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Kebab Blackwater fusion #361
Kebab Blackwater fusion #361
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Its like PR 303, But with a church change.
Removed the scrubbers
Fixes the bar jukebox, the door in the mechant house, Stairs to the coloseum, the sniper decoration moved, replaced a Autolath with a manuel one (but moved the actua autolath
Somethings I forgot.
Cat were MULTIPLYING
Adds Blackwater to Kebab. MAkes the old town a supermutant outpost.
Lil problem with the PR. Please don't merge |
Corruption on the previous try
Does this include your prior map changes from #350 ? |
Yup ! |
And only added back the cowboy Nukavendor (with Blackwater Slimm)
Added some christmas trees in kebab, |
I'm not sure how I feel about the roles for Blackwater being moved into the town proper & labeled "Kebab Blackwater Settler" etc. I honestly think it'd be easier if we adjusted role-count for the Kebab-centric versions & commented Blackwater roles out for the time being. I'd like your opinion too, of course. |
So you want Blackwater roles to still remain outside and or independent of
town?
Other thing I can do:
Simply add the Blackwater Settlers loadouts for kebab citizens
Le jeu. 7 déc. 2023, 18:31, Aurelian D. Rainer ***@***.***> a
écrit :
… I'm not sure how I feel about the roles for Blackwater being moved into
the town proper & labeled "Kebab Blackwater Settler" etc. I honestly think
it'd be easier if we adjusted role-count for the Kebab-centric versions &
commented Blackwater roles out for the time being.
I'd like your opinion too, of course.
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Yeah, it'd be a lot easier to have loadouts instead of duplicate roles for the same faction (Kebabtown). |
Adds Blackwater to Kebab.
MAkes the old town a supermutant outpost.
About The Pull Request
Since Kebab his now a way nicer town to live in, and that we are low pop, there is no need for two towns. o, this PR brings Blackwater to Kebab ! The south christian church is now part of kebab, and the new home of the blackwater settlers ! The Deputy, part of the Kebab Militia, also have a lil jailhouse.
The Church has a now a shop, a lil bar, and some rooms. Outside, fields, and animal pents. The whole area, part of Kebab, has a unfinished wall arround it.
Sadly, the Old OG Blackwater is now a Supermutant hideout, with a lot of muties, guns and a a lil FEV2 bottle.
Why It's Good For The Game
Well, No need for 2 town.
It also doesn't remove Blackwater roles.
Pre-Merge Checklist
Changelog
🆑
add: Added new things
add: Added more things
del: Removed old things
tweak: tweaked a few things
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: