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Removing the condom aka rubber quickfix #189

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Jun 4, 2024
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40 changes: 20 additions & 20 deletions code/__DEFINES/combat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -404,7 +404,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_22_MATCH (BULLET_WOUND_PISTOL_22 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_22_NAKED_MULT 1
#define RUBBERY_DAMAGE_PISTOL_22 (BULLET_DAMAGE_PISTOL_22 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_22 (BULLET_DAMAGE_PISTOL_22 * 2)
#define RUBBERY_STAMINA_PISTOL_22 (BULLET_DAMAGE_PISTOL_22 * 1)
#define RUBBERY_RECOIL_PISTOL_22 (BULLET_RECOIL_PISTOL_22 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_22 (BULLET_WOUND_PISTOL_22 * 2)

Expand All @@ -423,7 +423,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_9MM_MATCH (BULLET_WOUND_PISTOL_9MM * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_9MM_NAKED_MULT 1
#define RUBBERY_DAMAGE_PISTOL_9MM (BULLET_DAMAGE_PISTOL_9MM * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_9MM (BULLET_DAMAGE_PISTOL_9MM * 2)
#define RUBBERY_STAMINA_PISTOL_9MM (BULLET_DAMAGE_PISTOL_9MM * 1)
#define RUBBERY_RECOIL_PISTOL_9MM (BULLET_RECOIL_PISTOL_9MM * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_9MM (BULLET_WOUND_PISTOL_9MM * 2)

Expand All @@ -442,7 +442,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_45ACP_MATCH (BULLET_WOUND_PISTOL_45ACP * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_45ACP_NAKED_MULT 1
#define RUBBERY_DAMAGE_PISTOL_45ACP (BULLET_DAMAGE_PISTOL_45ACP * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_45ACP (BULLET_DAMAGE_PISTOL_45ACP * 3)
#define RUBBERY_STAMINA_PISTOL_45ACP (BULLET_DAMAGE_PISTOL_45ACP * 1)
#define RUBBERY_RECOIL_PISTOL_45ACP (BULLET_RECOIL_PISTOL_45ACP * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_45ACP (BULLET_WOUND_PISTOL_45ACP * 2)

Expand All @@ -461,7 +461,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_10MM_MATCH (BULLET_WOUND_PISTOL_10MM * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_10MM_NAKED_MULT 1
#define RUBBERY_DAMAGE_PISTOL_10MM (BULLET_DAMAGE_PISTOL_10MM * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_10MM (BULLET_DAMAGE_PISTOL_10MM * 3)
#define RUBBERY_STAMINA_PISTOL_10MM (BULLET_DAMAGE_PISTOL_10MM * 1)
#define RUBBERY_RECOIL_PISTOL_10MM (BULLET_RECOIL_PISTOL_10MM * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_10MM (BULLET_WOUND_PISTOL_10MM * 2)

Expand All @@ -480,7 +480,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_NEEDLE_MATCH (BULLET_WOUND_PISTOL_NEEDLE * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_NEEDLE_NAKED_MULT 10
#define RUBBERY_DAMAGE_PISTOL_NEEDLE (BULLET_DAMAGE_PISTOL_NEEDLE * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_NEEDLE (BULLET_DAMAGE_PISTOL_NEEDLE * 3)
#define RUBBERY_STAMINA_PISTOL_NEEDLE (BULLET_DAMAGE_PISTOL_NEEDLE * 1)
#define RUBBERY_RECOIL_PISTOL_NEEDLE (BULLET_RECOIL_PISTOL_NEEDLE * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_NEEDLE (BULLET_WOUND_PISTOL_NEEDLE * 20)

Expand All @@ -499,7 +499,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_38_MATCH (BULLET_WOUND_PISTOL_38 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_38_NAKED_MULT 1
#define RUBBERY_DAMAGE_PISTOL_38 (BULLET_DAMAGE_PISTOL_38 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_38 (BULLET_DAMAGE_PISTOL_38 * 3)
#define RUBBERY_STAMINA_PISTOL_38 (BULLET_DAMAGE_PISTOL_38 * 1)
#define RUBBERY_RECOIL_PISTOL_38 (BULLET_RECOIL_PISTOL_38 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_38 (BULLET_WOUND_PISTOL_38 * 2)

