301, 139.81070039691542, 3.0f); | ||
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private Transform _transform; | ||
private GeoCoordinateConverter _converter; | ||
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private void Awake() | ||
{ | ||
_transform = this.transform; | ||
_converter = new GeoCoordinateConverter(_coordinate.latitude, _coordinate.longitude); | ||
} | ||
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public GeoCoordinate GetCoordinate(Vector3 worldPosition) | ||
{ | ||
Vector3 localPosition = _transform.InverseTransformPoint(worldPosition); | ||
double latitude, longitude; | ||
(latitude, longitude) = _converter.XZ2LatLon(localPosition.x, localPosition.z); | ||
return new GeoCoordinate(latitude, longitude, localPosition.y + _coordinate.altitude); | ||
} | ||
} | ||
} |
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Assets/UnitySensors/Runtime/Scripts/Sensors/GNSS/GeoCoordinateSystem.cs.meta
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...ts/Utils/GeoCoordinates/GeoCoordinates.cs → ...pts/Utils/GeoCoordinates/GeoCoordinate.cs
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