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Merge pull request #207 from Field-Robotics-Lab/jessica/new_heightmap
Heightmap demo
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examples/dave_demo_launch/launch/dave_new_environment.launch
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<?xml version="1.0"?> | ||
<launch> | ||
<arg name="gui" default="true"/> | ||
<arg name="paused" default="false"/> | ||
<arg name="world_name" default="$(find dave_worlds)/worlds/dave_new_bathy_example.world"/> | ||
<arg name="namespace" default="rexrov"/> | ||
<arg name="set_timeout" default="false"/> | ||
<arg name="timeout" default="0.0"/> | ||
<arg name="velocity_control" default="true"/> | ||
<arg name="joy_id" default="0"/> | ||
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<!-- use Gazebo's empty_world.launch with dave_ocean_waves.world --> | ||
<include file="$(find gazebo_ros)/launch/empty_world.launch"> | ||
<arg name="world_name" value="$(arg world_name)"/> | ||
<arg name="paused" value="$(arg paused)"/> | ||
<arg name="use_sim_time" value="true"/> | ||
<arg name="gui" value="$(arg gui)"/> | ||
<arg name="headless" value="false"/> | ||
<arg name="debug" value="false"/> | ||
<arg name="verbose" value="false"/> | ||
</include> | ||
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<!-- use ned frame north east down --> | ||
<include file="$(find uuv_assistants)/launch/publish_world_ned_frame.launch"/> | ||
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<!-- timeout --> | ||
<group if="$(arg set_timeout)"> | ||
<include file="$(find uuv_assistants)/launch/set_simulation_timer.launch"> | ||
<arg name="timeout" value="$(arg timeout)"/> | ||
</include> | ||
</group> | ||
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<!-- rexrov robot with oberon7 arm --> | ||
<include file="$(find rexrov_description)/launch/upload_rexrov_oberon7.launch"> | ||
<arg name="namespace" value="rexrov"/> | ||
<arg name="x" value="4"/> | ||
<arg name="y" value="4"/> | ||
<arg name="z" value="-93"/> | ||
<arg name="yaw" value="-1.8"/> | ||
</include> | ||
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<!-- Velocity teleop (UUV stays in position when joystick is not used) --> | ||
<include if="$(arg velocity_control)" file="$(find uuv_control_cascaded_pid)/launch/joy_velocity.launch"> | ||
<arg name="uuv_name" value="$(arg namespace)" /> | ||
<arg name="model_name" value="rexrov" /> | ||
<arg name="joy_id" value="$(arg joy_id)"/> | ||
</include> | ||
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<!-- joystick control for rexrov and oberon7, no velocity control--> | ||
<include unless="$(arg velocity_control)" file="$(find uuv_control_cascaded_pid)/launch/joy_accel.launch"> | ||
<arg name="model_name" value="rexrov"/> | ||
<arg name="joy_id" value="$(arg joy_id)"/> | ||
</include> | ||
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<!-- joint control for oberon7 --> | ||
<include file="$(find oberon7_control)/launch/joint_control.launch"> | ||
<arg name="uuv_name" value="$(arg namespace)"/> | ||
</include> | ||
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</launch> |
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<?xml version="1.0" ?> | ||
<!--Portions of this world were originally created for the UUV Simulator project: | ||
Copyright (c) 2016 The UUV Simulator Authors. | ||
All rights reserved. | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
--> | ||
<!-- Modified for different Gazebo GUI camera angle --> | ||
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<sdf version="1.4"> | ||
<world name="oceans_waves"> | ||
<physics name="default_physics" default="true" type="ode"> | ||
<max_step_size>0.002</max_step_size> | ||
<real_time_factor>1</real_time_factor> | ||
<real_time_update_rate>500</real_time_update_rate> | ||
</physics> | ||
<scene> | ||
<ambient>0.01 0.01 0.01 1.0</ambient> | ||
<sky> | ||
<clouds> | ||
<speed>12</speed> | ||
</clouds> | ||
</sky> | ||
<shadows>1</shadows> | ||
</scene> | ||
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<!-- Origin placed somewhere in the middle of the North Sea --> | ||
<spherical_coordinates> | ||
<latitude_deg>56.71897669633431</latitude_deg> | ||
<longitude_deg>3.515625</longitude_deg> | ||
</spherical_coordinates> | ||
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<!-- Global light source --> | ||
<light type="directional" name="sun1"> | ||
<pose>50 0 150 0 0 0</pose> | ||
<diffuse>1 1 1 1</diffuse> | ||
<specular>.1 .1 .1 1</specular> | ||
<direction>0.3 0.3 -1</direction> | ||
<cast_shadows>false</cast_shadows> | ||
</light> | ||