Expand All @@ -518,7 +518,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_44_MATCH (BULLET_WOUND_PISTOL_44 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_44_NAKED_MULT 1
#define RUBBERY_DAMAGE_PISTOL_44 (BULLET_DAMAGE_PISTOL_44 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_44 (BULLET_DAMAGE_PISTOL_44 * 4)
#define RUBBERY_STAMINA_PISTOL_44 (BULLET_DAMAGE_PISTOL_44 * 1)
#define RUBBERY_RECOIL_PISTOL_44 (BULLET_RECOIL_PISTOL_44 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_44 (BULLET_WOUND_PISTOL_44 * 2)

Expand All @@ -537,7 +537,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_PISTOL_14MM_MATCH (BULLET_WOUND_PISTOL_14MM * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_PISTOL_14MM_NAKED_MULT 1
#define RUBBERY_DAMAGE_PISTOL_14MM (BULLET_DAMAGE_PISTOL_14MM * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_PISTOL_14MM (BULLET_DAMAGE_PISTOL_14MM * 4)
#define RUBBERY_STAMINA_PISTOL_14MM (BULLET_DAMAGE_PISTOL_14MM * 1)
#define RUBBERY_RECOIL_PISTOL_14MM (BULLET_RECOIL_PISTOL_14MM * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_PISTOL_14MM (BULLET_WOUND_PISTOL_14MM * 2)

Expand All @@ -556,7 +556,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_223_MATCH (BULLET_WOUND_RIFLE_223 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_223_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_223 (BULLET_DAMAGE_RIFLE_223 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_223 (BULLET_DAMAGE_RIFLE_223 * 2)
#define RUBBERY_STAMINA_RIFLE_223 (BULLET_DAMAGE_RIFLE_223 * 1)
#define RUBBERY_RECOIL_RIFLE_223 (BULLET_RECOIL_RIFLE_223 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_223 (BULLET_WOUND_RIFLE_223 * 2)

Expand All @@ -575,7 +575,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_5MM_MATCH (BULLET_WOUND_RIFLE_5MM * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_5MM_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_5MM (BULLET_DAMAGE_RIFLE_5MM * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_5MM (BULLET_DAMAGE_RIFLE_5MM * 2)
#define RUBBERY_STAMINA_RIFLE_5MM (BULLET_DAMAGE_RIFLE_5MM * 1)
#define RUBBERY_RECOIL_RIFLE_5MM (BULLET_RECOIL_RIFLE_5MM * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_5MM (BULLET_WOUND_RIFLE_5MM * 2)

Expand All @@ -594,7 +594,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_473_MATCH (BULLET_WOUND_RIFLE_473 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_473_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_473 (BULLET_DAMAGE_RIFLE_473 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_473 (BULLET_DAMAGE_RIFLE_473 * 2)
#define RUBBERY_STAMINA_RIFLE_473 (BULLET_DAMAGE_RIFLE_473 * 1)
#define RUBBERY_RECOIL_RIFLE_473 (BULLET_RECOIL_RIFLE_473 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_473 (BULLET_WOUND_RIFLE_473 * 2)

Expand All @@ -613,7 +613,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_308_MATCH (BULLET_WOUND_RIFLE_308 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_308_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_308 (BULLET_DAMAGE_RIFLE_308 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_308 (BULLET_DAMAGE_RIFLE_308 * 3)
#define RUBBERY_STAMINA_RIFLE_308 (BULLET_DAMAGE_RIFLE_308 * 1)
#define RUBBERY_RECOIL_RIFLE_308 (BULLET_RECOIL_RIFLE_308 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_308 (BULLET_WOUND_RIFLE_308 * 2)

Expand All @@ -632,7 +632,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_4570_MATCH (BULLET_WOUND_RIFLE_4570 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_4570_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_4570 (BULLET_DAMAGE_RIFLE_4570 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_4570 (BULLET_DAMAGE_RIFLE_4570 * 3)
#define RUBBERY_STAMINA_RIFLE_4570 (BULLET_DAMAGE_RIFLE_4570 * 1)
#define RUBBERY_RECOIL_RIFLE_4570 (BULLET_RECOIL_RIFLE_4570 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_4570 (BULLET_WOUND_RIFLE_4570 * 4)

