Fix Lidar lag spike from RaycastLiDARSensor.cs #172
Merged
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Fixed a performance bug when using lidar by changing the minimum raycast calculation per job.
As we see in the unity editor's profiling tool, there's a lag spike every time lidar run, and a single job seems to perform all the calculations.
After changing the
minCommandsPerJob
parameter fromRaycastCommand.ScheduleBatch
insideRaycastLiDARSensor.cs
with a constant value of256
(arbitrary value), we can see an improvement: there are no more lag peaks, the frame rate is now stable and tasks are better distributed between jobs.