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Harsh Rocks (#263)
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Aurrain authored Nov 8, 2024
1 parent d6f8ada commit 7e79547
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6 changes: 6 additions & 0 deletions code/game/turfs/simulated/minerals.dm
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Expand Up @@ -905,6 +905,12 @@
smooth = SMOOTH_MORE|SMOOTH_BORDER
canSmoothWith = list (/turf/closed/mineral)

/turf/closed/mineral/indestructible/harsh
name = "cliff"
desc = "Harsh desert rock tempered by the scorching wasteland."
icon_state = "harshrock"
smooth_icon = 'icons/turf/walls/f13rockharsh.dmi'

/turf/closed/mineral/random/protective_area
mineralChance = 100
mineralSpawnChanceList = list(
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7 changes: 7 additions & 0 deletions fallout/turf/walls.dm
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Expand Up @@ -385,6 +385,13 @@ turf/closed/wall/f13/wood/house/update_damage_overlay()
..()
icon_state = "rock[rand(1,6)]"

/turf/closed/indestructible/f13/harshrock //Just like that one game studio that worked on the original game, or that block in Minecraft!
name = "cliff"
desc = "Harsh desert rock tempered by the scorching wasteland."
icon = 'icons/fallout/turfs/mining.dmi'
icon_state = "harshrock"
layer = EDGED_TURF_LAYER

//Splashscreen
/*
/turf/closed/indestructible/f13/splashscreen
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