Expand All @@ -651,7 +651,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_3006_MATCH (BULLET_WOUND_RIFLE_3006 * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_3006_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_3006 (BULLET_DAMAGE_RIFLE_3006 * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_3006 (BULLET_DAMAGE_RIFLE_3006 * 3)
#define RUBBERY_STAMINA_RIFLE_3006 (BULLET_DAMAGE_RIFLE_3006 * 1)
#define RUBBERY_RECOIL_RIFLE_3006 (BULLET_RECOIL_RIFLE_3006 * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_3006 (BULLET_WOUND_RIFLE_3006 * 4)

Expand All @@ -670,7 +670,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_50MG_MATCH (BULLET_WOUND_RIFLE_50MG * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_50MG_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_50MG (BULLET_DAMAGE_RIFLE_50MG * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_50MG (BULLET_DAMAGE_RIFLE_50MG * 4)
#define RUBBERY_STAMINA_RIFLE_50MG (BULLET_DAMAGE_RIFLE_50MG * 1)
#define RUBBERY_RECOIL_RIFLE_50MG (BULLET_RECOIL_RIFLE_50MG * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_50MG (BULLET_WOUND_RIFLE_50MG * 2)

Expand All @@ -689,7 +689,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_RIFLE_GAUSS_MATCH (BULLET_WOUND_RIFLE_GAUSS * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_RIFLE_GAUSS_NAKED_MULT 1
#define RUBBERY_DAMAGE_RIFLE_GAUSS (BULLET_DAMAGE_RIFLE_GAUSS * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_RIFLE_GAUSS (BULLET_DAMAGE_RIFLE_GAUSS * 4)
#define RUBBERY_STAMINA_RIFLE_GAUSS (BULLET_DAMAGE_RIFLE_GAUSS * 1)
#define RUBBERY_RECOIL_RIFLE_GAUSS (BULLET_RECOIL_RIFLE_GAUSS * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_RIFLE_GAUSS (BULLET_WOUND_RIFLE_GAUSS * 2)

Expand All @@ -709,7 +709,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_SHOTGUN_PELLET_MATCH (BULLET_WOUND_SHOTGUN_PELLET * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_SHOTGUN_PELLET_NAKED_MULT 1
#define RUBBERY_DAMAGE_SHOTGUN_PELLET (BULLET_DAMAGE_SHOTGUN_PELLET * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_SHOTGUN_PELLET (BULLET_DAMAGE_SHOTGUN_PELLET * 2)
#define RUBBERY_STAMINA_SHOTGUN_PELLET (BULLET_DAMAGE_SHOTGUN_PELLET * 1)
#define RUBBERY_RECOIL_SHOTGUN_PELLET (BULLET_RECOIL_SHOTGUN_PELLET * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_SHOTGUN_PELLET (BULLET_WOUND_SHOTGUN_PELLET * 2)

Expand All @@ -728,7 +728,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_SHOTGUN_SLUG_MATCH (BULLET_WOUND_SHOTGUN_SLUG * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_SHOTGUN_SLUG_NAKED_MULT 1
#define RUBBERY_DAMAGE_SHOTGUN_SLUG (BULLET_DAMAGE_SHOTGUN_SLUG * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_SHOTGUN_SLUG (BULLET_DAMAGE_SHOTGUN_SLUG * 2)
#define RUBBERY_STAMINA_SHOTGUN_SLUG (BULLET_DAMAGE_SHOTGUN_SLUG * 1)
#define RUBBERY_RECOIL_SHOTGUN_SLUG (BULLET_RECOIL_SHOTGUN_SLUG * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_SHOTGUN_SLUG (BULLET_WOUND_SHOTGUN_SLUG * 4)

