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Map updates + Slots for Rebels
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DeltaDav committed Sep 22, 2024
1 parent 4dcdbc6 commit ff10f07
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Showing 3 changed files with 129 additions and 49 deletions.
166 changes: 122 additions & 44 deletions _maps/map_files/Mexico/Mexico-Above.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,9 @@
},
/turf/open/floor/wood_common,
/area/f13/farmhouse)
"aJ" = (
/turf/closed/wall/f13/wood/house,
/area/f13/underground/cave)
"aK" = (
/obj/structure/destructible/tribal_torch/wall/lit{
dir = 8
Expand Down Expand Up @@ -473,6 +476,10 @@
"cY" = (
/turf/open/floor/plasteel/f13/vault_floor/misc/vaultrust,
/area/f13/enclave)
"df" = (
/obj/effect/decal/cleanable/blood/gibs,
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"dh" = (
/obj/structure/bed/old,
/obj/machinery/iv_drip,
Expand Down Expand Up @@ -1004,6 +1011,10 @@
/obj/item/trash/f13/c_ration_1,
/turf/open/floor/wood_common,
/area/f13/farmhouse)
"gj" = (
/obj/effect/decal/cleanable/blood,
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"gm" = (
/turf/closed/wall/r_wall/f13superstore{
icon_state = "supermart0"
Expand Down Expand Up @@ -1647,6 +1658,12 @@
},
/turf/open/transparent/openspace,
/area/f13/wasteland)
"jR" = (
/obj/structure/decoration/legion/chains2{
pixel_y = 26
},
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"jS" = (
/obj/structure/bed,
/obj/structure/bed{
Expand Down Expand Up @@ -2255,6 +2272,9 @@
icon_state = "wide-broken4"
},
/area/f13/legion)
"mu" = (
/turf/open/floor/wood_fancy,
/area/f13/wasteland)
"mv" = (
/obj/structure/table_frame,
/obj/effect/decal/cleanable/dirt/dust,
Expand Down Expand Up @@ -3251,6 +3271,11 @@
},
/turf/open/floor/wood_common,
/area/f13/farmhouse)
"rR" = (
/turf/open/floor/wood_fancy{
icon_state = "fancy-broken5"
},
/area/f13/underground/cave)
"rS" = (
/obj/structure/chair/f13chair2{
dir = 4
Expand Down Expand Up @@ -3320,6 +3345,12 @@
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/carpet/black,
/area/f13/building/abandoned)
"sm" = (
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/obj/structure/kitchenspike,
/obj/effect/decal/cleanable/blood/gibs,
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"sn" = (
/obj/effect/decal/cleanable/dirt{
color = "#363636"
Expand All @@ -3342,16 +3373,6 @@
},
/turf/open/floor/carpet,
/area/f13/legioncamp)
"st" = (
/obj/structure/window/fulltile/house{
dir = 2;
icon_state = "housewindowbroken"
},
/obj/structure/decoration/rag{
icon_state = "skin"
},
/turf/open/floor/f13/wood,
/area/f13/legion)
"su" = (
/obj/structure/dresser,
/turf/open/floor/wood_fancy,
Expand Down Expand Up @@ -3744,6 +3765,11 @@
/obj/item/melee/onehanded/machete/training,
/turf/open/floor/wood_wide/wood_wide_dark,
/area/f13/legion)
"us" = (
/obj/effect/mob_spawn/human/corpse/ncr,
/obj/structure/kitchenspike,
/turf/open/floor/wood_fancy,
/area/f13/wasteland)
"uu" = (
/turf/open/floor/wood_wide{
icon_state = "wide-broken6"
Expand Down Expand Up @@ -3927,6 +3953,13 @@
/obj/effect/spawner/lootdrop/f13/medical/wasteland/meds,
/turf/open/floor/plasteel/f13/vault_floor/white,
/area/f13/enclave)
"vL" = (
/obj/structure/chair/wood,
/obj/effect/decal/cleanable/blood,
/turf/open/floor/wood_fancy{
icon_state = "fancy-broken5"
},
/area/f13/underground/cave)
"vN" = (
/obj/structure/destructible/tribal_torch/lit{
pixel_x = -3
Expand Down Expand Up @@ -4086,6 +4119,12 @@
/obj/item/clothing/under/suit/red,
/turf/open/floor/carpet/black,
/area/f13/legioncamp)
"wt" = (
/obj/structure/table,
/obj/item/storage/backpack/duffelbag/med/surgery/primitive/anchored,
/obj/machinery/defibrillator_mount/primitive,
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"wu" = (
/obj/structure/barricade/wooden/strong,
/turf/open/floor/plating/f13/outside/roof/wood,
Expand Down Expand Up @@ -4414,6 +4453,15 @@
icon_state = "neutralrustyfull"
},
/area/f13/building/abandoned)
"yx" = (
/obj/effect/decal/cleanable/blood{
icon_state = "gib2";
pixel_y = 4
},
/turf/open/floor/wood_fancy{
icon_state = "fancy-broken4"
},
/area/f13/wasteland)
"yy" = (
/obj/structure/chair/wood,
/obj/effect/turf_decal/shadow/floor{
Expand Down Expand Up @@ -4455,6 +4503,11 @@
},
/turf/open/floor/wood_common,
/area/f13/city)
"yC" = (
/turf/open/floor/wood_fancy{
icon_state = "fancy-broken3"
},
/area/f13/underground/cave)
"yD" = (