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<!-- Global light source --> | ||
<light type="directional" name="sun_diffuse"> | ||
<pose>-50 0 -150 0 0 0</pose> | ||
<diffuse>0.6 0.6 0.6 1</diffuse> | ||
<specular>0 0 0 1</specular> | ||
<direction>-0.3 -0.3 -1</direction> | ||
<cast_shadows>false</cast_shadows> | ||
</light> | ||
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<light type="directional" name="sun_diffuse_1"> | ||
<pose>-100 500 -20 0 0 0</pose> | ||
<diffuse>0.8 0.8 0.8 1</diffuse> | ||
<specular>1 1 1 1</specular> | ||
<direction>-1 -1 0</direction> | ||
<cast_shadows>false</cast_shadows> | ||
</light> | ||
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<light type="directional" name="sun_diffuse_2"> | ||
<pose>-150 -130 50 0 0 0</pose> | ||
<diffuse>0.6 0.6 0.6 1</diffuse> | ||
<specular>0.2 0.2 0.2 1</specular> | ||
<direction>0.5 0.5 -1</direction> | ||
<cast_shadows>false</cast_shadows> | ||
</light> | ||
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<!-- Virtual NED frame --> | ||
<include> | ||
<uri>model://ned_frame</uri> | ||
<pose>0 0 0 0 0 0</pose> | ||
</include> | ||
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<!-- Sea surface, extracted from UUV Simulator ocean model --> | ||
<model name="ocean"> | ||
<static>true</static> | ||
<link name="ocean_link"> | ||
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<visual name="ocean_surface"> | ||
<pose>0 0 0 0 0 0</pose> | ||
<cast_shadows>false</cast_shadows> | ||
<geometry> | ||
<mesh> | ||
<uri>file://Media/models/sea_surface_1000m_x_1000m.dae</uri> | ||
<scale>4 4 4</scale> | ||
</mesh> | ||
</geometry> | ||
<material> | ||
<script> | ||
<uri>file://Media/materials/scripts/waves.material</uri> | ||
<name>UUVSimulator/SimpleWaves</name> | ||
</script> | ||
</material> | ||
</visual> | ||
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<visual name="ocean_below"> | ||
<pose>0 0 0 3.14 0 0</pose> | ||
<cast_shadows>false</cast_shadows> | ||
<geometry> | ||
<mesh> | ||
<uri>file://Media/models/sea_surface_1000m_x_1000m.dae</uri> | ||
<scale>4 4 4</scale> | ||
</mesh> | ||
</geometry> | ||
<material> | ||
<script> | ||
<uri>file://Media/materials/scripts/water.material</uri> | ||
<name>UUVSimulator/StaticWater</name> | ||
</script> | ||
</material> | ||
</visual> | ||
</link> | ||
</model> | ||
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<!-- Heightmap --> | ||
<model name="heightmap"> | ||
<static>true</static> | ||
<link name="link"> | ||
<collision name="collision"> | ||
<geometry> | ||
<heightmap> | ||
<uri>file://Santorini_heightmap.tif</uri> | ||
<!-- Scale for original size of terrain segment --> | ||
<size>8090 6000 141</size> | ||
<pos>0 0 1400</pos> | ||
</heightmap> | ||
</geometry> | ||
</collision> | ||
<visual name="visual"> | ||
<geometry> | ||
<heightmap> | ||
<texture> <!-- Add sample texture for visualization --> | ||
<diffuse>file://media/materials/textures/dirt_diffusespecular.png</diffuse> | ||
<normal>file://media/materials/textures/flat_normal.png</normal> | ||
<size>1</size> | ||
</texture> | ||
<uri>file://Santorini_heightmap.tif</uri> | ||
<size>8090 6000 141</size> | ||
<pos>0 0 1400</pos> | ||
</heightmap> | ||
</geometry> | ||
</visual> | ||
</link> | ||
</model> | ||
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<plugin name="underwater_current_plugin" filename="libuuv_underwater_current_ros_plugin.so"> | ||
<namespace>hydrodynamics</namespace> | ||
<constant_current> | ||
<topic>current_velocity</topic> | ||
<velocity> | ||
<mean>0</mean> | ||
<min>0</min> | ||
<max>5</max> | ||
<mu>0.0</mu> | ||
<noiseAmp>0.0</noiseAmp> | ||
</velocity> | ||
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<horizontal_angle> | ||
<mean>0</mean> | ||
<min>-3.141592653589793238</min> | ||
<max>3.141592653589793238</max> | ||
<mu>0.0</mu> | ||
<noiseAmp>0.0</noiseAmp> | ||
</horizontal_angle> | ||
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<vertical_angle> | ||
<mean>0</mean> | ||
<min>-3.141592653589793238</min> | ||
<max>3.141592653589793238</max> | ||
<mu>0.0</mu> | ||
<noiseAmp>0.0</noiseAmp> | ||
</vertical_angle> | ||
</constant_current> | ||
</plugin> | ||
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<plugin name="sc_interface" filename="libuuv_sc_ros_interface_plugin.so"/> | ||
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<gui fullscreen='0'> | ||
<camera name='user_camera'> | ||
<pose frame=''>9.0 -3.0 -87.0 0.0 0.7 2.2</pose> | ||
<view_controller>orbit</view_controller> | ||
<projection_type>perspective</projection_type> | ||
</camera> | ||
</gui> | ||
</world> | ||
</sdf> |