Expand All @@ -747,7 +747,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_SHOTGUN_TRAIN_MATCH (BULLET_WOUND_SHOTGUN_TRAIN * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_SHOTGUN_TRAIN_NAKED_MULT 1
#define RUBBERY_DAMAGE_SHOTGUN_TRAIN (BULLET_DAMAGE_SHOTGUN_TRAIN * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_SHOTGUN_TRAIN (BULLET_DAMAGE_SHOTGUN_TRAIN * 4)
#define RUBBERY_STAMINA_SHOTGUN_TRAIN (BULLET_DAMAGE_SHOTGUN_TRAIN * 1)
#define RUBBERY_RECOIL_SHOTGUN_TRAIN (BULLET_RECOIL_SHOTGUN_TRAIN * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_SHOTGUN_TRAIN (BULLET_WOUND_SHOTGUN_TRAIN * 4)

Expand All @@ -766,7 +766,7 @@ GLOBAL_LIST_INIT(main_body_parts, list(
#define BULLET_WOUND_FLINTLOCK_MATCH (BULLET_WOUND_FLINTLOCK * BULLET_MATCH_MULT_WOUND)
#define BULLET_WOUND_FLINTLOCK_NAKED_MULT 1
#define RUBBERY_DAMAGE_FLINTLOCK (BULLET_DAMAGE_FLINTLOCK * RUBBERY_DAMAGE_MULT)
#define RUBBERY_STAMINA_FLINTLOCK (BULLET_DAMAGE_FLINTLOCK * 4)
#define RUBBERY_STAMINA_FLINTLOCK (BULLET_DAMAGE_FLINTLOCK * 1)
#define RUBBERY_RECOIL_FLINTLOCK (BULLET_RECOIL_FLINTLOCK * RUBBERY_RECOIL_MULT)
#define RUBBERY_WOUND_FLINTLOCK (BULLET_WOUND_FLINTLOCK * 4)

Expand Down
48 changes: 24 additions & 24 deletions code/modules/research/designs/ammolathe_designs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -185,35 +185,35 @@
materials = list(/datum/material/iron = 8000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/flintlock
category = list("initial", "Simple Ammo")

/*
/datum/design/ammolathe/musket_rubber
name = "flintlock superball pouch"
id = "musket_rubber"
materials = list(/datum/material/iron = 8000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/flintlock/rubber
category = list("initial", "Simple Ammo")

*/
/datum/design/ammolathe/beanbag
name = "beanbag shotgun box"
id = "beanbag"
materials = list(/datum/material/iron = 8000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/shotgun/bean
category = list("initial", "Simple Ammo")

/*
/datum/design/ammolathe/rubbershot
name = "rubbershot shotgun box"
id = "rubbershot"
materials = list(/datum/material/iron = 8000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/shotgun/rubber
category = list("initial", "Simple Ammo")

*/
/datum/design/ammolathe/c10mm
name = "10mm FMJ ammo box"
id = "c10mm_lathe"
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/c10mm
category = list("initial", "Simple Ammo")

/*
/datum/design/ammolathe/c10mm/rubber
name = "10mm rubber ammo box"
id = "c10mmrubber_lathe"
Expand All @@ -227,7 +227,7 @@
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/c9mm/rubber
category = list("initial", "Simple Ammo")

*/
/datum/design/ammolathe/lethalshot
name = "buckshot shotgun box"
id = "lethalshot"
Expand Down Expand Up @@ -269,14 +269,14 @@
build_path = /obj/item/ammo_box/a556
materials = list(/datum/material/iron = 16000, /datum/material/blackpowder = 1000)
category = list("initial", "Simple Ammo")

/*
/datum/design/ammolathe/a50rubber
name = ".50 rubber ammo box"
id = "a50MGrubber"
materials = list(/datum/material/iron = 15000, /datum/material/blackpowder = 1500)
build_path = /obj/item/ammo_box/a50MGbox/rubber
category = list("initial", "Basic Ammo")

*/
/* --Tier 2 Ammo And Magazines-- */
//Tier 2 Magazines
/datum/design/ammolathe/tube44
Expand Down Expand Up @@ -385,14 +385,14 @@
materials = list(/datum/material/iron = 20000, /datum/material/blackpowder = 1500)
build_path = /obj/item/ammo_box/a556
category = list("initial", "Basic Ammo")

/*
/datum/design/ammolathe/a556rubber
name = "5.56mm rubber ammo box"
id = "a556rubber"
materials = list(/datum/material/iron = 20000, /datum/material/blackpowder = 1500)
build_path = /obj/item/ammo_box/a556/rubber
category = list("initial", "Basic Ammo")

