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Rifle tweaks & fixes #477
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Rifle tweaks & fixes #477
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I disagree with the AMR magazine nerf mainly because it did have an 8-round magazine in FNV but the rest of the changes were much needed nonetheless. |
addendum okay that slowdown is also a lot I have to say too, jeez. |
fucking MASSIVE slowdown. you'll make it nigh-useless in the new, super powercrept meta of blinding speed. it's like a little ways off from 1 slowdown. ass. |
Good rework regarding the AMR, but I disagree with the scout rifle nerf - I just don't understand the point in nerfing the damage to service rifle-tier when jts meant to be a sidegrade. |
its supposed to be a carbine, it isnt meant to be more powerfull its meant to be more versatile, its also much like repeaters click and shoot how fast you can so it was pretty crazy |
got to makeup for the sky high fucking damage and if you use it as a sniper and not a CQ you should be fine (Just holster and run or use a sidearm) |
got to make a sacrifice so you wont get hit whit 50 dmg drive bys |
just a personal note if you buff the amr buff the gauss too since its harder to get ammo for it and its very much so similar guns but this pr just makes the amr better than a gun thats supposed to be stronger |
I'd recommend buffing the remington rifle's bullet speed and adding like, idk 2 more damage to make it 42 damage with .25 ap. |
someone tryna lower the spread on a carbine... |
and why the fuck is it saying the dmg is a conflict when its not |
had to revert half my changes smdh |
About The Pull Request
Tweaks anti mat, scout, varmint, hunting rifle, remington and dks
Why It's Good For The Game
fixes some nonesense values and tweaks some guns to make more sense
Pre-Merge Checklist
Changelog
🆑
tweak: tweaked a few things
balance: rebalanced something
/:cl: