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Fixes disconnected player timers not showing (#192)
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xPokee authored Jun 7, 2024
1 parent 67d022b commit b8d8c6a
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/modules/mob/living/carbon/human/examine.dm
Original file line number Diff line number Diff line change
Expand Up @@ -418,9 +418,9 @@
msg += span_deadsay("[t_He] [t_is] totally catatonic. The stresses of the Wasteland must have been too much for [t_him]. Any recovery is unlikely.")
else if(!client)
msg += "[t_He] [t_has] a blank, absent-minded stare and appears completely unresponsive to anything. [t_He] may snap out of it soon.\n"
else if(client && ((client.inactivity / 10) / 60 > 10)) //10 Minutes
if(client && ((client.inactivity / 10) / 60 > 10)) //10 Minutes
msg += "\[Inactive for [round((client.inactivity/10)/60)] minutes\]"
else if(disconnect_time)
if(disconnect_time)
msg += "\[Disconnected/ghosted [round(((world.realtime - disconnect_time)/10)/60)] minutes ago\]"

if(digitalcamo)
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