/obj/structure/rack/large/shelf_rust,
/obj/effect/spawner/lootdrop/f13/blueprintVHigh,
Expand Down Expand Up @@ -6032,6 +6085,15 @@
/obj/item/radio/headset/headset_legion,
/turf/open/floor/wood_fancy,
/area/f13/legion)
"Hr" = (
/obj/structure/decoration/legion/chains2{
pixel_y = 26
},
/obj/effect/decal/cleanable/blood,
/turf/open/floor/wood_fancy{
icon_state = "fancy-broken2"
},
/area/f13/underground/cave)
"Ht" = (
/turf/closed/wall/rust,
/area/f13/legion)
Expand Down Expand Up @@ -7933,6 +7995,15 @@
/obj/machinery/telecomms/server/presets/supply,
/turf/open/floor/plasteel/dark/telecomms/mainframe,
/area/f13/underground/cave)
"RX" = (
/obj/structure/rack/shelf_metal,
/obj/item/melee/classic_baton/police,
/obj/item/restraints/handcuffs,
/obj/item/restraints/handcuffs,
/obj/item/melee/onehanded/knife/bone,
/obj/item/twohanded/baseball/spiked,
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"Sa" = (
/obj/structure/rack/shelf_metal,
/obj/item/stack/f13Cash/random/ncr/high,
Expand Down Expand Up @@ -8021,6 +8092,10 @@
"St" = (
/turf/open/floor/plasteel/dark/telecomms/mainframe,
/area/f13/underground/cave)
"Sw" = (
/obj/structure/chair/wood,
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"Sy" = (
/obj/structure/railing/handrail/legion/underlayer,
/turf/open/floor/plating/f13/outside/roof/tent_leather,
Expand Down Expand Up @@ -8980,6 +9055,9 @@
icon_state = "worn-broken6"
},
/area/f13/farmhouse)
"WZ" = (
/turf/open/floor/wood_fancy,
/area/f13/underground/cave)
"Xa" = (
/obj/structure/railing{
color = "#A47449";
Expand Down Expand Up @@ -39055,12 +39133,12 @@ dI
dI
dI
dI
Ln
Ln
dI
dI
dI
dR
aJ
aJ
aJ
aJ
aJ
TF
dR
dR
dR
Expand Down Expand Up @@ -39257,12 +39335,12 @@ dI
dI
dI
dI
Ln
Ln
dI
dI
dI
dR
aJ
Hr
wt
df
RX
TF
dR
dR
dR
Expand Down Expand Up @@ -39459,11 +39537,11 @@ dI
dI
dI
dI
dI
dI
dI
dI
dI
aJ
jR
vL
rR
Sw
TF
TF
rd
Expand Down Expand Up @@ -39661,11 +39739,11 @@ dI
dI
dI
dI
dI
dI
dI
dI
dI
aJ
yC
WZ
gj
WZ
TF
if
RG
Expand Down Expand Up @@ -39863,12 +39941,12 @@ Ln
Ln
dI
dI
dI
dI
sS
sS
sS
MC
aJ
sm
us
mu
yx
lk
SO
AC
AC
Expand Down Expand Up @@ -40065,12 +40143,12 @@ Ln
Ln
dI
dI
dI
dI
sS
IT
IT
st
aJ
aJ
jY
jY
jY
MC
SO
AC
xr
Expand Down
8 changes: 5 additions & 3 deletions _maps/map_files/Mexico/Mexico-Surface.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -10773,6 +10773,8 @@
/obj/effect/spawner/lootdrop/f13/weapon/gun/ballistic/lowmid,
/obj/effect/spawner/lootdrop/f13/weapon/gun/ballistic/lowmid,
/obj/effect/spawner/lootdrop/f13/weapon/gun/ballistic/lowmid,
/obj/effect/spawner/lootdrop/f13/weapon/gun/ballistic/high,
/obj/effect/spawner/lootdrop/f13/weapon/gun/ballistic/high,
/turf/open/floor/wood_common/wood_common_dark,
/area/f13/legioncamp)
"krh" = (
Expand Down Expand Up @@ -16010,6 +16012,7 @@
},
/obj/item/clothing/neck/apron/housewife,
/obj/item/clothing/neck/apron/housewife,
/obj/item/storage/backpack/duffelbag/med/surgery/primitive/anchored,
/turf/open/floor/wood_wide{
icon_state = "wide-broken4"
},
Expand Down Expand Up @@ -17407,9 +17410,6 @@
/area/f13/city)
"qAw" = (
/obj/structure/table/optable/primitive,
/obj/item/storage/backpack/duffelbag/med/surgery/primitive/anchored{
pixel_x = -24
},
/turf/open/floor/wood_wide,
/area/f13/legioncamp)
"qAU" = (
Expand Down Expand Up @@ -22279,6 +22279,8 @@
/obj/effect/spawner/lootdrop/f13/weapon/melee/random_mid,
/obj/effect/spawner/lootdrop/f13/weapon/melee/random_mid,
/obj/effect/spawner/lootdrop/f13/weapon/melee/random_mid,
/obj/effect/spawner/lootdrop/f13/weapon/melee/tier4,
/obj/effect/spawner/lootdrop/f13/weapon/melee/tier4,
/turf/open/floor/wood_common/wood_common_dark,
/area/f13/legioncamp)
"vgf" = (
Expand Down
4 changes: 2 additions & 2 deletions code/modules/jobs/job_types/rebels
Original file line number Diff line number Diff line change
Expand Up @@ -46,8 +46,8 @@
/datum/job/rebels/soldier
title = "Roguewave Rebel Soldier"
flag = F13REBELSOLDIER
total_positions = 4
spawn_positions = 4
total_positions = 5
spawn_positions = 5
access = list(ACCESS_ENCLAVE)
display_order =
description = "When the Legion arrived and conquered the region, you knew that you had to do something. Maybe you are a NCR soldier wanting to bring the fight to their soil. Maybe raider wanting to spill some legion blood. Maybe you are Enclave Remnant crewing the ship and assuring your survival. What ever you are, your ennemy is the legion."
Expand Down

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