*/
/datum/design/ammolathe/m5mm
name = "5mm FMJ ammo box"
id = "m5mm"
Expand Down Expand Up @@ -445,7 +445,7 @@
build_path = /obj/item/ammo_box/c45
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1500)
category = list("initial", "Basic Ammo")

/*
/datum/design/ammolathe/a45rubber
name = ".45 ACP rubber ammo box"
id = "a45rubber"
Expand Down Expand Up @@ -473,7 +473,7 @@
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1500)
build_path = /obj/item/ammo_box/a308box/rubber
category = list("initial", "Basic Ammo")

*/
/* --Tier 3 Ammo and Magazines -- */
//Tier 3 Magazines

Expand Down Expand Up @@ -752,14 +752,14 @@
materials = list(/datum/material/iron = 20000, /datum/material/blackpowder = 2000)
build_path = /obj/item/ammo_box/m473
category = list("initial", "Advanced Ammo")

/*
/datum/design/ammolathe/m473rubber
name = "4.73mm caseless rubber ammo box"
id = "m473rubber"
materials = list(/datum/material/iron = 12000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/m473/rubber
category = list("initial", "Advanced Ammo")

*/
/datum/design/ammolathe/a40mmbuck
name = "40mm buckshot ammo box"
id = "a40mmbuck"
Expand Down Expand Up @@ -825,56 +825,56 @@
build_path = /obj/item/ammo_box/m22
materials = list(/datum/material/iron = 6000, /datum/material/blackpowder = 1500)
category = list("initial", "Handloaded Ammo")

/*
/datum/design/ammolathe/improvised/a22rubber
name = ".22 rubber ammo box"
id = "handloader_m22rubber"
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1500)
build_path = /obj/item/ammo_box/m22/rubber
category = list("initial", "Handloaded Ammo")

*/
/datum/design/ammolathe/improvised/a9mmfmj
name = "9mm bag"
id = "handloader_a9mmfmj"
build_path = /obj/item/ammo_box/c9mm/improvised
materials = list(/datum/material/iron = 15000, /datum/material/blackpowder = 1500)
category = list("initial", "Handloaded Ammo")

/*
/datum/design/ammolathe/improvised/c9mm/rubber
name = "9mm rubber ammo box"
id = "handloader_c9mmrubber_lathe"
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/c9mm/rubber
category = list("initial", "Handloaded Ammo")

*/
/datum/design/ammolathe/improvised/c10mm
name = "10mm bag"
id = "handloader_c10mm_lathe"
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/c10mm/improvised
category = list("initial", "Handloaded Ammo")

/*
/datum/design/ammolathe/improvised/c10mm/rubber
name = "10mm rubber ammo box"
id = "handloader_c10mmrubber_lathe"
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/c10mm/rubber
category = list("initial", "Handloaded Ammo")

*/
/datum/design/ammolathe/improvised/a45fmj
name = ".45 bag"
id = "handloader_a45fmj"
build_path = /obj/item/ammo_box/c45/improvised
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1500)
category = list("initial", "Handloaded Ammo")

/*
/datum/design/ammolathe/improvised/a45rubber
name = ".45 ACP rubber ammo box"
id = "handloader_a45rubber"
materials = list(/datum/material/iron = 10000, /datum/material/blackpowder = 1500)
build_path = /obj/item/ammo_box/c45/rubber
category = list("initial", "Handloaded Ammo")
/*

/datum/design/ammolathe/improvised/c38
name = ".38 bag"
id = "handloader_c38"
Expand Down Expand Up @@ -944,14 +944,14 @@
materials = list(/datum/material/iron = 8000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/shotgun/bean
category = list("initial", "Handloaded Ammo")

/*
/datum/design/ammolathe/improvised/rubbershot
name = "rubbershot shotgun box"
id = "handloader_rubbershot"
materials = list(/datum/material/iron = 8000, /datum/material/blackpowder = 1000)
build_path = /obj/item/ammo_box/shotgun/rubber
category = list("initial", "Handloaded Ammo")

*/
/datum/design/ammolathe/improvised/a223
name = ".223 bag"
id = "handloader_a223"
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