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Sprite Addition: Stealth Boy + Variants (#75)
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OliOliOnsiPree authored Sep 7, 2024
1 parent 4efbadf commit 1b87b86
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Showing 2 changed files with 15 additions and 3 deletions.
18 changes: 15 additions & 3 deletions code/game/objects/items/stealthboy.dm
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
/obj/item/stealthboy
name = "Stealth Boy"
name = "Stealth Boy MK1"
desc = "The RobCo Stealth Boy 3001 is a personal stealth device, this one is designed to be worn on your belt and the battery can be taken out if you can find an ALTERNATIVE way to CLICK the back open and take the battery out. (alt click to take the battery out and recharge it)"
icon = 'icons/obj/pda.dmi' //Placeholder till ones sprited
icon_state = "pda" //Placeholder till ones sprited
icon = 'icons/fallout/objects/stealthboy.dmi'
icon_state = "stealth_boy"
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 5
Expand All @@ -14,6 +14,18 @@
var/on = FALSE
actions_types = list(/datum/action/item_action/stealthboy_cloak)


// Below are Variants of stealth boys that should be increased power usage and less below that one. However I dont know how to make that happen, so they are all the same.
/obj/item/stealthboy/makeshift
name = "Makeshift Stealth Boy"
icon_state = "makeshift_stealth"
use_per_tick = 800

/obj/item/stealthboy/mk2
name = "Stealth Boy MK2"
icon_state = "stealth_boy_mk"
use_per_tick = 200

/obj/item/stealthboy/Initialize()
. = ..()
if(ispath(cell))
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Binary file added icons/fallout/objects/stealthboy.dmi
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